Super Strength: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Thirty7
(+icon, spacing adjustment)
imported>Aggelakis
mNo edit summary
Line 2: Line 2:
== Overview ==
== Overview ==
{{Power Set Icon}}
{{Power Set Icon}}
'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
'''Super Strength''' is one of the standard power sets. It is a primary power set for [[Brute]]s and a secondary power set for [[Tanker]]s. Its secondary effect is a variety of knockdown, disorientation and holding.
 
Super Stength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back.


Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back.
{{clrl}}


== Power Tables ==
== Power Tables ==
=== Tanker ===
=== Tanker ===
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s.  The following table shows which powers are available and at what level:
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s.  The following table shows which powers are available and at what level:


Line 27: Line 25:


=== Brute ===
=== Brute ===
The Super Strength powerset is available as a primary powerset for [[Brute]]s.  The following table shows which powers are available and at what level:
The Super Strength powerset is available as a primary powerset for [[Brute]]s.  The following table shows which powers are available and at what level:


Line 43: Line 40:


== Powers ==
== Powers ==
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow


Line 67: Line 62:


=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow


Line 88: Line 82:


=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate


Line 110: Line 103:


=== [[File:SuperStrength_Hurl.png]] Hurl ===
=== [[File:SuperStrength_Hurl.png]] Hurl ===
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate


Line 135: Line 127:


=== [[File:SuperStrength_Jab.png]] Jab ===
=== [[File:SuperStrength_Jab.png]] Jab ===
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast


Line 157: Line 148:


=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow


Line 185: Line 175:


=== [[File:SuperStrength_Punch.png]] Punch ===
=== [[File:SuperStrength_Punch.png]] Punch ===
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast


Line 207: Line 196:


=== [[File:SuperStrength_Rage.png]] Rage ===
=== [[File:SuperStrength_Rage.png]] Rage ===
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long


Line 223: Line 211:


=== [[File:SuperStrength_Taunt.png]] Taunt ===
=== [[File:SuperStrength_Taunt.png]] Taunt ===
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast


Line 240: Line 227:


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
* This set was included with the original release of [[Brute]]s in [[Issue 6]].

Revision as of 18:17, 9 July 2012

Overview

Super Strength is one of the standard power sets. It is a primary power set for Brutes and a secondary power set for Tankers. Its secondary effect is a variety of knockdown, disorientation and holding.

Super Strength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back.

Power Tables

Tanker

The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Jab 1 Melee, Minor DMG(Smash), Foe Disorient
Punch 2 Melee, Moderate DMG(Smash), Foe Knockdown
Haymaker 4 Melee, High DMG(Smash), Foe Knockdown
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Hand Clap 16 PBAoE, Foe Disorient, Knockback
Knockout Blow 20 Melee, Extreme DMG(Smash), Foe Hold, Knockup
Rage 28 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
Hurl 35 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 38 PBAoE, Moderate DMG(Smash), Foe Knockdown

Brute

The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Jab 1 Minor DMG(Smash), Foe Disorient
Punch 1 Moderate DMG(Smash), Foe Knockdown
Haymaker 2 High DMG(Smash), Foe Knockdown
Hand Clap 6 PBAoE, Foe Disorient, Knockback
Knockout Blow 8 Extreme DMG(Smash), Foe Hold, Knockup
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Rage 18 Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special
Hurl 26 Ranged, High DMG(Smash), Foe Knockback, -Fly
Foot Stomp 32 PBAoE, Moderate DMG(Smash), Foe Knockdown

Powers

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow

Damage Moderate (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Knockback
Taunt

SuperStrength HandClap.png Hand Clap

You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow

Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Stuns
Knockback
Taunt

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon tanker.png 6 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate

Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.

Damage High (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Knockback, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Ranged Damage
Knockback
Taunt

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Damage Minor (Smashing)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Stuns
Taunt

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow

It also almost always knocks them into the air.

Knockout Blow places a hold, not a disorient, on your target.

Damage Extreme (Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Hold, Knockup
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Holds
Knockback
Taunt

SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Damage Moderate (Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee Damage
Knockback
Taunt

SuperStrength Rage.png Rage

A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long

Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +To-Hit
Delayed Self -Defense(All), -Damage, Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links