Petsay pow (Slash Command): Difference between revisions

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|note=Sends ''message'' to all pets summoned by the power whose name matches ''power_name''. ''power_name'' can be truncated. {{petsaymessage}}
|note=Sends ''message'' to all pets summoned by the power whose name matches ''power_name''. ''power_name'' can be truncated. {{petsaymessage}}
}}
}}
==Examples==
/petsay_pow "Call Genin" Hello my fellow ninjas!
/petsay_pow "Call Genin" <''em wave>
{{ChatColor}}
{{ChatColor}}



Revision as of 01:22, 5 February 2023

Slash Command

/petsay_pow power_name message

Sends message to all pets summoned by the power whose name matches power_name. power_name can be truncated.

  • message can also include emotes. The emote command must be enclosed within greater-than and less-than brackets (< >), similarly to chat bubbles. For example: /petsay_all <em emote> Hello there!
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.
    • /petsay will accept "emote" or its alias "em", but will not accept the alias "e".
  • If both an emote and a message are used in the same command, the emote must be placed before the message.
  • This command was originally intended only for Masterminds, however some non-henchmen pets (such as Arena Gladiators) will respond to it.
  • BUG: All of the "petsay" commands are a little broken when it comes to using pet emotes. The emotes work in macros, they sometimes work when typing the command directly into the chat line, but they do NOT work in key binds. In addition, pet emotes won't work directly after spawning a pet. The pet must move first, and then they will work.


Examples

/petsay_pow "Call Genin" Hello my fellow ninjas!
/petsay_pow "Call Genin" <em wave>