Talk:Notoriety: Difference between revisions

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(Final list of Difficulty levels)
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'''Note:''' Things like story arc level limits, certain special missions, outleveled contacts, and level limits of certain enemies and groups can affect spawn sizes and enemy levels...as well as TFs and Trials. All those things can cause some odd level and spawn differences. Larger teams can also add a level to everything in the mission. The settings outlined above are just general rules of thumb for "normal" missions.
'''Note:''' Things like story arc level limits, certain special missions, outleveled contacts, and level limits of certain enemies and groups can affect spawn sizes and enemy levels...as well as TFs and Trials. All those things can cause some odd level and spawn differences. Larger teams can also add a level to everything in the mission. The settings outlined above are just general rules of thumb for "normal" missions.
== Final list of Difficulty levels ==
Villainous/Heroic:
Malicious/Tenacious:
Vicious/Rugged:
Ruthless/Unstoppable
Relentless/Invincible:

Revision as of 14:13, 30 March 2006

I'd like to combine the list already in the article with this one. I like the article's relatively simple list though. More later. --Konoko 06:12, 30 March 2006 (PST) Originally from [1]

  • Villainous/Heroic: The mission spawns at your level (i.e. default level, which means enemies will generally spawn from -1 to +1...but usually mostly +0 and some +1). Spawn-sizes are calculated normally. If you are solo, there are no bosses encountered. AVs become Elite Bosses when team-size is three or less.
  • Malicious/Tenacious: Mission spawns at your level (i.e. default level). Team size is calculated as +1 from actual, which can make spawns slightly bigger and/or cause a higher percentage of +1s than when on Villainous/Heroic. Bosses can be encountered when you solo on this difficulty or higher. AVs become Elite Bosses when team-size is three or less.
  • Vicious/Rugged: Mission spawns at +1 to default levels (i.e. +0 to +2 mobs, but usually mostly +1 with some +2). Spawn sizes are normal. AVs become Elite Bosses when team-size is two or less.
  • Ruthless/Unstoppable: Mission spawns at +1 to default levels. Team size is calculated as +1 from actual, which can make spawns slightly bigger and/or cause a higher percentage of +2s. AVs become Elite Bosses when solo.
  • Relentless/Invincible: Mission spawns are at default levels +2 (i.e. +1 to +3 mobs, but usually mostly +2 with some +3).Spawn-size/team-size is normal.

Note: Things like story arc level limits, certain special missions, outleveled contacts, and level limits of certain enemies and groups can affect spawn sizes and enemy levels...as well as TFs and Trials. All those things can cause some odd level and spawn differences. Larger teams can also add a level to everything in the mission. The settings outlined above are just general rules of thumb for "normal" missions.

Final list of Difficulty levels

Villainous/Heroic: Malicious/Tenacious: Vicious/Rugged: Ruthless/Unstoppable Relentless/Invincible: