Protection: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
(special cases)
imported>Aggelakis
m (fix link)
Line 3: Line 3:
'''Protection'''
'''Protection'''


# The total [[magnitude]] of a particular [[Status Effect|status effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[resistance]], which shortens the duration of the status effect.
# The total [[magnitude]] of a particular [[Status Effect|status effect]] that a character or [[critter]] can withstand without succumbing to it. Different from [[Resistance (Mechanics)|resistance]], which shortens the duration of the status effect.





Revision as of 04:38, 23 January 2010

Definition

Protection

  1. The total magnitude of a particular status effect that a character or critter can withstand without succumbing to it. Different from resistance, which shortens the duration of the status effect.


Status Protection of Normal Critters

Underling/Small 0.5
Minion 1
Lieutenant/Sniper 2
Boss 3
Elite Boss (natural) 6
EB (scaled down) 6, 3 for Immobilize and Sleep
Archvillain/Hero/Monster 3
Giant Monster 75, 10 for sleep

Special Cases

Archvillains and Heroes, and their scaled-down Elite Boss versions, have Purple Triangles that give or take away Status Effect protection based on whether the triangles are pointing up or down. The protection during the "triangles up" period is +50 magnitude (so an AV would have 53 and a scaled-down-AV EB would have 56), and covers Hold, Knockback, Confuse, Repel, Disorient, and Fear effects, but does not include Sleep or Immobilize. During "triangles down", they have their normal protections.

Additionally, some NPCs have extra protection afforded by:

  • An inherent power granting increased inherent protection to one or more effects
  • A toggle or click power that grants protection