Longbow

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Revision as of 08:40, 10 June 2006 by imported>Yakovlev (→‎Longbow Warden (12): Added attacks)
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Overview

Longbow is an enemy group in City of Villains.

Enemy Types

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular.

LongbowMinion01.jpg

Minions

Longbow Eagle

Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".

Powers

InherentPeacebringer EnergyFlight.png Flight Self Fly
Longbow Eagles have the inherent ability to fly with no endurance cost.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Lethal, Low Damage, Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at asingle target at very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Minigun

Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged Lethal, Damage over Time
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.

Powers

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Lieutenants

LongbowLieut01.jpg

Longbow Sergeant

A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.

Powers

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee Smash
A smash with the butt of your rifle.

Longbow Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers

Powers

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
The explosion of this M30 grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.


  • Slug


  • Rifle Butt


Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

InherentPeacebringer EnergyFlight.png Flight Self Fly
Longbow Chasers have the inherent ability to fly with no endurance cost.

Bosses

Longbow Officer

The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage

Powers

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.

AssaultWeapons ShotgunSlug.png Slug Ranged Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Rifle Butt Melee Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own two fists

Longbow Warden (1)

Longbow created these troopers after noting the successs of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.

Longbow Warden (2)

Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Longbow Warden (3)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.

Longbow Warden (4)

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Longbow Warden (5)

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Powers

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills Quills.png Quills Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills BoneSword.png Ripper Damage Over Time, Toxic, Foe - Recharge, -Speed
Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized.

Longbow Warden (6)

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness--the mind--but are also able to psychocally heal their companions as well.

Longbow Warden (7)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Longbow Warden (8)

File:NPC Longbow Agent Longbright 01.jpg
Agent Longbright, a Longbow Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers--without the usual side-effects.

Longbow Warden (9)

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well--the inside of a Longbow hospital.

Longbow Warden (10)

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.

Longbow Warden (11)

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying!

Longbow Warden (12)

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Named enemies

Dr. Advance

Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Powers

The Dragon's Tail

The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

Theadora Marcone

Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Powers

MartialArts CobraStrike.png Cobra Strike Disorient
You have been disoriented.

MartialArts CraneKick.png Crane Kick Melee Smach, High Damage, Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.

AssaultWeapons ShotgunBuckShot.png Shurikens Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts ThunderKick.png Thunder Kick Disorient
You have been disoriented.

Elite Bosses

Ace McKnight

Ace McKnight

Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

Agent X

Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Powers

PowerPunch Quick.png Barrage Disorient
A Barrage from the hero has disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Disorient
You have been disoriented.

PowerPunch EnergyPunch.png Energy Punch Disorient
An Energy Punch from the hero has disoriented you.

PowerBlast EnergyTorrent.png Energy Torrent Cone Energy/Smash, Knockback
Unleashes a cone of energy that knocks foes back.

InherentPeacebringer EnergyFlight.png Flight
Agent X has the inherent ability to fly with no endurance cost.

BodyMastery LaserBeamEyes.png Laser Beam Eyes -Defense
Your defense has been reduced.

PowerPunch Flurry.png Whirling Hands Disorient
A Whirling Hands attack from the hero has disoriented you.

Ballista-1

Ballista-1

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Blue Phazer

Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Golden Sphinx

Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Eqyptian amulet which grants him supernatural powers.

Leoknight

Leoknight, a massive tanker is the older brother of Longbow agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Named Bosses

  • Agent Arthur Castle (Illusion Warden) Found in Learn more about the Tears of the Spirit mission from Arbiter Leery
  • Agent Bruckner (sergeant) (lieutenant)
  • Agent Dwyer (Longbow Officer)
  • Comm. Officer
  • Longbow Commander Duncan (Longbow Officer)
  • Longbow Investigator (Longbow Officer)
  • Senior Agent Albretch (Longbow Officer)