Dual Pistols

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Revision as of 05:17, 21 February 2010 by imported>K26dp (added blocks for Dual Wield, Empty Clips)
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Template:GoingRogue

Overview

You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant. Dual Pistols is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.

Power Table

The Dual Pistols powerset is available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Pistols 1 1 Ranged, Minor DMG(Lethal/Special)
Dual Wield 1 2 Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special
Empty Clips 2 4 Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special
Swap Ammo 6 10 Change Secondary Damage/Effects
Bullet Rain 8 16 Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special
Suppressive Fire 12 20 Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special
Executioner's Shot 18 28 Close, High DMG(Lethal/Special), Foe Knockback/Special
Piercing Rounds 26 35 Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special
Hail of Bullets 32 38 PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

Powers

The following are powers in the Dual Pistols powerset.

DualPistols ExplosiveClip.png Bullet Rain

You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate (Lethal/Special)
Recharge
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Ranged (Targeted AoE)
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Knockback

DualPistols DualWield.png Dual Wield

Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate (Lethal/Special)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Slow
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Slow Movement
Knockback

DualPistols EmptyClips.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.

Damage Moderate(Lethal/Special)
Recharge
Minimum Level Archetypeicon blaster.png 4 (Blaster)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 8 (Defender)
Effects Ranged (Cone)
-Defense
Knockback/Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Slow
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Slow Movement
Knockback

Details

Taken from the HeroCon information thread on the Official Forums

Four types of bullets that change 30% of the damage dealt and the secondary effect:

  1. Regular (100% Lethal dmg)
  2. Incendiary (70% Lethal dmg/30% Fire dmg + DoT)
  3. Cryo (70% Lethal dmg/30% Cold dmg + Speed debuff)
  4. Chemical (70% Lethal dmg/30% Toxic dmg + 10% damage debuff)

History

Dual Pistols is a primary powerset for Blasters and Corruptors and a secondary powerset for Defenders that will be included[1] with Going Rogue.

In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.

In a forum post, a short Dual Pistols Closed Beta started on February 9, 2010, on the Training Room. Open Beta began on February 17, 2010.

External Links