DPA: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Corebreach
No edit summary
imported>Corebreach
mNo edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Abbreviation ==
== Abbreviation ==
;Damage Per Cast Second
'''Damage Per Activation''' Time
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "Casting time"). Also called DPA, or '''Damage Per Activation'''.
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called '''DPCS''', or '''Damage Per Cast Second'''.
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]].
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]].


DPCS differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPCS is the more useful measure.
DPA differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPA is the more useful measure.
 
 
== See Also ==
* [[ArcanaTime]]


[[Category:Definition]]
[[Category:Definition]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 21:22, 22 August 2009

Abbreviation

Damage Per Activation Time

  1. The amount of damage done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called DPCS, or Damage Per Cast Second.
  2. A metric used to compare the effectiveness of two powers, now preferred over the older Brawl Index.

DPA differs from DPS in that it neglects Recharge time. Once a character has achieved a full Attack Chain without recharge gaps, DPA is the more useful measure.


See Also