D.O.O.M.

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Revision as of 05:14, 2 April 2023 by AustinSmith (talk | contribs) (Created DOOM)
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Overview

D.O.O.M. are an enemy group in City of Heroes. These buggy creatures only spawn during the Dreaded Mapserver special event; they do not otherwise appear outdoors or in mission content.

Enemy Types

Minions

Code Gremlin

Gremlins, much like bugs, are just as annoying but harder to catch, and sometimes compromise other things unexpectedly. A true mischief maker!

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Light DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation HavokPunch.png Havoc Punch Melee, Moderate DMG(Energy/Smash), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Electrical Mastery Static Discharge.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee (Targeted AoE), Superior DMG(Energy/Smash), Foe Disorient, Knockback, -Recovery
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

ElectricityManipulation HavokPunch.png Chain Induction Melee (Chain AoE), Moderate DMG(Energy/Smash), Foe -Endurance, -Recovery
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Foe -Endurance, -Recovery, Self +Endurance
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

ElectricityMastery ChargedArmor.png Charged Armor Toggle, Self Res( S28 L28 F28 C28 E28 N16 )
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage.

DarkArmor ObsidianShield.png Static Shield Toggle, Self Res( S28 L28 F28 C28 E28 N16 P28 ), Prot( Ho 7.8 St 7.8 Sl 7.8 ), Resist(Endurance Debuff, Recovery Debuff)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal, Fire, Cold, Energy and Negative Energy damage. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Co 2.0 Fr 2.0 )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Random Bug

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Unstable Script

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Lieutenants

Unspecified Error

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Bosses

Crash to Desktop

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Elite Bosses

The Mapserver?

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Working as Intended

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Giant Monsters

The Dreaded Mapserver!

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