Loudstacking (Slash Command): Revision history

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3 June 2023

  • curprev 03:3403:34, 3 June 2023BlackSpectre talk contribs 2,541 bytes +2,541 Created page with "==Slash command== {{SlashCommandArticle|command=loudstacking|options=[0-1]|note=Enable old eardrum-busting sound stacking.}} * 0 = disable, 1 = enable. Default is 0. When a power hits multiple targets and also has a per-target hit fx that played a sound, N copies of the sound get queued to play at exactly the same time. Normally if you play the same sound twice, the waveforms line up exactly and it causes the amplitude of the wave to double, increasing the loudness b..."