Energy: Difference between revisions

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#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
#For [[Damage]] and [[Resistance]], one of a variety of damage types, generally characterized as electrical in nature.
#For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature.
#For [[Powerset]]s, a theme, generally characterized by [[knockback]] and additional smashing damage.
#For [[Powerset]]s, a theme, generally characterized by [[knockback]] and additional smashing damage.



Revision as of 04:35, 23 January 2010

Term

Energy
The capacity to do work.
  1. For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
  2. For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
  3. For Powersets, a theme, generally characterized by knockback and additional smashing damage.

See also: NRG