Crafted Base Items: Difference between revisions

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imported>Aggelakis
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*[[Igniter]]
*[[Igniter]]
*[[Improved Analyzer]]
*[[Improved Analyzer]]
*[[Improved Dampening Ray (Arcane)|Improved Dampening Ray]]
*[[Improved Dampening Ray]]
*[[Improved Snow Crystal]]
*[[Improved Snow Crystal]]
*[[Improved Stonethrower]]
*[[Improved Stonethrower]]
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*[[Improved Chill Cannon]]
*[[Improved Chill Cannon]]
*[[Improved Chain Gun]]
*[[Improved Chain Gun]]
*[[Improved Dampening Ray (Tech)|Improved Dampening Ray]]
*[[Improved Dampening Ray]]
*[[Improved Scanner]]
*[[Improved Scanner]]
*[[Pain Field (Tech)|Pain Field]]
*[[Pain Field (Tech)|Pain Field]]

Revision as of 20:50, 4 January 2009

Overview

While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Control item.

Issue 13 changed the way base items were crafted. Previously, Base Salvage was used to create Components, which were used to craft these items. With Issue 13, Invention Salvage is now used to craft them, eliminating Component crafting. A player's old Base Salvage and Components can be turned into Brain Storm Idea Salvage, which subsequently can be turned into Invention Salvage.

Arcane Tech
Control
Control Aux
Defense
Energy
Energy Aux
Medical
Raid
Teleport
Workshop
Workshop Aux

See Also

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