Earth Control

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Revision as of 06:11, 29 January 2007 by imported>Eabrace (added info for Animate Stone, Earthquake, Fossilize, Quicksand, Stalagmites, Stone Cages, and Volcanic Gasses)
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Overview

You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground.

Earth Control is a Controller primary power set.

Power Tables

Controller

The Earth Control powerset is available as a primary powerset for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Stone Prison 1 Ranged, Foe Immobilize, -Def, -Flight
Fossilize 1 Ranged, Foe Hold, -Def
Stone Cages 2 Targeted AoE, Foe Immobilise, -Def, -Flight
Quicksand 6 Targeted location AoE, -Flight, -Jump, -Speed, -Def
Salt Crystals 8 PBAoE Sleep, -Def
Stalagmites 12 Targeted AoE, Foe Disorient, -Def
Earthquake 18 Targeted Location AoE, Foe Knockdown –ACC, -Def
Volcanic Gases 26 Targeted Location AoE, Pulsing Foe Hold
Animate Stone 32 Summon Pet


Powers

The following are powers in the Earth Control powerset.

EarthGrasp AnimateStone.png Animate Stone

Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.

Damage Heavy
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Golem
Melee Heavy Damage (Smashing)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Enhance Knockback Distance
Enhance Damage
Enhance Accuracy

EarthGrasp Earthquake.png Earthquake

Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Recharge Slow
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Ranged Location Area of Effect
Foe Knockback, -Accuracy, -Defense
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Knockback Distance
Enhance ToHit Debuff
Enhance Defense Debuff

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged Moderate Damage (Smashing)
Foe Hold, -Defense
Enhancements Enhance Hold Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Ranged Location Area of Effect
Foe -Speed, -Jump, -Fly, -Defense
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Increase Attack Rate

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Damage -
Recharge -
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects -
-
Enhancements -
-
-

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.

Damage Minor
Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Ranged Targeted Area of Effect Minor Damage (Lethal)
Foe Disorient, -Defense
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy

EarthGrasp StoneCages.png Stone Cages

Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.

Damage Minor
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged Targeted Area of Effect Minor Damage (Smashing)
Foe Immobilize, -Fly, -Defense
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Damage
Enhance Accuracy

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage -
Recharge -
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects -
-
Enhancements -
-
-

EarthGrasp VolcanicGasses.png Volcanic Gases

You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.

Damage Minor Damage Over Time
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Ranged Location Area of Effect Minor Damage Over Time (Fire)
Foe Hold, Special
Enhancements Enhance Hold Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy

External Links