Preventive Medicine: Difference between revisions

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{{Issue24}}
{{InvSetOverview|Name=Preventive Medicine|Type=Healing|20|50
{{InvSetOverview|Name=Preventive Medicine|Type=Healing|20|50
|Healing/Absorb|Healing/Absorb/Endurance|Recharge/Endurance|Healing/Absorb/Recharge|Healing/Absorb/Endurance/Recharge|Absorb Proc|opt6={{IOProc}}{{IOUnique}} }}
|Healing/Absorb|Healing/Absorb/Endurance|Recharge/Endurance|Healing/Absorb/Recharge|Healing/Absorb/Endurance/Recharge|Absorb Proc|opt6={{IOUnique}} {{IOGlobal}} }}


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=Defense|type=Lethal|type2=Smashing|num=2|amt=2.25}}
{{Set Bonus|class=Resist|type=Lethal|type2=Smashing|num=2|amt=2.25}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=3.75}}
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{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=3.75}}
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=3.75}}
{{Set Bonus|class=Health|num=3|amt=1.88}}
{{Set Bonus|class=Health|num=3|amt=1.875}}
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=3}}
{{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=3}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=5}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=4|amt=5}}

Latest revision as of 17:37, 24 May 2022

IO Preventive Medicine.png

Preventive Medicine is a Healing enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements increases Lethal and Smashing Resistance by 2.25%.
  • Two enhancements reduces the duration of Immobilize effects on you by 3.75%.
  • Two enhancements reduces the duration of Hold effects on you by 3.75%.
  • Two enhancements reduces the duration of Stun effects on you by 3.75%.
  • Two enhancements reduces the duration of Sleep effects on you by 3.75%.
  • Two enhancements reduces the duration of Fear effects on you by 3.75%.
  • Two enhancements reduces the duration of Confuse effects on you by 3.75%.
  • Three enhancements increases maximum Health by 1.875%.
  • Four enhancements increases Fire and Cold Resistance by 3%.
  • Four enhancements reduces the duration of Immobilize effects on you by 5%.
  • Four enhancements reduces the duration of Hold effects on you by 5%.
  • Four enhancements reduces the duration of Stun effects on you by 5%.
  • Four enhancements reduces the duration of Sleep effects on you by 5%.
  • Four enhancements reduces the duration of Fear effects on you by 5%.
  • Four enhancements reduces the duration of Confuse effects on you by 5%.
  • Five enhancements grants you a 3.75% discount to all Endurance costs.
  • Six enhancements improves the Recharge of all your powers by 8.75%.