Crey Employee Badge: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
(brief intro, badge display template)
(added day job power info, merge from crey test subject)
Line 17: Line 17:
{{PowerBox|Icon=DayJob_Loot.png|Name=Crey Employee|Effect=Auto: Inspiration Bonus|Desc=Due to your training at your day job you will gain a large [[Inspiration]] upon completion of a mission as long as this effect has time remaining.}}
{{PowerBox|Icon=DayJob_Loot.png|Name=Crey Employee|Effect=Auto: Inspiration Bonus|Desc=Due to your training at your day job you will gain a large [[Inspiration]] upon completion of a mission as long as this effect has time remaining.}}


{{PowerBox|Icon=DayJob_Loot.png|Name={{missing}}{{red|need tier2 name}}|Effect=Auto: Inspiration Bonus|Desc=Due to your training at your day job you will gain a large [[Inspiration]] upon completion of a mission as long as this effect has time remaining.}}
Before a character earns this badge:


{{Day Job Duration|max=2}}
{{Day Job Duration|hours=2|duration=1|max=2}}


{{Missing Day Job Info}}
After a character earns this badge:
 
{{Day Job Duration|hours=1.4|duration=1|max=2}}


== Accolade Requirement ==
== Accolade Requirement ==
Line 33: Line 35:


== Where to Find ==
== Where to Find ==
=== Villain Zones ===
* [[Nerva Archipelago]]


== Notes ==
{{Zones with day job}}
 
The Crey building is the one on the eastern edge of [[Nerva Archipelago]], where the Science- and Technology-Origin [[Stores Inventory#Villain Stores|Quartermasters]] are located.
The Crey building is the one on the eastern edge of [[Nerva Archipelago]], where the Science- and Technology-Origin [[Stores Inventory#Villain Stores|Quartermasters]] are located.


The time-counter requires being inside the building, not standing outside or on it.
The time-counter requires being inside the building, not standing outside or on it.
== Notes ==


{{BadgeAlignedRestriction|v}}
{{BadgeAlignedRestriction|v}}
Line 51: Line 54:
* [[Badges]]
* [[Badges]]
* [[Issue 13 Badges]]
* [[Issue 13 Badges]]
* [[Issue 18 Badges]]
* [[Day Job Badges]]
* [[Day Job Badges]]
* [[Day Jobs]]
* [[Day Jobs]]

Revision as of 23:22, 16 May 2022

Crey Employee / Crey Test Subject is a day job badge for 100 hours logged out in the Crey building in Nerva Archipelago.

icon
Crey Employee (villain or rogue)

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.

Crey Test Subject (hero or vigilante)

Your utility to Crey Industries is now limited to your tolerance for experimental treatments.

Day Job Bonus

Power

Auto: Inspiration Bonus

Due to your training at your day job you will gain a large Inspiration upon completion of a mission as long as this effect has time remaining.

Before a character earns this badge:

For every 2 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration.

After a character earns this badge:

For every 1.4 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration.

Accolade Requirement

Badge DayJob CreyEmployee.png Crey Employee Badge DayJob Scholar.png Professor
Badge DayJobAcc CreyScientist.png Crey Scientist

Where to Find

Villain Zones

The Crey building is the one on the eastern edge of Nerva Archipelago, where the Science- and Technology-Origin Quartermasters are located.

The time-counter requires being inside the building, not standing outside or on it.

Notes

This badge is only awarded to characters of the villain or rogue alignments. Although credit for this badge may be earned by heroes or vigilantes, the badge will not be awarded to a character until they change alignment.

This badge displays different names, depending on a character's current alignment.

  • Crey Employee on villains and rogues
  • Crey Test Subject on heroes and vigilantes

See Also

External Links