Monitorattribute (Slash Command): Difference between revisions

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|-  
|-  
| MEL || Melee Defense
| MEL || Melee Defense
|-
| BAS || Base Defense
|-  
|-  
| L R || Lethal Resistance
| L R || Lethal Resistance
Line 50: Line 52:
| NIC R || Psionic Resistance
| NIC R || Psionic Resistance
|-  
|-  
| DA || Damage Bonus
| C R ||  Toxic Resistance
|-
| CC || Accuracy Bonus
|-
| SE P || Confuse Protection
|-
| T E || Current Endurance
|-
| NT H || Current Hit Points
|-
| DA || Damage Bonus
|-
| SU || Endurance Consumption
|-
| XP || Experience Debt
|-
| XT || Experience to Next Level
|-
| D P || Hold Protection
|-
| INF || Influence
|-
| NH || Inherent
|-
| TC || Last Hit Chance
|-
| DS || Level Shift
|-
| X H || Max Hit Points
|-
| ME B || Recharge Time Bonus
|-
| Y RA ||  Recovery Rate
|-
| RA || Regeneration Rate
|-  
|-  
| XIC R || Toxic Resistance
| PVE || Stealth Radius (PvE)
|-  
|-  
| XIC R || Toxic Resistance
| T B || To Hit Bonus
|-  
|-  
| XIC R || Toxic Resistance
| FL || Flying Speed
|-  
|-  
| XIC R || Toxic Resistance
| PI || Jumping Speed
|-  
|-  
| XIC R || Toxic Resistance
| RU || Run Speed
 
|}
|}



Revision as of 07:15, 11 December 2022

Slash command

/monitorattribute string

Adds a display line to the combat Attribute Monitor window.

This command toggles a combat attribute on or off inside an Attribute Monitor Window.

  • String is the name of a combat attribute that you wish to monitor or stop monitoring.
  • BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the Attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name for Energy Resistance has not yet been found.
  • A list of attribute names can be found on the Attribute Monitor Window page.

Alternate Attribute Names

Through trial and error, abbreviations and codes for various combat attributes have been discovered. This is especially useful when attempting to fit several combat attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable through trial and error.

Code Attribute Name
1 Toxic Defense
2 AoE Defense
3 Smashing Defense
4 Lethal Defense
5 Fire Defense
6 Cold Defense
7 Energy Defense
8 Negative Energy Defense
9 Psionic Defense
ED Ranged Defense
MEL Melee Defense
BAS Base Defense
L R Lethal Resistance
G R Smashing Resistance
RE R Fire Resistance
Cold R Cold Resistance
GY R Negative Energy Resistance
NIC R Psionic Resistance
C R Toxic Resistance
CC Accuracy Bonus
SE P Confuse Protection
T E Current Endurance
NT H Current Hit Points
DA Damage Bonus
SU Endurance Consumption
XP Experience Debt
XT Experience to Next Level
D P Hold Protection
INF Influence
NH Inherent
TC Last Hit Chance
DS Level Shift
X H Max Hit Points
ME B Recharge Time Bonus
Y RA Recovery Rate
RA Regeneration Rate
PVE Stealth Radius (PvE)
T B To Hit Bonus
FL Flying Speed
PI Jumping Speed
RU Run Speed



Example

/monitorattribute current hit points

Also