Energy: Difference between revisions

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(New page: __NOTOC__ __NOEDITSECTION__ == Term == '''Energy''' :The capacity to do work. #For a Super Group Base, one of two properties that is generated and consumed by equipment installed in t...)
 
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__NOTOC__ __NOEDITSECTION__
__NOTOC__ __NOEDITSECTION__
== Term ==
== Term ==
'''Energy'''
;Energy
:The capacity to do work.
:The capacity to do work.


#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base.  Without sufficient energy, certain base items will fail to function.
#For a [[Super Group Base]], one of two properties used to be required for equipment installed in the base.
#For [[Damage]] and [[Resistance]]s, one of a variety of [[Damage|damage types]], generally characterized as [[Electricity|Electrical]] in nature.
#For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature.
#For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional [[smashing]] damage.
#For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional smashing damage.
 
''See also: [[NRG]]''


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 14:18, 19 May 2020

Term

Energy
The capacity to do work.
  1. For a Super Group Base, one of two properties used to be required for equipment installed in the base.
  2. For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
  3. For Power Sets, a theme, generally characterized by knockback and additional smashing damage.

See also: NRG