Entropic Chaos: Chance to Heal Self

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Revision as of 15:39, 12 September 2020 by AboveTheChemist (talk | contribs) (update merit cost)
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Entropic Chaos: Chance to Heal Self is an enhancement in the Entropic Chaos set.

Proc: This enhancement has a chance of taking effect each time its power is used.

The Reward Merit cost of this recipe is 50 Merits.

Effects

This enhancement gives a 10% chance to heal yourself for 5% of your unenhanced maximum hit points.

Recipe

Rare Drop
Recipe Entropic Chaos.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
20 34,500 Salvage MysticFoci.png 1 Spiritual Essence
Salvage Brass.png 1 Brass
Salvage Titanium.png 1 Polycarbon
Salvage InnovativeCode.png 1 Source Code
Salvage SymbioticArmor.png 1 Symbiotic Armor
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage BoneFragment.png 1 Ancient Bone
Salvage DevouringCulture.png 1 Stabilized Mutant Genome
Salvage DnaMutation.png 1 Mutant DNA Strand
Salvage MilitaryIntelligence.png 1 Conspiratorial Evidence
Salvage SoulTrappedGem.png 1 Soul Trapped Gem
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200