Lockdown: Endurance/Recharge/Hold

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Lockdown: Endurance/Recharge/Hold is an enhancement in the Lockdown set.

The Reward Merit cost of this recipe is 50 Merits.

Effects

This enhancement improves the endurance reduction, recharge time, and hold duration of your power by the following amounts:

Level 30313233343536373839
Endurance Reduction +17.4% +17.6% +17.8% +18.0% +18.2% +18.4% +18.6% +18.8% +18.9% +19.1%
Recharge +17.4% +17.6% +17.8% +18.0% +18.2% +18.4% +18.6% +18.8% +18.9% +19.1%
Hold Duration +17.4% +17.6% +17.8% +18.0% +18.2% +18.4% +18.6% +18.8% +18.9% +19.1%
Level 4041424344454647484950
Endurance Reduction +19.3% +19.5% +19.7% +19.9% +20.1% +20.3% +20.5% +20.6% +20.8% +21.0% +21.2%
Recharge +19.3% +19.5% +19.7% +19.9% +20.1% +20.3% +20.5% +20.6% +20.8% +21.0% +21.2%
Hold Duration +19.3% +19.5% +19.7% +19.9% +20.1% +20.3% +20.5% +20.6% +20.8% +21.0% +21.2%

Recipe

Mission Drop
Recipe Lockdown.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
30 43,700 Salvage SyntheticOrgans.png 1 Improvised Cybernetic
Salvage MagicalWard.png 1 Rune
Salvage AlchemicalGold.png 1 Alchemical Gold
Salvage MutatedSample.png 1 Mutating Genome
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800
Level Crafting Requirements
Inf Invention Salvage
41 121,260 Salvage SkyRaiderWeapon.png 1 Kinetic Weapon
Salvage Scrolls.png 1 Fortune
Salvage Sapphire.png 1 Sapphire
Salvage Nanites.png 1 Synthetic Intelligence Unit
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400