Mission:The Power to Control - Part Two: In Due Time: Difference between revisions

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(Added a nasty bug note regarding Belladonna Vetrano.)
 
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'''Upon Approach:'''
'''Upon Approach:'''
:'''Belladonna Vetrano:''' What... {{character}}? No, this was supposed to be for Justin!}}
:'''Belladonna Vetrano:''' What... {{character}}? No, this was supposed to be for Justin!}}
{{Bug|1=Belladonna Vetrano doesn't technically teleport, she instead goes invisible and is flagged to ignore PCs.  However, she does not ignore henchmen nor pets and will instead immediately attack pets and henchmen while completely invisible and untargetable, and even follow the pets and henchmen around.  If you are a Mastermind player, be advised to stock up on purple inspirations before starting this mission, hand them to your henchmen just before encountering Belladonna, and run far back immediately after she teleports to hopefully de-aggro her.}}


{{Ambush|As soon as you find Belladonna, you will be ambushed by four waves of Resistance fighters}}
{{Ambush|As soon as you find Belladonna, you will be ambushed by four waves of Resistance fighters}}

Latest revision as of 20:41, 14 March 2023

Part Two: In Due Time

Briefing

The events that transpired with Belladonna are due to one thing and one thing alone, Character: Control. I allowed Belladonna to do what she wished, despite the dangers that came with it. And now we are all paying for it. The worst thing about this situation is that I must leave it up to you to handle these things. You should understand, Character, the amount of trust I'm giving you. I have already begun to stream to the media that you are putting down this threat. I know what it is that you want and I fully intend to give it to you.

That, really, is what this is all about. Every person, no matter who they are, wants something. You can, as in your case, give it to them - for a price. Or you can cut them down, if what they want conflicts with your own plans. In Belladonna's case, it will be the latter. It is all about control and keeping it, Character.

  • Alright, Praetor Sinclair. Do you have a lead on the next Project Phoenix member?

That I do. There are four left, Character. One has been sighted again in the tunnels. Once more, I would deal with this myself, but Tilman requests that I deal with an urgent matter with her Seers and some other-worldly interference from psychics. As much as it pains me to do so, I must aid her. If I do not, then the balance she and I have will be shattered and become unpredictable. And that, Character, is what leads to situations that we have now.

The person you're after is code-named Cockatrice. End him and in his last breaths make him wish that he never had the foolish idea to cross me.

Unnecessary Solicitation

I cannot speak, Character. Tilman will be here shortly to discuss matters.

Mission Objective(s)

File:Map P TUNNELS 30 LAYOUT 03 01.png
Map: P_TUNNELS_30_LAYOUT_03_01

The smell of the Resistance is heavy in the air. It looks like Cockatrice has met up with his new allies.

  • Take down Cockatrice
    • Find the next assassin
    • Survive the Resistance ambush

It appears you walked into a trap intended for Praetor Sinclair!

Enemies

Resistance

Notable NPCs

Bug! Belladonna Vetrano doesn't technically teleport, she instead goes invisible and is flagged to ignore PCs. However, she does not ignore henchmen nor pets and will instead immediately attack pets and henchmen while completely invisible and untargetable, and even follow the pets and henchmen around. If you are a Mastermind player, be advised to stock up on purple inspirations before starting this mission, hand them to your henchmen just before encountering Belladonna, and run far back immediately after she teleports to hopefully de-aggro her.

Ambush! As soon as you find Belladonna, you will be ambushed by four waves of Resistance fighters

Debriefing

So, you saw Belladonna? I shouldn't be surprised this was a trap. I taught her everything she knows about deception. I apologize, Character, that this happened to you. Her ingratitude knows no bounds.

I wonder, Character, what your reaction would be to someone who could be perceived as your savior. I told you about her parents, yes? They lived outside of Praetoria, in the wilds infested by the nightmarish creatures created by Hamidon. Her life was nothing but fear and chaos. The only thing that she and her parents could rely upon was never knowing what would happen next. She lived in pure and utter anarchy. I rescued her from that, Character. Her parents refused to let me take her, refused to let their daughter live a better, safer life. And so, I did what I had to do in order to save her. She was barely nineteen when that happened; she remembers it well. And yet, here we are. She strikes against me, as if I am a monster, as if I am no better than the creatures that stalk her nightmares.

This, Character, is the reality the the Resistance would have us live. It is one that I intend to ensure never comes to fruition.