Patch Notes/2008-07-09: Difference between revisions

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===Animation===
===Animation===
* New animation for Super Strength / Punch while flying.
* New animation for [[Super_Strength#Punch|Super Strength / Punch]] while flying.


===Badges===
===Badges===
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===Powers===
===Powers===
* Energy Blast / Power Burst - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.
* [[Energy_Blast#Power_Burst|Energy Blast / Power Burst]] - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.
* Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds.  New Animation and Graphical Effects also made.
* [[Energy Melee / Energy Transfer]] – Activation time changed from 1.0 seconds to 2.67 seconds.  New Animation and Graphical Effects also made.
* Dark Armor / Dark Embrace - Corrected the activation text to explain it also adds toxic resistance.
* [[Dark Armor / Dark Embrace]] - Corrected the activation text to explain it also adds toxic resistance.
* Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.
* Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.
* All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack.
* All versions of [[Martial_Arts#Eagle.27s_Claw|Martial Arts Eagles Claw]] chance to Disorient a target increased from 75% per attack to 100% per attack.
* All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.
* All versions of [[Martial_Arts#Storm_Kick|Martial Arts Storm Kick]] now have a 5% greater chance to cause a Critical Hit in all cases.
* FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.)
* FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.)
* Dual Blades / Vengeful Strike: Synched this power’s floating numbers to better fit with when the character hits the target.
* [[Dual_Blades#Vengeful_Slice|Dual Blades / Vengeful Strike]]: Synched this power’s floating numbers to better fit with when the character hits the target.
* Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers.
* Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers.



Revision as of 14:24, 9 July 2008

7.9.08 Version 17.20080625.1T

COMBINED NOTES

AI

Animation

Badges

Chat

  • Fixed condition for chat ban that would cause players to be banned for excessively long times.
  • Fixed coalition chat name display to display SG name and player name correctly.
  • Fixed a condition where a player could receive messages from a globally ignored player.

Powers

  • Energy Blast / Power Burst - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.
  • Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds. New Animation and Graphical Effects also made.
  • Dark Armor / Dark Embrace - Corrected the activation text to explain it also adds toxic resistance.
  • Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.
  • All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack.
  • All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.
  • FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.)
  • Dual Blades / Vengeful Strike: Synched this power’s floating numbers to better fit with when the character hits the target.
  • Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers.

Tailor / Custom Weapons

  • The Rulaaru claws should now be unlockable
  • Bowstring on Talsorian bow should now stay attached to the bow

User Interface

  • Buff Icon Bugs
    • Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over.
    • Fixed Buff Icon display issue where Buff Icons would disappear when a teammate (in the same non-instanced zone) logs out of the game.
    • Fixed Buff Icon display issue where teammates Zoning into a mission at different times caused Buffs Icons to disappear

CITY of HEROES

Powers

Defenders

  • Defender / Vigilance will no longer increase the Defender’s endurance costs when grouped with teammates with greater than normal Health values.

Scrappers

Tankers

  • Fixed an issue with Tanker Dark Melee and Dual Blades powersets which allowed “Chance to” enhancements to affect areas of effect, rather than just the target of the attack.
  • Tanker / Dual Blades / Vengeful Strike: Added PvP Knockdown suppression to this power.

Tasks

CITY of VILLAINS

Powers

Arachnos Soldiers

Arachnos Widows

Brutes

Dominators

Masterminds

Stalkers

Veteran Rewards

  • Fixed typo in villain veteran title from “Vengful” to “Vengeful”