Longbow: Difference between revisions

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==== Psi-Lass ====
==== Psi-Lass (Lt. Page) ====
[[File:Psi-Lass.jpg|thumb|100px|{{Center|Psi-Lass}}]]
[[File:Psi-Lass.jpg|thumb|100px|{{Center|Psi-Lass}}]]


Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.
Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.
''Levels: 1-9''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast | Ranged, Psionic, Foe -Recharge | The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
 
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed. }}
 
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate Damage(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue | Ranged, Psionic, Foe Immobilize | Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| {{DamResVal|20|20}}| Resistance }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast | Ranged, Moderate Damage (Smash/Psionic), Foe Knockback | You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.}}
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==== The Ranger ====
==== The Ranger ====

Revision as of 02:47, 15 April 2022

Overview

Longbow is an enemy group in City of Villains, and an ally and enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.

Background

LongbowMinion01.jpg

Longbow official info (Copied from the City of Villains official website [1]):

Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. It was Ms. Liberty's solution to her disagreement with Statesman's policies regarding Freedom Corps. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is composed of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.

The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.

According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.

Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.

Enemy Types

Minions

Longbow Guardian

Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged, Medium Damage(Lethal), Foe -Defense
Small caliber side arm.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Flamethrower

Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization.

Levels: 10-39

Powers

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite (Only Level 30 and up) Ranged (Cone), Damage over Time(Fire), Location Damage over Time(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organization. This version of their weapon features incendiary grenades as well for additional destruction.

Levels: 40+

Powers

AssaultWeapons ARM30grenade.png Incendiary Grenade Ranged, (Targeted Area of Effect), Fire, Location Damage over Time(Fire)
The explosion of this Incendiary Grenade affects all within the blast and can leave burning debris.

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite Ranged (Cone), Damage over Time(Fire), Location Damage over Time(Fire)
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Minigun

Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection.

Levels: 10-39

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Heavy Damage over Time(Lethal), Foe -Defense
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Only Level 30 and up) Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered by the Chain Gun Short Burst.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Minigun

Longbow's miniguns are designed to chew through even the thickest armor--or hides, scales, or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.

Levels: 40+

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged, Heavy Damage over Time(Lethal), Foe -Defense
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

AssaultWeapons ARBurst.png Chain Gun Short Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered by the Chain Gun Short Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Rifleman

Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range.

Levels: 10-39

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Lethal, Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Damage Over Time(Lethal), Foe -Defense
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Brawl (Only Levels 10-29) Melee, Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow's Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!

Levels: 40+

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst Ranged, Damage over Time(Lethal), Foe -Defense
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Eagle

Longbow Eagle
Jetpack Detail

Some of the most respected soldiers in Longbow's arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can't even reach them. Their long reach makes many villains cry 'foul.'

Levels: 20+

Powers

Flight TravelFlight.png Fly Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARM30grenade.png Frag Grenade (Only Level 34 and up) (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug (Only Levels 20-29) Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30 and up) Ranged, Damage Over Time(Lethal), Foe -Defense
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Brawl (Only Levels 20-29) Melee, Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt (Only Level 30 and up) Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Spec-Ops

Spec Ops

Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.

Levels: 30+

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Advanced Assault Rifle Burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback
The explosion of this M30 Grenade affects all within the blast and can knock them back.

Gadgets WebGrenade.png Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed
The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade (Only Level 40 and up) Ranged (Targeted Area of Effect), Foe Hold, Special vs. Robots, -Endurance, -Regeneration
This grenade can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

SuperReflexes FocusedFighting.png Cloaking Device Toggle, Self Stealth, Def( M1.2 R1.2 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Lieutenants

Longbow Sergeant

Longbow Sergeant

A Guardian's first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threats.

Levels: 1-9

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Lethal, Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Burst Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee Smash
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Nullifier

Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers.

Levels: 10+

Powers

TrickArrow DebuffDamRes.png Sonic Grenade (Only level 40 and up) Ranged (Location AoE), Foe -Resist(All)
Fires a Sonic Grenade at a target. The explosion can knock off the targets toggles. All those affected by the sonic vibrations will have their damage resistance reduced.

Sonic Grenade
TrickArrow DebuffDamRes.png Sonic Grenade Location Area of Effect, Foe -Resist(All)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
TrickArrow DebuffDamRes.png Sonic Concussion Location Area of Effect, Foe Hold
You have been held.

AssaultWeapons ShotgunBeanbag.png Beanbag (Only Level 30 and up) Ranged, Minor Damage(Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

AssaultWeapons ARM30grenade.png M30 Grenade (Only Level 20 and up) Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback
The explosion of this M30 grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ShotgunSlug.png Slug Ranged, High Damage(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Longbow Chaser

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

Levels: 20+

Powers

Flight TravelFlight.png Flight Self Fly
Longbow Chasers Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted Area of Effect), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Incendiary Rocket Launcher Ranged (Targeted Area of Effect), Fire, Location Damage over Time(Fire)
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.

AssaultWeapons ARBurst.png Chain Gun Ranged, Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.

Power Missing.png No Melee attacks No Hand to Hand
Longbow Chasers don’t have any Melee attacks at all

Temporary PVP BuffDefense.png Armor Plating Res( S30 L30 )
Resistance

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance

Bosses

Longbow Officer

Longbow Officer

The Bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forms of damage.

Levels: 10-54

Powers

AssaultWeapons ARFullAuto.png Full Auto (Only Level 30 and up) Ranged (Cone), Superior Damage over Time(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

AssaultWeapons ARBurst.png Burst (Only Level 20 and up) Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High Damage(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own two fists.

Leadership Defense.png Leadership Auto, Point Blank Area of Effect, Team +Def( M6.25 R6.25 ), +Prot( Co 5.19 ), +ToHit, Resist(Confuse), +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Longbow Warden (Fire Tanker)

Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.

Levels: 1-9

Powers

FieryFray Combustion.png Combustion Point Blank Area of Effect, Damage over Time(Fire)
You are taking Fire damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Fire/Lethal
The Fire Sword has lowered your defense.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), Damage over Time(Fire)
The Hero breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.


Longbow Warden (Energy Blaster)

Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.

Levels: 1-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast (Only Level 10 and up) Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust (Only Level 10 and up) Melee, Minor Damage(Smash/Energy), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerBlast EnergyTorrent.png Energy Torrent (Only Level 16 and up) Ranged (Cone), Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst (Only Level 16 and up) Close, High Damage(Energy/Smash), Foe Knockback
A short range, but devastating attack.


Longbow Warden (Ice Blaster)

Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.

Levels: 10-20

Powers

Flight TravelFlight.png Fly (Only Level 16 and up) Self Fly
Heroes can Fly!

IceBlast Bolt.png Ice Bolt Ranged, Cold/Smash, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast IceBlast.png Ice Blast Ranged, Cold/Smash, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

FieryFray FireSword.png Fire Sword Melee, Fire/Lethal, Damage over Time(Fire)
A summoned fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

IceBlast FrostBreath.png Frost Breath Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

FieryFray Combustion.png Combustion Point Blank Area of Effect, Damage over Time(Fire)
You are taking Fire damage over time.

IceBlast FreezingRain.png Ice Storm Ranged (Location Area of Effect), Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
The Ice Storm is freezing you. You are taking Cold damage over time and your attack and movement speeds are reduced.

IceBlast BitterFrostBlast.png Bitter Ice Blast (Only Level 16 and up) Ranged, Superior Damage(Cold), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.


Longbow Warden (Spines Scrapper)

Spines Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Levels: 1-54

Powers

Quills Swipe.png Barb Swipe Melee, Damage over Time(Lethal), Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Lunge.png Lunge (Only Level 11 and up) Melee, Lethal, Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst (Only Level 11 and up) Point Blank Area of Effect Melee, Moderate Damage(Lethal), Damage Over Time(Toxic), Foe -Speed, -Recharge, Immobilize
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.

Quills Impale.png Impale Ranged, Lethal, Damage over Time(Toxic), Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills Quills.png Quills (Only Level 21 and up) Auto, Point Blank Area of Effect, Minor Damage Over Time(Lethal), Foe -Speed, -Recharge, Immobilize
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.

Quills BoneSword.png Ripper (Only Level 21 and up) Melee (Cone), Lethal, Damage Over Time(Toxic), Foe -Speed, -Recharge, Immobilize, Knockback
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing (Only Level 31 and up) Ranged (Cone), Lethal, Foe -Speed, -Recharge, Immobilize
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.

Regeneration FastHealing.png Regeneration Auto, Self +Recovery, +Regeneration
You recover Health and Endurance at a faster rate than normal. This power is always on.

Regeneration Reconstruction.png Reconstruction (Only Level 31 and up) Self Heal, Resist(Toxic)
Heroes can concentrate for a few moments to heal themselves.

Regeneration Revive.png Revive (Only Level 41 and up) Self Rez
Should a hero fall in battle, they can Revive themselves from the brink of death.


Longbow Warden (Energy Tanker)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

PowerPunch Quick.png Barrage Melee, Energy/Smash, Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Energy/Smash, Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, Energy/Smash, Foe Disorient
You have been Disoriented.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Only Level 21 and up) Ranged, Moderate Damage(Energy), Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power.

PowerPunch Flurry.png Whirling Hands (Only Level 21 and up) Point Blank Area of Effect, Energy/Smash, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus (Only Level 41 and up) Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Resist(Knockback, Sleep, Disorient, Hold, Immobilize), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Martial Arts Scrapper)

Martial-artist Warden

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Levels: 10-54

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel your foe.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Lethal
Three thrown dagger that can hit multiple targets.

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick (Only Level 21 and up) Melee, High Damage(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!

WeaponMastery ExplodingShuriken.png Exploding Shuriken (Only Level 21 and up) Ranged (Targeted Area of Effect), Moderate Damage(Lethal)
This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power.

MartialArts MonkeySweep.png Dragon's Tail (Only Level 31 and up) Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

MartialArts EaglesClaw.png Eagles Claw (Only Level 41 and up) Melee, Smash, Foe Disorient
You have been Disoriented.

SuperReflexes FocusedFighting.png Focused Fighting (Only Levels 16-25) Toggle, Self +Def( M20 R20 )
You become more evasive to melee and ranged attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes FocusedFighting.png Inner Focus (Only Level 26 and up) Toggle, Self +Def( M20 R20 A20 ), Resist(Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness (Only Level 31 and up) Auto, Self +Recharge, +Speed, Resist(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude (Only Level 36 and up) Self, +Defense, +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.


Longbow Warden (Super Strength Tanker)

Superstrong Warden

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Levels: 10-54

Powers

Flight TravelFlight.png Fly (Only Level 21 and up) Self Fly
Heroes can Fly!

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, Moderate Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker (Only Level 21 and up) Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap (Only Level 21 and up) Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow (Only Level 31 and up) Melee, Smash, Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp (Only Level 31 and up) Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding (Only Level 21 and up) Toggle, Self Res( F15 C15 E15 N15 T15 ), Resist(Knockback, Sleep, Disorient, Hold, Immobilize), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only Level 41 and up) Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Longbow Warden (Electric Defender)

Warden Juicer

Longbow's juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted Area of Effect), Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

StormSummoning SnowStorm.png Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.

StormSummoning LightningStorm.png Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

Lightning Storm
ElectricalBolt LightningBolt.png Lightning Ranged (Targeted Area of Effect), Energy, Foe Knockback, -Endurance, -Recovery
Sends a large blast of electrical energy at a foe. Electric bolt deals good damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Only 31 and up) Ranged, Energy, Foe Sleep, -Endurance
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.

StormSummoning ThunderClap.png Thunder Clap (Only 31 and up) Point Blank Area of Effect, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.

ElectricalBolt ThunderouseBlast.png Thunderous Blast (Only 41 and up) Ranged (Targeted Area of Effect), Energy/Smash, Foe -Recovery, -Endurance
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.


Longbow Warden (Psychic Defender)

Psychic Warden

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can fly!

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

PsychicBlast Subdue.png Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

Empathy RegenerationAura.png Regeneration Aura Point Blank Area of Effect, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

PsychicBlast PsionicTornado.png Psionic Tornado (Only Level 31 and up) Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts (Only Level 31 and up) Ranged, Minor Damage(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail (Only Level 41 and up) Close (Area of Effect), Extreme Damage(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.


Longbow Warden (Radiation Defender)

Radiation Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Minor Damage(Energy), Foe -Defense
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged, Moderate Damage(Energy), Foe -Defense
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense.

RadiationBurst ElectronHaze.png Electron Haze Close (Cone), Moderate Damage(Energy), Foe -Defense, Knockback
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme Damage(Energy), Foe Disorient, -Defense
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.

RadiationBurst RadiationBlast.png Neutron Bomb (Only Level 31 and up) Ranged (Targeted Area of Effect), Moderate Damage(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.

RadiationBurst AtomicBlast.png Atomic Blast (Only Level 41 and up) Point Blank Area of Effect, Energy/Smash, Foe -Defense, Hold
The Hero has reduced your Defense and left you helpless with an Atomic Blast.

RadiationPoisoning EnervatingField.png Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted Area of Effect), Foe -Speed, -Recharge, -Regeneration
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.

RadiationPoisoning ChokingCloud.png Choking Cloud (Only Level 31 and up) Toggle, Point Blank Area of Effect, Foe Hold
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.


Longbow Warden (Sonic Defender)

Sonic Warden

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Levels: 21-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

SonicBlast Quick.png Shriek Ranged, Minor Damage (Smashing/Energy), Foe -Resist(All), -Speed
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.

SonicBlast Medium.png Scream Ranged, Moderate Damage over Time(Smashing/Energy), Foe -Resist(All), -Speed
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged (Cone), Minor Damage(Smashing/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.

SonicBlast Cone.png Howl Ranged (Cone), Medium Damage(Smashing/Energy), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

SonicDebuff ProtectPhysical.png Sonic Barrier Ranged, Ally +Resist(Smashing, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

SonicBlast Stun.png Screech (Only Level 31 and up) Ranged, Minor Damage(Smashing/Energy), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicDebuff DropKnockback.png Liquefy (Only Level 31 and up) Ranged (Location Area of Effect), Foe Knockback, -ToHit, -Defense
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.

Liquefy
SonicDebuff DropKnockback.png ShockDef Location Area of Effect, Minor Damage(Smashing/Energy), Foe Hold, -Fly
You use your sonic powers to liquefy the ground at a target point. Foes near that point have their chance to hit, Defense and movement speeds reduced. Those effected have a hard time staying on their feet.
SonicDebuff DropKnockback.png Liquefy Location Area of Effect, Foe Knockback, -Defense, -Fly, -Jump, -Recharge, -ToHit
The ground beneath you has been liquefied! You are stuck in sludge and taking minor damage. Your chance to hit, Defense and movement rates are reduced.

SonicBlast MassiveDamage.png Dreadful Wail (Only Level 41 and up) Point Blank Area of Effect, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.


Longbow Warden (Gravity Controller)

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

GravityControl Crush.png Crush Ranged, Damage over Time(Smashing), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate Damage(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

GravityControl GravityDistortion.png Gravity Distortion (Only Level 41 and up) Ranged, Moderate Damage over Time(Smash), Foe Hold, -Speed
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, -Jump, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


Longbow Warden (Illusion Controller)

Agent Longbright, a Longbow Warden

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged Minor Damage(Energy/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate Damage(Energy/Smash), Foe Knockback
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S15 L15 F15 C15 E15 N15 ), Resist(Hold, Immobilize, Disorient)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

ForceField RepulsionBomb.png Repulsion Bomb (Only Level 41 and up) Ranged (Targeted Area of Effect), Smash, Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.


Longbow Warden (Mind Controller)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.

Levels: 31-54

Powers

Flight TravelFlight.png Fly Self Fly
Heroes can Fly!

MentalControl Levitate.png Levitate Ranged, Moderate Damage(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination (Only Level 41 and up) Ranged (Targeted Area of Effect), High Damage(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +ToHit, +Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura Point Blank Area of Effect, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Named Enemies

Agent Gally Ido

Agent Gally Ido

Main Article: Agent Gally Ido

Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.

Levels: 40-48

Powers

AssaultWeapons ARFullAuto.png Full Auto Ranged (Cone), Superior Damage over Time(Lethal)
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

AssaultWeapons ARBurst.png Burst Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

AssaultWeapons ARM30grenade.png M30 Grenade Ranged (Targeted Area of Effect), Moderate Damage(Lethal/Smash), Foe Knockback
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

AssaultWeapons ShotgunSlug.png Slug Ranged, High Damage(Lethal), Foe Knockback
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Leadership Defense.png Leadership Auto, Point Blank Area of Effect, Team +Def( M6.25 R6.25 ), +Prot( Co 5.19 ), +ToHit, Resist(Confuse), +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

PsionicMastery IndomitableWill.png Indomitable Will Auto, Self Def( P25 ), Prot( Ho 10 St 10 Sl 10 Co 10 Fr 10 )
Activating this power greatly boosts your resistance to Sleep, Disorient, Fear and Hold effects for 90 seconds. Indomitable Will also grants a high defense to Psionic based attacks.

PsionicMastery MindOverBody.png Mind Over Body Auto, Self Res( S27.5 L27.5 P20 )
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage. You must have Mental Blast or Indomitable Will before selecting this power.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 P30 )
Resistance


Brikhaus

Brikhaus

Main Article: Brikhaus

Brikhaus grew up in East Germany, but when the wall fell he moved to the United States. He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.

Levels: 41-54

Powers

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Hurl.png Hurl Ranged, Moderate Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Smash, Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, Moderate Damage(Smash), Foe Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( F15 C15 E15 N15 T15 ), Resist(Knockback, Sleep, Disorient, Hold, Immobilize), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable Self +Resist(Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Temporary PVP BuffDefense.png Resistance Auto, Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Commander Montagne

Commander Montagne

Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.

Powers

AssaultWeapons ARBurst.png Burst -Defense
Your defense has been reduced by the Assault Rifle.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate

AssaultWeapons ARM30grenade.png M30 Grenade Targeted Area of Effect, Lethal/Smashing,, Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Full Auto Damage over Time(Lethal)
You are being rattled by a Full Auto hit from an Assault Rifle.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee Smash
A quick attack with the butt of a rifle.

Dr. Advance

Dr. Advance

Main Article: Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Levels: 29-44

Powers

GravityControl Crush.png Crush Ranged, Damage over Time(Smashing), Foe Immobilize, -Fly, -Speed
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

GravityControl Lift.png Lift Ranged, Moderate Damage(Smash), Foe -Fly, Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

GravityControl CrushingField.png Crushing Field Ranged (Targeted Area of Effect), Minor Damage over Time(Smash), Foe Immobilize, -Fly, -Speed
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

GravityControl Singularity.png Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.

KineticBoost Transfusion.png Transfusion Ranged, Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, -Jump, Self +Speed, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


The Dragon's Tail

Dragon's Tail

Main Article: The Dragon's Tail

The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Levels: 10-15

Powers

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel your foe.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged (Cone), Lethal
Three thrown dagger that can hit multiple targets.

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
You have been Disoriented.


Ether

Ether

Main Article: Ether

If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.

Levels: 30-39

Powers

MentalControl Levitate.png Levitate Ranged, Moderate Damage(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +ToHit, +Resist(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura Point Blank Area of Effect, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.


Mindspider

Mindspider

Main Article: Mindspider

Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.

Levels: 41-54

Powers

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura Point Blank Area of Effect, Team +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

PsychicBlast Subdue.png Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Damage(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail Close (Area of Effect), Extreme Damage(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.



Pizzazz

Pizzazz

Main Article: Pizzazz

Pizzazz is a Magic Origin hero who has come under Mage-Killer Zuhkara's purview. Destroy her!

Levels: 41-54

Powers

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage(Smash), Foe Knockback
Discharges a bolt of force that knocks down foes and deals Smashing Damage.

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged Minor Damage(Energy/Special)
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged, Foe Fear, -ToHit
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Illusions Phantasm.png Phantasm Summon Phantasm: Ranged, Moderate Damage(Energy/Smash), Foe Knockback
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

ForceField DeflectionShield.png Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative), +Resist(Toxic)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage. Multiple Shields from the same hero cannot be stacked; however, the shield can be improved when another hero uses the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S15 L15 F15 C15 E15 N15 ), Resist(Hold, Immobilize, Disorient)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

ForceField RepulsionBomb.png Repulsion Bomb Ranged (Targeted Area of Effect), Smash, Foe Knockback, Disorient
Projects an expanding Force Bubble around the caster that knocks down and Disorients nearby foes.


Psi-Lass (Lt. Page)

Psi-Lass

Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.

Levels: 1-9

Powers

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged, Moderate Damage(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Temporary PVP BuffDefense.png Tech Armor Res( S20 L20 )
Resistance


The Ranger

Main Article: The Ranger

The Ranger

The Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.

Powers

Quills Swipe.png Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.

Quills FlingQuills.png Spine Burst Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.



Romulus

Romulus

Main Article: Romulus

Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psimon Omega.

Powers

DarkCast Torrent.png Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

PowerBlast Explosion.png Dark Matter Detonation Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow.

ShadowFighting StealPower.png Power Drain Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long.

UmbralAura TwilightShield.png Umbral Shield Toggle: Self +Resistance: All Damage but Psionics
This Shield protects Romulus from all damage types except Psionics.


Salvo

Salvo

Main Article: Salvo (NPC)

Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara.

Powers

Flight TravelFlight.png Flight Self fly
Salvo can fly.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.

GravityControl CrushingField.png Crushing Field Ranged, Damage over Time, Smash, Foe Immobilize, -Fly
You are being Crushed. You cannot move or fly.

GravityControl Singularity.png Singularity Summon Singularity
Pet is a summoned entity that is created to assist the caster.

KineticBoost Transfusion.png Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.


Shockstorm

Shockstorm

Main Article: Shockstorm

Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.

Powers

Flight TravelFlight.png Flight Self fly
Shockstorm can fly.

StormSummoning LightningStorm.png Lightning Storm Summon
Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning SnowStorm.png Snow Storm (Toggle, Area of Effect) Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically slowed your attack and movement speed.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Shockstorm can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.


Theadora Marcone

Theadora Marcone

Main Article: Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Powers

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged, Cone, Lethal
Three thrown daggers that can hit multiple targets.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Minor Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts StormKick.png Storm Kick Melee, Moderate Damage (Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor Damage (Smash), Foe Disorient
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

SuperReflexes FocusedFighting.png Inner Focus Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Self: +Recharge, +Speed, +Resistance (Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP DebuffDefense.png Resistance No Resistances
Theadora Marcone does not have any special Resistances

Elite Bosses

Longbow Ballista

Main article: Longbow Ballista

Ballista

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Powers

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.

SuperStrength Haymaker.png Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField DispersionBubble.png Dispersion Bubble Toggle: Point Blank Area of Effect, Team +Resisitances (Hold, Immobilize, Disorient) +Defense (All)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.

ForceField RepulsionField.png Repulsion Field Toggle, Point Blank Area of Effect Foe Knockback
This Toggle power creates a field that violently repels nearby foes.


Ace McKnight

Ace McKnight

Main Article: Ace McKnight

Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

MartialArts EaglesClaw.png Eagles Claw (High level version only) Disorient
You have been disoriented.

SuperReflexes Quickness.png Quickness Auto: Self +Resistance (-Recharge, -Speed), +Recharge, +Speed
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Temporary PVP DebuffDefense.png Resistance No Resistances
Ace McKnight does not have any special Resistances


Agent X

Agent X

Main Article: Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Powers

InherentPeacebringer EnergyFlight.png Fly Self flight
Agent X has the inherent ability to fly with no endurance cost.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.


Blue Phazer

Blue Phazer

Main Article: Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back.



Golden Sphinx

Golden Sphinx

Main Article: Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.

Powers

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.



LeoKnight

LeoKnight

Main Article: LeoKnight

This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap Melee, Area of Effect Disorient, Foe Knockback
LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.


Freedom Corps Cataphract

Freedom Corps Cataphract

Main Article: Freedom Corps Cataphract

Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.

PowerBlast PowerBurst.png Air Bomb DoT (Fire), Knockback
You have been knocked back by the explosion and are on fire

PowerBlast PowerBurst.png Energy Barrage Knockback
You have been knocked back

AssaultWeapons ARM30grenade.png Grenade Targeted AoE Lethal/Smash, Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast -Regeneration
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range

Temporary TearGas.png Tear Gas Hold
The Tear Gas has left you choking and helpless


Heroes

Lt. Sefu Tendaji

Lt. Sefu Tendaji

Main Article: Lt. Sefu Tendaji

When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.

Powers

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.

EnergyManipulation PowerThrust.png Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.

PowerPunch BoneSmasher.png Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
You have been encased in a Protective Shield.

ForceField DispersionBubble.png Dispersion Bubble +Res(Hold, Immobilize, Disorient), +DEF
The Dispersion Bubble is increasing your Defenses and providing protection from Hold, Immobilize, and Disorienting effects.

ForceField RepulsionField.png Repulsion Field Toggle: PBAoE Knockback
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Captain Dietrich

Captain Dietrich

Main article: Captain Dietrich

Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-Rikti Operations. She has long been a critic of the Vanguard and it's open-door policies.

Powers

Flight TravelFlight.png Flight Self Fly
Captain Dietrich can fly!

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this M30 Grenade affects all within the blast and can knock them back.

Gadgets WebGrenade.png Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade Hold, -Regen
You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Gadgets Cloak.png Cloaking Device Self, Stealth, +Defense
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)


Agent Indigo

Indigo

Main Article: Indigo

Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.

Powers

(Levels 35–41)

Katana Hack.png Hack Melee, High damage(Lethal), Foe: -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Katana Slash.png Slash Melee, Moderate damage(Lethal), Foe: -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Katana Slice.png Slice Melee(Cone), Moderate damage(Lethal), Foe: -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.

Katana Disembowel.png Disembowel Melee, Superior damage(Lethal), Foe: Knockup, -Defense
You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.

Katana WhirlingSword.png Whirling Sword Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)
The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged(Area of Effect) High Damage(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged(Targeted Area of Effect), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

(Levels 42–54)

Katana HeadSplitter.png Head Splitter Melee, Extreme damage(Lethal), Foe: Knockback, -Defense
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
You have been hit with a Paralytic Dart. You cannot move!

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted Area of Effect) Foe: Disorient
You have been disoriented by a Stun Grenade.

Agent Crimson

Main Article: Crimson

Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.

Powers

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

MartialArts ThunderKick.png Thunder Kick Melee, Minor damage(Smash), Foe: Minor Disorient
You are Disoriented

MartialArts StormKick.png Storm Kick Melee, Moderate damage(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, minor damage(Smash), Foe: Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, high damage(Smash), Foe: Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragon’s Tail Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

SuperReflexes Quickness.png Quickness Self: +Recharge, +Speed, +Resistance(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

MartialArts EaglesClaw.png Eagle’s Claw Melee, Superior damage(Smash), Foe: Minor Disorient, +Special
You have been Disoriented.

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged Area of Effect, High Damage(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged (Targeted Area of Effect), Foe: Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted Area of Effect) Foe:Disorient
Agent Indigo has Disoriented you with a Stun Grenade.


Zenflower

Main Article: Zenflower

Zenflower

Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.

Powers

PlantControl Entangle.png Entangle Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize

PlantControl Strangler.png Strangler Ranged, Moderate Damage over Time(Smashing), Foe:Hold

PlantControl Roots.png Roots Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize

PlantControl SporeBurst.png Spore Burst Ranged (Targeted Area of Effect), Foe: Sleep

PlantControl SeedsConfusion.png Seeds of Confusion Ranged (Cone), Foe: Confuse

PlantControl Vines.png Vines Ranged (Targeted Area of Effect), Foe: Hold

PlantControl CarrionCreeper.png Carrion Creepers Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump

PlantControl VenusFlytrap.png Fly Trap Summon Fly Trap: Ranged, Control Special

Temporary PVP BuffDefense.png Resistance Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback

Others

Longbow Mech (pet)

Longbow Mech Pet

Main Article: Longbow Mech

The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.

Named Bosses

Related Badges

Badge

These fools are wise to obey you.

Badge
Hero

Longbow counts you as an ally.

Villain

Even Longbow respects your skills.

Badge

You demand obedience even from your enemies.

Badge

Hero

Longbow counts you as an ally.

Villain

Bow down and obey!
Badge

Hero

Longbow counts you as an ally.

Villain

Even the best of Longbow submit to your will.
Badge

Once you were considered a villain, but now you walk the path of the straight and narrow.