Health Regeneration: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
m (regen cap is not 12.5%!)
imported>SaintNicster
No edit summary
Line 3: Line 3:
'''{{PAGENAME}}''' is the rate at which [[Health]] is replenished over time for players and [[critter]]s.  A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect.
'''{{PAGENAME}}''' is the rate at which [[Health]] is replenished over time for players and [[critter]]s.  A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect.


Regeneration is based on percentages, not fixed amounts of [[health point]]s (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[accolade]]s, [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick.
Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolade]]s, [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick.


The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum.
The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum.

Revision as of 23:56, 12 October 2008

This article is a stub. You can help the Wiki by expanding it.

Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect.

Regeneration is based on percentages, not fixed amounts of hit points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum.

Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers, which has several powers that improve health regeneration.

See Also

  • Limits for the Regeneration cap.