Rope A Dope: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>SekoiaBot
m (Robot: Automated text replacement (-\{\{SetBonus(Endurance|Health|Mez|Recovery|Regen|Resist|Speed)\| +{{Set Bonus|class=\1|))
imported>Rigel Kent
(max level 50)
Line 1: Line 1:
{{InvSetOverview|Name=Rope A Dope|Type=Stuns|20|53
{{InvSetOverview|Name=Rope A Dope|Type=Stuns|20|50
|Accuracy/Recharge|Endurance/Stun|Accuracy/Endurance|Stun/Range|Accuracy/Stun/Recharge|Accuracy/Stun}}
|Accuracy/Recharge|Endurance/Stun|Accuracy/Endurance|Stun/Range|Accuracy/Stun/Recharge|Accuracy/Stun}}



Revision as of 11:25, 29 November 2007

IO Rope A Dope.png

Rope A Dope is a Stuns enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves your Regeneration by 6%.
  • Three enhancements increases Fire and Cold Resistance by 0.95%.
  • Four enhancements improves the duration of your Stun effects by 2%.
  • Five enhancements reduces the duration of Hold effects on you by 1.65%.
  • Six enhancements increases Psionic Defense by 1.88%.