Shadow Shard Reflections: Difference between revisions

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It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.
It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.
''Powers''
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| Melee, Moderate Lethal/Energy Damage, Foe Knockback| You are Disoriented. }}
{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged, High Energy Damage, Foe Disorient, Knockback| You are Disoriented. }}
{{clr}}


==== Council Penumbra Reflections ====
==== Council Penumbra Reflections ====

Revision as of 17:04, 24 July 2022

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Overview

Shadow Shard Reflections is a faction in City of Heroes that inhabits the Shadow Shard. They were created by Uuralur the Mirror, who presides over The Garden of Memories. The beings that reside there are reflections of the worlds that Rularuu has consumed, though it is unclear whether he created them out of remorse or amusement. Uuralur has organized many of these reflections into a guard force that patrols the area and keeps the remaining reflections in check.

Reflections do not count toward hunt missions, nor do they count toward badge totals.

Villain Types

Minions

Circle of Thorn Reflections

The Reflections seem to be exact copies of the terrors that exist on other worlds. It is unknown whether these mystics are Reflections of Paragon City's Circle of Thorns, or of the Oranbegans from some other dimension. What is certain is that they fight with the same utter disregard for life that Paragon City's heroes have witnessed many a time.

Air Thorn Caster

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

Earth Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

StoneMelee Fault.png Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S32 L32 )
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

Fire Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.

FlamingShield Consume.png Consume Point Blank Area of Effect, Minor Fire Damage, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

Ice Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceFormation Chillblains.png Chilblain Ranged, Moderate Damage over Time(Cold), Foe Immobilize, -Speed, -Recharge
You have been frozen by a Chilblain spell. You cannot move and are taking Cold Damage Over Time.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceFormation BlockOfIce.png Block of Ice Ranged, Foe Hold, -Speed, -Recharge
You are frozen in a Block of Ice and cannot move or attack.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S24 L24 F8 C16 T16 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

Thorn Wielder

Powers

Villain CoTThornSword.png Greater Thorn Sword Melee, High Lethal/Negative Damage, Foe -Speed, -Recharge
The Greater Thorn Sword poisons its victims with negative energy to slow them.

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Moderate Lethal/Negative Damage
Wavy ritual blade.


Conscript

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Powers

MedievalWeapons MaceClobber.png Rikti Sword Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High Energy Damage, Foe Disorient, Knockback
You are Disoriented.


Council Penumbra Reflections

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.

Penumbra Elite Fire
Penumbra Elite Force
Penumbra Elite Grenade
Penumbra Elite Marksman
Penumbra Elite Sonic

Council Zenith Reflections

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Zenith Mech Man
Zenith Hoverbot

Crey Scientist Reflections

The Reflections seem to echo the villains of other dimensions not just in appearance, but in demeanor as well. These Reflections of Crey scientists are every bit as clinical and cold-hearted as those from Paragon City. Like their predecessors, they are also extremely well-armed.

Medic
Radiologist
Research Assistant
Researcher
Scientist

Nemesis Jaeger Reflections

Reflections of living beings are common in the Shadow Shard, but copies of machines exist as well. The Jaegers take their name from the German word for 'hunter.' They're some of the strangest and most advanced combat robots to ever stalk the realm of the Rularuu.

Gewehr Jaeger
Werfer Jaeger

Nemesis Soldier Reflections

These Reflections copy the antiquated dress of Nemesis' soldiers to a T. They also possess perfect replicas of Nemesis' fine modern machinery. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Armiger
Chasseur
Lancer

Nemesis Medic Reflections

These Reflections of Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Of course, when the chips are down, they're not above entering the battle themselves.

Armiger surgeon
Chasseur surgeon
Lancer surgeon

Nemesis Support Reflections

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell. In the Shadow Shard, these magnificent weapons have been copied exactly, and the Reflections wield them with a skill to rival Nemesis soldiers themselves.

Carabineir
Fusilier
Grenadier

Lieutenants

Circle of Thorn Reflections

The Reflections seem to be exact copies of the terrors that exist on other worlds. It is unknown whether these mystics are Reflections of Paragon City's Circle of Thorns, or of the Oranbegans from some other dimension. What is certain is that they fight with the same utter disregard for life that Paragon City's heroes have witnessed many a time.

Energy Mage
Force Mage
Life Mage
Soul Mage

Crey Crisis Unit

In Paragon City, Crey sends specialized units to handle big problems. In the Shadow Shard, these Reflections are every bit as effective. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Eliminator

With their heavy chain guns and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Juggernaut

With their powerful personal force fields, missile launchers, and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Scientist Reflections

The Reflections seem to echo the villains of other dimensions not just in appearance, but in demeanor as well. These Reflections of Crey scientists are every bit as clinical and cold-hearted as those from Paragon City. Like their predecessors, they are also extremely well-armed.

Chief Cryo Scientist
Chief Plasma Scientist

Headman Gunman

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Mk I Zenith Warcry

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Nemesis Soldier Reflections

These Reflections of Nemesis' soldiers copy not just the skill of their predecessors, but also their discipline and devotion to their comrades. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Captain
Colonel
Lance Corporal
Lance Sergeant
Lieutenant
Sgt. Major
Subaltern

Penumbra Elite Adjutant

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.


Bosses

Behemoth Lord

The Behemoths are Reflections of demons from some hellish dimension best left to the imagination. These fiery demons inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Crey Power Tank

The Reflections seem to possess not only the abilities of the creatures they copy, but their knowledge and technology as well. These Reflections use Crey's perfected Power Armor to turn themselves into unstoppable juggernauts. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Crey Protector

With their powerful force fields, heavy weapons, and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Mk II Zenith Warcry

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Penumbra Elite Archon

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.

Rikti Reflections

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Chief Mentalist
Chief Soldier

Warhulk

Reflections of living beings are common in the Shadow Shard, but copies of machines exist as well. The War Hulk is the largest and most powerful of these. It's a veritable walking tank, armed with flamethrowers, storm cannons, and an impressively brutal power claw.