Defense: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Sekoia
(expanding a bit)
imported>Corebreach
(Defense does not apply only to damage-causing powers. (See Confuse, Provoke, etc.))
Line 3: Line 3:
'''Defense'''
'''Defense'''


Defense to an effect makes it less likely to occur but does not reduce its potency. There are two basic types of defense:
Defense to a power makes it less likely to hit its target(s) but does not reduce its potency. There are two basic types of defense:


* Typed defense, which provides defense against damaging effects that cause specific types of damage (lethal, fire, etc.)
* Typed defense, which provides defense against powers that cause specific types of damage (lethal, fire, etc.)
* Positional defense, which provides defense against damaging effects based on whether they are melee, ranged, or area of effect.
* Positional defense, which provides defense against powers based on whether they are melee, ranged, or area of effect.


Defense only applies to effects that do damage. If the damaging effect does not hit, then none of its effects apply (such as damage or status effects). If an effect has no damage component, defense does not apply.
If power does not hit, then none of its effects apply (such as damage or status effects).


== See Also ==
== See Also ==

Revision as of 22:17, 21 April 2007

Definition

Defense

Defense to a power makes it less likely to hit its target(s) but does not reduce its potency. There are two basic types of defense:

  • Typed defense, which provides defense against powers that cause specific types of damage (lethal, fire, etc.)
  • Positional defense, which provides defense against powers based on whether they are melee, ranged, or area of effect.

If power does not hit, then none of its effects apply (such as damage or status effects).

See Also