Dual Pistols: Difference between revisions

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{{Patch Watchlist|note=This powerset, while a feature of [[Going Rogue]], may become available before [[Issue 17]].|date=2010-02-22}}
{{Patch Watchlist|note=This powerset, while a feature of [[Going Rogue]] will also be available immediately for those who pre-purchase [[Going Rogue]] sometime the beginning of March.|date=2010-02-22}}


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Revision as of 22:16, 22 February 2010

Overview

You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant. Dual Pistols is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.

Power Table

The Dual Pistols powerset is available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Pistols 1 1 Ranged, Minor DMG(Lethal/Special)
Dual Wield 1 2 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Empty Clips 2 4 Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
Swap Ammo 6 10 Change Secondary Damage/Effects
Bullet Rain 8 16 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
Suppressive Fire 12 20 Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
Executioner's Shot 18 28 Close, High DMG(Lethal/Special), Foe Knockback/Special
Piercing Rounds 26 35 Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
Hail of Bullets 32 38 PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

Powers

The following are powers in the Dual Pistols powerset.

DualPistols ExplosiveClip.png Bullet Rain

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate (Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Ranged (Targeted AoE)
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Knockback

DualPistols DualWield.png Dual Wield

Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate (Lethal/Special)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement
Knockback

DualPistols EmptyClips.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate(Lethal/Special)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 4 (Blaster)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Ranged (Cone)
-Defense
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement
Knockback

DualPistols ExecutionersShot.png Executioner's Shot

Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage High(Lethal/Special)
Recharge Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Ranged
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement
Knockback

DualPistols HailofBullets.png Hail of Bullets

You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Superior(Lethal/Special)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Point Blank Area of Effect
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Slow
Set Categories Melee AoE Damage
Slow Movement
Knockback

DualPistols PiercingRounds.png Piercing Rounds

You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage High(Lethal/Special)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Cone)
-Resistance(All)/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged AoE Damage
Slow Movement

DualPistols Pistols.png Pistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Damage Minor(Lethal/Special)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

DualPistols SuppressiveFire.png Suppressive Fire

Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor amount of Lethal damage. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.

Damage Minor(Lethal/Special)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged
Foe Disorient/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Holds
Stuns

DualPistols SwapAmmo.png Swap Ammo

You are able to swap out the ammunition your weapon uses by using this power. Swapping out your ammunition will change your secondary damage type on most Dual Pistol attacks from lethal (Standard Rounds), cold (Cryo Rounds), fire (Indendiary Rounds) or toxic (Chemical Rounds). You can cycle through your ammunition by clicking on this power. The first press will change your ammo from Standard to Cryo, the second will change the ammo from Cryo to Incendiary, the third press will change from Incendiary to Toxic, and the fourth press will return your ammo back to Standard. Different ammo types also have different secondary effects. Examine your Dual Pistol powers for more information.

Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Effects Change Secondary Damage/Effects
Enhancements Reduce Endurance Cost

Details

Taken from the HeroCon information thread on the Official Forums

Four types of bullets that change 30% of the damage dealt and the secondary effect:

  1. Regular (100% Lethal dmg)
  2. Incendiary (70% Lethal dmg/30% Fire dmg + DoT)
  3. Cryo (70% Lethal dmg/30% Cold dmg + Speed debuff)
  4. Chemical (70% Lethal dmg/30% Toxic dmg + 10% damage debuff)

History

Dual Pistols is a primary powerset for Blasters and Corruptors and a secondary powerset for Defenders that will be included[1] with Going Rogue.

In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.

In a forum post, a short Dual Pistols Closed Beta started on February 9, 2010, on the Training Room. Open Beta began on February 17, 2010.

External Links