Monitorattribute (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 96: Line 96:
|-  
|-  
| T B || To Hit Bonus
| T B || To Hit Bonus
|-
|colspan="2"| <span style="color:blue">MOVEMENT SPEED</span>
|-  
|-  
| FL || Flying Speed
| FL || Flying Speed

Revision as of 07:37, 11 December 2022

Slash command

/monitorattribute string

Adds a display line to the combat Attribute Monitor window.

This command toggles a combat attribute on or off inside an Attribute Monitor Window.

  • String is the name of a combat attribute that you wish to monitor or stop monitoring.
  • BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the Attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name for Energy Resistance has not yet been found.
  • A list of attribute names can be found on the Attribute Monitor Window page.

Alternate Attribute Names

Through trial and error, abbreviations and codes for various combat attributes have been discovered. This is especially useful when attempting to fit several combat attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable through trial and error.

Code Attribute Name
DEFENSE
1 Toxic Defense
2 AoE Defense
3 Smashing Defense
4 Lethal Defense
5 Fire Defense
6 Cold Defense
7 Energy Defense
8 Negative Energy Defense
9 Psionic Defense
ED Ranged Defense
MEL Melee Defense
BAS Base Defense
DAMGE RESISTANCE
Cold R Cold Resistance
RE R Fire Resistance
L R Lethal Resistance
GY R Negative Energy Resistance
NIC R Psionic Resistance
G R Smashing Resistance
C R Toxic Resistance
MISCELLANEOUS
CC Accuracy Bonus
SE P Confuse Protection
T E Current Endurance
NT H Current Hit Points
DA Damage Bonus
SU Endurance Consumption
XP Experience Debt
XT Experience to Next Level
D P Hold Protection
INF Influence
NH Inherent
TC Last Hit Chance
DS Level Shift
X H Max Hit Points
ME B Recharge Time Bonus
Y RA Recovery Rate
RA Regeneration Rate
PVE Stealth Radius (PvE)
T B To Hit Bonus
MOVEMENT SPEED
FL Flying Speed
PI Jumping Speed
RU Run Speed



Example

/monitorattribute current hit points

Also