Energy Mastery (Mastermind): Difference between revisions

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== See Also ==
== See Also ==
*[[Mastermind]]
* [[Mastermind]]
*[[Ancillary Power Pools]]
* [[Ancillary Power Pools]]
 
[[Category:Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Revision as of 18:51, 28 August 2010

Overview

You have Mastery over Energy and Force to protect yourself and defeat your foes.

Field Mastery is one of the Ancillary Power Pools available to Masterminds.


Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Temp Invulnerability 41 Toggle: Self +Res(Smash, Lethal)
Power Blast 41 Ranged, Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent 44 Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Explosive Blast 44 Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Force of Nature 47 Self +Res(All DMG but Psionics), +Recovery


Powers

The following powers are in the Field Mastery powerset:

PowerBlast EnergyTorrent.png Energy Torrent

Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 44 and have Power Blast or Temp Invulnerability before selecting this power.

Damage Moderate (Energy/Smashing)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Close (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback


PowerBlast Explosion.png Explosive Blast

You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back. You must be level 44 and have Power Blast or Temp Invulnerability before selecting this power.

Damage Blasters: Moderate, Defenders: High (Energy/Smashing)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Ranged (Targetted Area of Effect)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback


ForceMastery Unstoppable.png Force of Nature

When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 47 and have two other Field Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 47 (Mastermind)
Effects Self +Resistance (All Damage except Psionics), +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification


PowerBlast PowerBlast.png Power Blast

A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

Damage Moderate (Energy/Smashing)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback


PowerMastery TempInvulnerability.png Temp Invulnerability

When you toggle on this power, you become highly resistant to smashing and lethal damage.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage


Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.


See Also