Reputation: Difference between revisions

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== Overview ==
== Overview ==
'''Reputation''' in City of Heroes and City of Villains is associated with PvP wins.
'''Reputation''' in City of Heroes and City of Villains is associated with PvP wins.
One point of PvP Reputation is gained per defeat.  And additional five points is gained when the enemy defeated has 20 points or more higher than the winner.


PvP Reputation is spread evenly between teammates that are close enough when the [[PC]] foe is defeated, and is awarded to the player/team that dealt the final blow.
PvP Reputation is spread evenly between teammates that are close enough when the [[PC]] foe is defeated, and is awarded to the player/team that dealt the final blow.


PvP Reputation degrades at the rate of 2.0 reputation per day.
PvP Reputation degrades at the rate of 0.1 per hour, to a maximum loss of 2.0 reputation per day.


Gaining 100 Reputation grants the [[Forward Observer Badge]].
Gaining 100 Reputation grants the [[Forward Observer Badge]].

Revision as of 21:08, 15 June 2010

Overview

Reputation in City of Heroes and City of Villains is associated with PvP wins.

One point of PvP Reputation is gained per defeat. And additional five points is gained when the enemy defeated has 20 points or more higher than the winner.

PvP Reputation is spread evenly between teammates that are close enough when the PC foe is defeated, and is awarded to the player/team that dealt the final blow.

PvP Reputation degrades at the rate of 0.1 per hour, to a maximum loss of 2.0 reputation per day.

Gaining 100 Reputation grants the Forward Observer Badge.

Gaining 400 Reputation grants the Disruptor Badge.