Empathy: Difference between revisions

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imported>SekoiaBot
m (Robot: Cosmetic changes)
imported>Bluebeetle27
m (Formatting all power effects to follow the same methods)
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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ally Strong Heal, Moderate Self-Damage (Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Ally Resurrect|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Ranged, Ally Rez|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ally Resist Disorientation, Hold, Sleep, Immobilization, Fear, Confusion, +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ally +Defense (All), +Damage, +To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +DEF(All), +DMG, +To-Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, Ally +Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, Ally +Regeneration|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, Team +Regen|Border=1}}
{{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally +Endurance, +Regeneration, +Recharge, Resist Slow|Border=0}}
{{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|Ally Strong Heal}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Self Moderate Damage (Special)}}
{{PowerBlock_Blank|Ally Strong Heal}}
{{PowerBlock_Blank|Self Moderate Damage(Special)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge}}
{{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)}}
{{PowerBlock_Blank|Ally Resist Slow}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Effects|Ally Resist Disorient, Hold, Sleep}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Resist Immobilize, Fear, Confusion}}
{{PowerBlock_Blank|Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Ally +Defense (All)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Damage, +To Hit}}
{{PowerBlock_Blank|Ally +Defense(All), +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Ally Heal}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally Heal}}
{{PowerBlock_Blank|Team Heal}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Recovery}}
{{PowerBlock_Blank|Team +Recovery}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally +Regeneration}}
{{PowerBlock_Blank|Team +Regeneration}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Effects|Ally Resurrect}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally Resurrect}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}

Revision as of 23:02, 25 July 2009

Overview

Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched.

Empathy is a primary powerset for Defenders and a secondary powerset for Controllers.

Power Table

Defenders and Controllers

The Empathy powerset is available as a primary set for Defenders and a secondary powerset for Controllers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Healing Aura 1 1 PBAoE, Team Heal
Heal Other 1 2 Ranged, Ally Heal
Absorb Pain 2 4 Ranged, Ally Strong Heal, Self Moderate DMG(Special)
Resurrect 6 10 Ranged, Ally Rez
Clear Mind 8 16 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Fortitude 12 20 Ranged, Ally +DEF(All), +DMG, +To-Hit
Recovery Aura 18 28 PBAoE, Team +Recovery
Regeneration Aura 26 35 PBAoE, Team +Regen
Adrenalin Boost 32 38 Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)

Powers

Empathy AbsorbPain.png Absorb Pain

Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Ally Strong Heal
Self Moderate Damage(Special)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Empathy AdrenalinBoost.png Adrenalin Boost

Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.

Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
Archetypeicon defender.png 32 (Defender)
Effects Ranged
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Empathy MindWall.png Clear Mind

Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.

Recharge Fast
Minimum Level Archetypeicon controller.png 16 (Controller)
Archetypeicon defender.png 8 (Defender)
Effects Ranged
Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Empathy Fortitude.png Fortitude

Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.

Recharge Long
Minimum Level Archetypeicon controller.png 20 (Controller)
Archetypeicon defender.png 12 (Defender)
Effects Ranged
Ally +Defense(All), +Damage, +To-Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Empathy HealOther.png Heal Other

Heals a single targeted ally. You cannot use this power to heal yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

Empathy HealingAura.png Healing Aura

Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Archetypeicon defender.png 1 (Defender)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Empathy RecoveryAura.png Recovery Aura

The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 28 (Controller)
Archetypeicon defender.png 18 (Defender)
Effects Point Blank Area of Effect
Team +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

Empathy RegenerationAura.png Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 26 (Defender)
Effects Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Empathy Resurrect.png Resurrect

Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.

Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
Archetypeicon defender.png 6 (Defender)
Effects Ranged
Ally Resurrect
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

External Links