Crafted Base Items: Difference between revisions

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*[[Snow Crystal]]
*[[Snow Crystal]]
*[[Stealth Suppression]]
*[[Stealth Suppression]]
*[[Tesla Cage]]
*[[Tesla Cage (Base)|Tesla Cage]]
*[[Weakness Field]]
*[[Weakness Field]]
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*[[Slow Field]]
*[[Slow Field]]
*[[Stealth Suppression]]
*[[Stealth Suppression]]
*[[Tesla Cage]]
*[[Tesla Cage (Base)|Tesla Cage]]
*[[Weakness Field]]
*[[Weakness Field]]
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Revision as of 08:38, 18 July 2010

Overview

While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Control item.

Issue 13 changed the way base items were crafted. Previously, Base Salvage was used to create Components, which were used to craft these items. With Issue 13, Invention Salvage is now used to craft them, eliminating Component crafting. A player's old Base Salvage and Components can be turned into Brain Storm Idea Salvage, which subsequently can be turned into Invention Salvage.

Arcane Tech
Control
Control Aux
Defense
Defense Aux
Energy
Energy Aux
Medical
Raid
Teleport
Workshop
Workshop Aux

See Also

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