The Players' Guide to the Cities/User Interface: Difference between revisions

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< [[../|Main Table of Contents]]
{{incomplete|note=This appears to need more content, or a clarification that it is just a table of contents for other articles. It appears, however, that there is very little about the UI here.}}
=Windows=
 
{{PlayerGuide}}
 
= Windows =
There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.
There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.


Several of these windows display general information and are able to spawn other windows with more detailed information.  This may be done by clicking on the name of the child window you wish to open.  You may then close the child window by clicking on the name of the window again.  You may also close these windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.
Several of these windows display general information and are able to spawn other windows with more detailed information.  This may be done by clicking on the name of the child window you wish to open.  You may then close the child window by clicking on the name of the window again.  You may also close windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.


Often, these child windows are attached to their parent by default and will move with the parent window.  When anchored to parent windows, opening a second child window from the same parent will close the first child window.
Often, child windows are attached to their parent by default and will move with the parent window.  When anchored to parent windows, opening a second child window from the same parent will close the first child window.


Some child windows can be released from their parents and allowed to float.  Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world.  In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.
Some child windows can be released from their parents and allowed to float.  Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world.  In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.


For example, if the Map Window is anchored to the Nav Window, moving one will move the other.  If you have the Map Window open and decide to open the Badges Window (which, in this example we will assume is also anchored), the Map Window will close and the Badges Window will open.  However, if the Map Window is floating and you decide to open the Badges Window, doing so will not close the Map Window.  Similarly, if the Map Window is set to float and the Badges Window is currently open, opening the Map Window will not close the Badges Window.
For example, if the Map Window is anchored to the Nav Window, moving one will move the other.  If you have the Map Window open and decide to open the Badge Window (which, in this example we will assume is also anchored), the Map Window will close and the Badge Window will open.  However, if the Map Window is floating and you decide to open the Badge Window, doing so will not close the Map Window.  Similarly, if the Map Window is set to float and the Badge Window is currently open, opening the Map Window will not close the Badge Window.


In order to set a child window to float, click on the bubble in the upper or lower left corner of the child.  If the bubble is filled, the window will be anchored.  If the bubble is empty, the window is floating.
In order to set a child window to float, click on the bubble in the upper or lower left corner of the child.  If the bubble is filled, the window will be anchored.  If the bubble is empty, the window is floating.


Any window that may be resized can be manipulated by clicking on the outer borders of the window and dragging them to make the window the right size.
Many windows can be resized by clicking on the outer borders of the window and dragging them to make the window larger or smaller in size.


Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.
Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.


In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space.  Columns of information in the Super Group Window and the divider between the upper and lower chat windows in the Chat Window are just two examples of this.
In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space.  Columns of information in the Super Group Window and the divider between the upper and lower chat tabs in the Chat Window are just two examples of this.
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Status Window|Status Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Chat Window|Chat Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Team Window|Team Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Search Window|Search Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Pets Window|Pets Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Friends Window|Friends Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Super Group Window|Super Group Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Email Window|Email Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Tray Window|Tray Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Powers Window|Powers Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Inspirations Window|Inspirations Window]]==
<div style="float: right;">
[[Image:UI_Tray_Inspiration.jpg|thumb|left|150px|Inspirations Window]]
</div>
The Inspirations Window may be opened either by clicking "Inspirations" at the top of the Tray Window or selecting "Inspirations" from the Menu Window.
 
In this window, you can view and manage any [[Inspirations]] you have collected.  Each square or "slot" in the grid represents room to carry one Inspiration.  You begin with three slots in your Inspiration Window and gradually gain extra slots as your level increases.
 
{|style="text-align: center" border=1
|-
|'''Level<br />Range'''||'''Inspiration<br />Slots'''
|-
|1||3
|-
|2||4
|-
|3 - 9||8
|-
|10 - 24||10
|-
|25 - 39||15
|-
|40+||20
|}
 
Clicking on the arrow at the top of the window will toggle between displaying all of the Inspirations in the window and showing only the bottom row of Inspirations.
 
You are able to organize the Inspirations in your Inspiration Window however you wish by clicking and dragging them around.  Dragging one Inspiration on top of another will trade their positions in the window.  At any time, if there is an empty slot under another Inspiration, that Inspiration (and any above it) will slide down one slot in the window.
 
An Inspiration may be used by clicking on it once.  Inspirations may be given to other players near you by dragging them from your Inspiration Window either onto the player you wish to give the Inspiration to or by dragging the Inspiration to the other character's name in your Team Window.  You may also right click on an inspiration and select the name of a team mate to whom you wish to give the Inspiration.
 
Each column of Inspiration slots is labled F1, F2, etc.  By default, each of the first five function keys on your keyboard allow you to use whatever Inspiration is at the bottom of the corresponding column.  For example, if you have an [[Inspirations#Damage_Inspirations|Enrage]] Inspiration at the bottom of your F2 column and press F2, you will consume that Enrage.
 
When your Inspiration Window is completely filled, the word "Inspiration" will appear in red in the Tray Window.  You may make room for more Inspirations either by giving some away, using some, or by right clicking on an Inspiration and selecting "Delete Inspiration."
{{clr}}
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Enhancements Window|Enhancements Window]]==
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Salvage Window|Salvage Window]]==
<div style="float: right;">
[[Image:UI_Tray_Salvage.jpg|thumb|left|150px|Salvage Window]]
</div>
The Salvage Window may be opened by clicking on "Salvage" on the outer edge of the Tray Window.
 
In this window you may view any [[Salvage]] that you have collected.  At the top of the window will be several tabs:
*'''All''' - This tab will allow you to view all of the Salvage you have collected.
*'''Base''' - This tab will display only the Base Salvage you have collected.  Base Salvage is used to create Components.
*'''Component''' - This tab will display only the [[Component|Components]] that you have collected.  Components are crafted from Base Salvage.  Components are then used to craft certain [[Crafted_Base_Items|Base Items]].
*'''Event''' - This tab will display only the [[Event Salvage]] that you have collected.  Event Salvage is related to special events in the game and may be collected only during those events.  This salvage could be used for many different purposes.  For example, salvage from the [[Halloween_Event_2006|2006 Halloween]] event may be used to gain an additional [[Costumes|Costume Slot]].
*'''Invention''' - This tab will display only the [[Invention Salvage]] that you have collected.  Invention salvage is used in conjunction with [[Recipe|Invention Recipes]] to create [[Invention Origin Enhancements]] and some [[Invention_Made_Costumes|Costume Pieces]] and [[Invention Temporary Powers|Temporary Powers]].  The Invention Salvage tab will also tell you how many pieces of Invention Salvage you are currently carrying out of the maximum number of items you are capable of carrying.
*'''Special''' - This tab will display only the [[Special Salvage]] you have collected.  Special Salvage items have their own specific purpose, but are not specifically tied to any special event in the game.
 
There are limits to how much salvage of each type you can carry.  The limit to the number of Invention Salvage items you can carry at any time are based on your level with certain Badges granting you extra capacity.  The following table outlines the base levels of Invention Salvage that you can carry at each level.
 
{| style="text-align:center" border=1
|+''Invention Salvage Base Capacity''
|-
|'''Level<br />Range'''||'''Capacity'''
|-
|1||3
|-
|2||4
|-
|3||8
|-
|4||15
|-
|5 - 35||30
|-
|36||32
|-
|37||34
|-
|38||36
|-
|39||38
|-
|40 - 44||40
|-
|45+||50
|}
 
When the number of Invention Salvage items you are carrying matches your maximum capacity, you will be unable to collect any more Invention Salvage without first deleting, giving away, or selling some of the Invention Salvage you are currently carrying.  "Salvage" in your Tray Window will turn red to indicate that you have reached your limit on Invention Salvage items.
 
For all other types of Salvage, there are maximum amounts that may be carried, but they are per item and are independent of your level.
 
{| style="text-align:center" border=1
|-
|'''Salvage<br />Type'''||'''Limit'''
|-
|Base||20 of each item
|-
|Component||99 of each item
|-
|Event||{{color|red|99?}} of each item
|-
|Special||{{color|red|(900 and counting)}} of each item <!-- verify! Access Bypass and Prototype Element may be limited differently than Vanguard Merits -->
|}
 
Right clicking on any items in your Salvage Window will give you such options as allowing you to view more information on the item, delete an individual item, or delete an entire stack of items.
 
Items may be sorted in the window by selecting from the dropdown menu in the lower right corner of the window.  You may sort items by name (alphabetical or reverse alphabetical order), the amount of each item in your possession (high to low or low to high), or rarity (more to less common or less to more common).
{{clr}}
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Recipes Window|Recipes Window]]==
<div style="float: right;">
[[Image:UI_Tray_Recipes.jpg|thumb|left|150px|Recipes Window]]
</div>
The Recipies Window may be opened by clicking on "Recipes" on the outer edge of the Tray Window.  This window also opens when you interact with [[Invention Worktables]].
 
In this window, you will be able to view your current inventory of [[Inventions|Invention]] [[Recipe|Recipes]].  Across the top of the window are tabs that will allow you to filter the Recipes by type.  The tabs available will depend on which Recipes you currently have in your inventory.  For instance, if you have any Accuracy Enhancement Recipes, there will be a tab labeled "Accuracy" at the top of the window.  Clicking on the "Accuracy" tab will display a list of only your Accuracy Enhancement Recipes.  On the other hand, if you do not have any Accuracy Enhancement Recipes, there will be no "Accuracy" tab at the top of the window.  All [[Invention Origin Enhancement Recipes#Enhancement Set Recipes|Invention Enhancement Set Recipes]] will be listed under "Invention."
 
In the "All" tab, you will see a list of the categories in which there are Recipes you possess.  You can expand or collapse each category to see the names of all of the Recipes you have in that category.
 
In each inventory tab, the dropdown menu in the lower right corner of the window will allow you to further filter your view by hiding/displaying recipes you do not own and hiding/showing recipes for which you are missing ingredients.
 
In addition to any Recipes you currently possess, whenever you interact with an Invention Worktable, all of the [[Invention Origin Enhancement Recipes#Normal Enhancement Recipes|Common Recipes]] that you are able to purchase from the table will be displayed.
 
On the left of each Recipe's name will be a number indicating how many copies of that Recipe you have in your inventory.  Each Recipe's name is color coded according to the rarity of the Recipe.  Common Recipes appear in white, uncommon Recipes appear in yellow, and rare Recipes appear in orange.  The names of any Recipes for which you have not collected all of the neccessary ingredients will be slightly shaded.  When you have all of the requisite Salvage and Influence/Infamy to craft a Recipe, the name of the Recipe will be brightly lit.
 
To view information on a particular Recipe in more detail, click on the name of the Recipe.  This will expand the Recipe info to give you all of the information about the [[Invention#Specific_Inventions|item or Power]] that Recipe is used to create.  You will be able to see what [[Invention Salvage|Salvage]] is needed and how much [[Influence|Influence/Infamy]] you will need to craft the Recipe.  In this list of ingredients, any needed items that you do not currently possess will be displayed in red.
 
In the bottom left corner of the window you will find an indication of how may recipes you currently have in your inventory out of your total capacity.  Your base capacity is determined by your level.
 
{| style="text-align:center" border=1
|+''Invention Recipe Base Capacity''
|-
|'''Level<br />Range'''||'''Capacity'''
|-
|1 - 5||1
|-
|6 - 9||4
|-
|10||8
|-
|11 - 15||10
|-
|16 - 19||11
|-
|20 - 25||12
|-
|26 - 34||13
|-
|35 - 40||14
|-
|41||16
|-
|42||18
|-
|43+||20
|}
 
When you have reached the limit of the number of Recipes you can carry, the word "Recipes" on the outer edge of your Tray Window will turn red.  You may right click on any recipe in your inventory and select "{{color|red|Delete Recipe?}}" to delete make more room.  You may also give Recipes to other characters by dragging the recipe from the window on top of the character, dragging the recipe from the window on top of a character's name in your Team Window, or right clicking on the recipe and selecting "{{color|red|Give to}}."
 
While interacting with an Invention Worktable, if you are viewing the detailed information for a Recipe and you have all of the ingredients needed to craft the Recipe, you will be able to click on the "{{color|red|Create?}}" button to craft the Recipe.  When you craft a Recipe, one copy of the Recipe will be removed from your inventory, as will the Salvage and Influcence/Infamy you needed to craft the Recipe.
{{clr}}
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Target Window|Target Window]]==
<div style="float: right;">
[[Image:UI_Target.jpg|thumb|left|150px|Target Window with Hostile Target Selected]]
</div>
The Target Window may be opened either by clicking on "Target" in the Status Window or selecting "Target" from the Menu Window.
 
The Target Window will display information about any object in the game that can be targeted.
 
If you currently have no target selected, this window will simply display, "No Target."
 
===Hostile Targets===
When you select a hostile target, you will see your target's name at the top of this window.  Depending on the relative challenge your target presents, you may see a set of triangles pointing either up or down directly below the name.  A triangle pointing up indicates that your target is more powerful than you.  A triangle pointing down indicates taht your target is less powerful than you.  The more triangles you see, greater the difference in power.  If no triangles are present, your target is either equal to you, significantly greater than you, or significantly lower than you in power level.  The color of a hostile target's name when displayed is another indicator of its power level.  These two indicators will allow you to quickly size up an opponent before or during combat.
{{clr}}
{|border=1
|-
| style="text-align:center" |'''COLOR'''
| style="text-align:center" |'''EXAMPLE'''
|'''DESCRIPTION'''
|-
| style="text-align:center; color: #696969; background-color: black;" | '''DARK GRAY'''
||[[Image:UI_Target_Conn_Gray2.jpg|150px]]||An entire order of magnitude less powerful that you.<br />Even in very large numbers enemies of this power level aren't likely to present a challenge.
|-
| style="text-align:center; color: #BEBEBE; background-color: black;" | '''LIGHT GRAY'''
|[[Image:UI_Target_Conn_Gray.jpg|150px]]||Significantly less powerful than you.<br />No contest.
|-
| style="text-align:center; color: green; background-color: black;" | '''GREEN'''
|[[Image:UI_Target_Conn_Green.jpg|150px]]||Substantially less powerful than you.<br />Should be easy.
|-
| style="text-align:center; color: blue; background-color: black;" | '''BLUE'''
|[[Image:UI_Target_Conn_Blue.jpg|150px]]||Less powerful than you.<br />Can be dangerous in groups, or to non-combat-oriented characters.
|-
| style="text-align:center; color: white; background-color: black;" | '''WHITE'''
|[[Image:UI_Target_Conn_White.jpg|150px]]||About your same power level.<br />Depending on your Archetype and Powers, you may be able to handle several of these at once, or you may find a single enemy a challenge.
|-
| style="text-align:center; color: yellow; background-color: black;" | '''YELLOW'''
|[[Image:UI_Target_Conn_Yellow.jpg|150px]]||A bit ahead of your power level.<br />Combat-oriented characters should engage solo with caution, avoiding them when they’re in large groups.
|-
| style="text-align:center; color: orange; background-color: black;" | '''ORANGE'''
|[[Image:UI_Target_Conn_Orange.jpg|150px]]||Substantially ahead of your power level.<br />Only characters skilled in combat should attempt to engage solo, and then only with extreme caution.
|-
| style="text-align:center; color: red; background-color: black;" | '''RED'''
|[[Image:UI_Target_Conn_Red.jpg|150px]]||Significantly ahead of your power level.<br />Should not be engaged one-on-one.
|-
| style="text-align:center; color: purple; background-color: black;" | '''PURPLE'''
|[[Image:UI_Target_Conn_Purple.jpg|150px]]||Far ahead of your power level. Do not engage one-on-one.<br />Purples near your level may be successfully engaged in groups.
|}
 
An enemy's challenge level is based on its level relative to your own and its rank.  The system used to make this determination is commonly referred to as the [[Con System]].  An example of the Con System is shown below.  Though you may encounter enemies with ranks not shown below, these are some of the most common in the game.
 
{| style="text-align:center" border=1
|-
|'''Target's<br />Relative Level'''||'''Underling'''||'''Minion'''||'''Lieutenant'''||'''Boss/<br />Elite Boss'''||'''Hero/<br />Archvillain'''
|- bgcolor=black
|{{color|white|'''<-8'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}
|- bgcolor=black
|{{color|white|'''-8'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#BEBEBE|'''LIGHT GRAY'''}}
|- bgcolor=black
|{{color|white|'''-7'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|green|'''GREEN'''}}
|- bgcolor=black
|{{color|white|'''-6'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|blue|'''BLUE'''}}
|- bgcolor=black
|{{color|white|'''-5'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#BEBEBE|'''LIGHT GRAY'''}}||{{color|white|'''WHITE'''}}
|- bgcolor=black
|{{color|white|'''-4'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#BEBEBE|'''LIGHT GRAY'''}}||{{color|green|'''GREEN'''}}||{{color|yellow|'''YELLOW'''}}
|- bgcolor=black
|{{color|white|'''-3'''}}||{{color|#696969|'''DARK GRAY'''}}||{{color|#BEBEBE|'''LIGHT GRAY'''}}||{{color|green|'''GREEN'''}}||{{color|blue|'''BLUE'''}}||{{color|orange|'''ORANGE'''}}
|- bgcolor=black
|{{color|white|'''-2'''}}||{{color|#BEBEBE|'''LIGHT GRAY'''}}||{{color|green|'''GREEN'''}}||{{color|blue|'''BLUE'''}}||{{color|white|'''WHITE'''}}||{{color|red|'''RED'''}}
|- bgcolor=black
|{{color|white|'''-1'''}}||{{color|green|'''GREEN'''}}||{{color|blue|'''BLUE'''}}||{{color|white|'''WHITE'''}}||{{color|yellow|'''YELLOW'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''Even'''}}||{{color|blue|'''BLUE'''}}||{{color|white|'''WHITE'''}}||{{color|yellow|'''YELLOW'''}}||{{color|orange|'''ORANGE'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''+1'''}}||{{color|white|'''WHITE'''}}||{{color|yellow|'''YELLOW'''}}||{{color|orange|'''ORANGE'''}}||{{color|red|'''RED'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''+2'''}}||{{color|yellow|'''YELLOW'''}}||{{color|orange|'''ORANGE'''}}||{{color|red|'''RED'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''+3'''}}||{{color|orange|'''ORANGE'''}}||{{color|red|'''RED'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''+4'''}}||{{color|red|'''RED'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}
|- bgcolor=black
|{{color|white|'''>+4'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}||{{color|purple|'''PURPLE'''}}
|}
 
Beneath the name and difficulty level of a hostile target, you will see the faction or enemy group your target belongs to.
 
At the bottom of of the center of the window are Hit Point and Endurance bars.  These bars function identically to the bars in your Status Window with one exception:  The Hit Point bar for any hostile target is displayed in red regardless of how many hit points the target has remaining.  Hovering the mouse pointer over these bars without clicking or hitting any keys on the keyboard for a few seconds will allow you to see the exact numbers of Hit Points and Endurance your target has remaining.
 
On the left side of the Target Window you will see the level of your target.
 
On the right side of the window you will see a hostile target's rank.
 
===Friendly NPCs===
When selecting a friendly or neutral NPC target, the target's name will be displayed at the top of your Target Window.  The color of the target's name in this window is an indicator of what sort of target it is.  The name of any NPC that will not enter combat is displayed in white.  Colors of the names of any friendly NPCs (such as pets or rescued hostages that will take part in combat) is determined using the same Con System as hostile targets.
 
If a friendly NPC target belongs to a particular faction, this faction will be shown below the NPCs name.  Any summoned pets or entities will display the name of the character to whom they belong instead of a faction.
 
If an NPC is capable of taking damage, it will have a set of Hit Point and Endurance bars under its name in the Target Window.
 
On the left of this window you will see the level of the NPC displayed if it has one.
 
On the right side of the Target Window, you will see the rank of an NPC displayed if it has one.
 
===Friendly Players===
When a Player Character is selected as a target, its name will be displayed at the top of the Target Window in green.
 
If the character is associated with a Super Group, the name of the Super Group will be displayed beneath their name.
 
Every friendly character will have have a set of Hit Point and Endurance bars under its name in the Target Window.
 
On the left side of the window you will see an icon representing the character's Origin.  Beneath this icon will be the current combat level of the character.  The combat level of the character may be different from the actual level of the character if they are sidekicked, exemplared, or have gained enough experience to level up, but have not yet visited a trainer.
 
On the right side of the Target Window will be an icon representing the character's Archetype.  Below this icon, the character's Origin and Archetype will be spelled out.
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Action Window|Action Window]]==
<div style="float: right;">
[[Image:UI_Target_Action_Enemy.jpg|thumb|left|150px|Action Window with Hostile Target Selected]]
</div>
The Action Window may be opened by clicking on "Action" on the outer edge of the Target Window.
 
With no targets selected, the Action window will not display.
 
With hostile targets selected, you will be able to select from the following options:
* '''Follow''' - This will cause your character to attempt to follow your current target.  Even if you change targets, you will continue to track the target you originally selected with the Follow option.  You can cancel the Follow option by either selecting it again, or manually moving your character.  Teleporting or being teleported will also cause you to stop following your target.
* '''Info''' - This will open the Info Window, displaying information on your currently selected target.
{{clr}}
<div style="float: right;">
[[Image:UI_Target_Action_Friendly.jpg|thumb|left|150px|Action Window with Friendly Player Character Selected]]
</div>
With friendly Player Character targets selected, you will be able to select from the following options:
* '''Trade''' - If the currently selected character is within range, this will open the Trade Window with the currently selected character as your trade partner.
* '''Follow''' - This will cause your character to attempt to follow your current target.  Even if you change targets, you will continue to track the target you originally selected with the Follow option.  You can cancel the Follow option by either selecting it again, or manually moving your character.  Teleporting or being teleported will also cause you to stop following your target.
* '''Chat''' - Selecting this option will activate the Chat Line and prime it with a {{slashcommand|tell}} command using the targeted character's name.
* '''Info''' - This will open the Info Window, displaying information on the currently selected character.
* '''Add/Remove Friend''' - You may select "Add Friend" to add this character to your local server Friends list.  If this character is already in your Friends list, you may select "Remove Friend" to remove them from it.
* '''Add/Remove Global Friend''' - You may select "Add Global Friend" to add this character to your Global Friends list.  If this character is already in your Global Friends list, you may select "Remove Global Friend" to remove them from it.
* '''Invite to/Kick from Team''' - These options are only available if you are either solo or are the leader of your team.
* '''Invite to/Kick from Super Group''' - If your rank in your Super Group has sufficient privledges, you may use "Invite to Super Group" to invite new members to join your group.  If a character is already in your Super Group, you may use the "Kick from Super Group option to remove them from the group is you have sufficient privledges and are ranked higher than the character you are trying to kick.
* '''Promote''' - If your rank in your Super Group has sufficient privledges, you and your target both belong to the same Super Group, and you are ranked at least one level higher than the character you have targeted, you may use this option to promote the character you have targeted one rank in the Super Group.
* '''Demote''' - If your rank in your Super Group has sufficient privledges, you and your target both belong to the same Super Group, and you are ranked at least one level higher than the character you have targeted, you may use this option to demote the character you have targeted one rank in the Super Group.
* '''Set as Waypoint''' - As long as you are on the same map, this will cause the diretion of the currently selected character to show in your Nav Window's compass.
* '''Invite Sidekick/Lackey''' - Invites the selected character to become your Sidekick or Lackey.
* '''Invite Exemplar/Malefactor''' - Invites the selected character to become your Exemplar or Malefactor.
* '''Make Leader''' - If you are the leader of your current team, this will allow you to pass leadership to the currently selected character.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Nav Window|Nav Window]]==
<div style="float: right;">
[[Image:UI_Nav.jpg|thumb|left|150px|Nav Window]]
</div>
The Nav Window may be opened by clicking on "Nav" in the Status Window or selecting "Nav" from the Menu Window.
 
The following additional windows may be accessed from the Nav Window:
*Map
*Contact
*Mission
*Clues
*Badge
 
In the top of the Nav Window is a compass which displays the direction you are currently facing.  If you have a waypoint selected, the waypoint's icon will be displayed in your compass, indicating the direction in which your waypoint is located.
 
When you select a waypoint, the name of the waypoint will display below the compass.
 
If you or your team leader selects a mission from the Mission Window, the mission's primary objective will be displayed beneath the compass.  If you are not currently on the map where your mission is located, the location of your mission will be displayed below the primary objective.  Once you enter your mission map, any secondary objectives for your current mission will display below your primary mission objective.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Map Window|Map Window]]==
<div style="float: right;">
[[Image:UI_Map.jpg|thumb|left|150px|Map Window]]
</div>
The Map Window may be opened either by clicking on "Map" on the outer edge of the Nav Window or selecting "Map" from the Menu Window.
 
At the top of this window are two tabs labeled "City" and "Zone" or "Mission".  Clicking on the "City" tab will display a map of Paragon City for Heroes, or a map of the Rogue Isles for Villains.  Selecting the "Zone" or "Mission" tab will display a map of the zone or mission you are currently located in.
 
In zone maps, the name of the zone will appear in the lower left corner of the map.  In the lower right corner is a dropdown Options menu.  You may click on this menu to turn the different icons and names on your map on or off.
 
On the right side of the window is a slider that allows you to zoom in or out on the map.  Sliding the marker up will zoom out, while sliding the marker down will zoom in.  If you zoom in far enough that the entire map no longer fits in the Map Window, you may drag the map around inside the window to view other areas on the map.  If you move, the map will automatically reposition in the window with you in the center.
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{{Gametip|game=both|tip=The Map Window is an extremely powerful tool.  Get in the habit of checking it regularly.}}
 
===Fog of War===
Until you have visited a location on your map, it will not appear with full clarity.  This is referred to as "fog of war."  Areas you have not visited on zone maps will be grayed-out, while mission maps are completely dark except for the areas you have explored.  On mission maps, if any team member visits an area on the map, it becomes visible on the map for everyone on the team.  On zone maps, only the areas you have visited will become clear on your map.
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{{Gametip|game=both|tip=It's a good idea to spend a little extra time on missions to get a good, complete mission map.  Be especially careful in cave and sewer areas which can be confusing.  Take special care to get a good, solid outline of the outer walls in large chambers.  Otherwise, you might miss a narrow doorway leading to something significant.}}
 
===Map Icons===
There are several common map icons you should be familiar with.  Most of these icons can be seen even if their location is covered by "fog of war."
 
{{color|red|need images of the map icons for the table}}
 
{|
|-
|Icon||Represents
|-
| ||Your Character
|-
| ||Monorail Station
|-
| ||Ferry
|-
| ||Hospital
|-
| ||Neighborhood (Approximate Center of A Neighborhood)
|-
| ||Arena
|-
| ||Teammates
|-
| ||Team Leader
|-
| ||Mission Entrance (Not Selected)
|-
| ||Mission Entrance (Selected)
|-
| ||Mission Objective Location
|-
| ||Hostage Escort Destination
|-
| ||Contact
|-
| ||Trainer
|-
| ||Store
|-
| ||Thumbtack
|-
| ||City Zone Entrance
|-
| ||Level Restricted or Hazard or Trial Zone Entrance
|}
 
===Waypoints and Thumbtacks===
You can click on any Icon on the map (except for the one that represents you) to make it a '''waypoint'''.  When you have set a waypoint, it acquires an animated highlight on your map, and the icon appears on your compass in the Nav Window.  When you are facing toward a waypoint, the distance to it will be displayed in either yards or miles.  Basically, if you know where you want to go, making that spot a waypoint will make it much easier to get there.  Naturally, if you set a waypoint on a mobile icon (i.e. a teammate), the direction and distance to your waypoint will change as the waypoint moves around.  You may only select one waypoint at a time.
 
Sometimes, during missions, the game will set a waypoint for you, pointing the way toward your next mission objective.  These game-set waypoints appear in red, and it ''is'' possible to have more than one of these waypoints active at the same time.  It is also possible to have an active player-set waypoint active at the same time as a game-set waypoint.
 
A '''thumbtack''' is a sort of portable waypoint.  You can right click anywhere on a zone or mission map to set a thumbtack at that location.  You may even set a thumbtack in an area covered by fog of war.  You may only have one thumbtack visible at any time.  If you right click on another part of the map, your thumbtack will move to that new location.  If you right click on the thumbtack its self, it will be removed from the map.
 
Once you have a thumbtack set, you can use it like any other map icon, including using it as a waypoint if you wish.  Note that if you log off, the thumbtack will be gone when you return to the game.
 
==[[{{NAMESPACE}}:{{PAGENAME}}/Contact Window|Contact Window]]==
<div style="float: right;">
[[Image:UI_Contacts.jpg|thumb|left|150px|Contact Window]]
</div>
The Contact Window may be opened either by clicking on "Contact" in the Nav Window or selecting "Contact" from the Menu Window.
 
This window displays a list of all of the contacts you have been introduced to.  Each contact in your list will have a picture on the left side of their entry.  To the right of the picture will be the name of the contact, the contact's location, and a bar indicating how well you know this contact.  Every time you complete a mission for a contact, the bar will fill a little.  When you reach a certain level of familiarity with a contact, a "Call" button will appear to the right of the contact's information.  Once this button appears, you may speak with this contact from any zone map by clicking on the "Call" button.
 
If you have an active mission from any contacts, the mission will be shown below the contact's level of familiarity.  If you have opened a contact's story arc, a small book icon will be displayed to the right of the contact's name and location.
 
Most of the time, the contacts in this window will appear in the order in which they were first introduced to you.  Newer contacts will appear at the top of your list and older contacts will appear at the bottom of your list.  As an exception to this, any contact with whom you currently have a mission active will be pushed to the top of your contact list.
 
Clicking on any contact in your list will select them as a waypoint in your Nav Window.
 
After reaching level 5 and speaking with speaking with a Detective, Heroes can obtain a Police Band Radio.  Once acquired, the radio will appear in the Contact Window at the top of contact list.  Heroes can then click on the radio to pick up Police Band Missions in any zone which is appropriate to their currently level.  Each Police Band Mission will fill the familiarity bar of that zone's Detective.  Once the Detective's bar is full, you will have to speak directly to the Detective to obtain a Safeguard Mission.  When the Safeguard mission is complete, the Detective's familiarity bar will be cleared and you can begin filling it in again.
 
Similarly, after villains reach level 5 and speak to a Broker, they will obtain a Newspaper.  Once a Villain has done this, the Newspaper will appear at the top of the contact list.  Villains can then click on the newspaper to pick up Newspaper Missions in any zone appropriate to their level.  Each Newspaper Mission will fill the familiarity bar of that zone's Broker.  Once the Broker's bar is full, you will have to speak directly to the Broker to obtain a Mayhem Mission.  When the Mayhem mission is complete, the Broker's familiarity bar will be cleared and you can begin filling it in again.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Mission Window|Mission Window]]==
<div style="float: right;">
[[Image:UI_Mission.jpg|thumb|left|150px|Mission Window]]
</div>
The Mission Window may be opened either by clicking on "Mission" in the Nav Window or selecting "Mission" from the Menu Window.
 
In this window, you can view a brief description of all of the missions you have agreed to undertake.  At the top of your list of missions you will see your character's name on the left and current notoriety setting on the right.  In each description you will see the mission's primary objective in the upper left, location in the upper right, and the first couple of lines from your contact's briefing.  If you click on a mission in this window, it will highlight the mission's entry and a "more..." button will appear in the entry's lower right corner. Click the "more..." button to view the mission's information in full detail.  You will be able to view the initial mission briefing, see any progress made so far, and see if you have found any clues.
 
Selecting any mission in this list will set it as your current waypoint if you are located the same zone as the mission entrance is located.
 
When you join a team, this window will show you all of the missions any team members in the same zone currently have and will allow you to see each member's notoriety setting.  If you are your team's leader, you may select a mission for your team by selecting a mission's description and clicking the "Select Mission" button at the bottom of the Mission Window.  This will set the active task set the mission's entrance as a waypoint for all of your team's members.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Clues Window|Clues Window]]==
<div style="float: right;">
[[Image:UI_Clues.jpg|thumb|left|150px|Clues Window]]
</div>
The Clues Window may be opened by clicking on "Clues" in the Nav Window or selecting "Clues" from the Menu Window.


Depending on the mission, you may need to unearth clues to keep the narrative moving forwardEach time you obtain a new clue, it flashes on the screen and may then be accessed in the "Clues" tab.  In this tab is a list of clues you have discovered in the course of your adventures.
Detailed mechanics of each window are explained in detail in articles contained within the [[:Category:User Interface|User Interface]] category outside of the Players' Guide to the CitiesAdditional tips on the use of a few of the windows can be found in the following articles:


Clues provide valuable information that might come in handy for your broker or might point you to the next step in your current mission. This is the key in many cases, as you need to find all clues to fully complete a given mission.
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Chat Window|Chat Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Search Window|Search Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Super Group Window|Super Group Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Email Window|Email Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Tray Window|Tray Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Powers Window|Powers Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Inspirations Window|Inspirations Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Enhancements Window|Enhancements Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Salvage Window|Salvage Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Recipes Window|Recipes Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Target Window|Target Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Action Window|Action Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Nav Window|Nav Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Map Window|Map Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Contact Window|Contact Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Mission Window|Mission Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Clues Window|Clues Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Badge Window|Badge Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Menu Window|Menu Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Help Window|Help Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Costume Window|Costume Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/I.D. Screen|I.D. Screen]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Info Window|Info Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Support Window|Support Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Options Window|Options Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Trade Window|Trade Window]]
* [[{{NAMESPACE}}:The Players&#39; Guide to the Cities/User Interface/Quit Window|Quit Window]]


On occasion, certain clues might persist ''after'' you've seemingly completed all tasks related to that mission.  In that case, the chances are near 100% that there's something you have yet to do that relates directly to that clue--this is why it's important to read all of them when you get them!
See also:
* [[Window Scale]]


Souvenirs are clues you are allowed to keep which provide a historical account of any story arcs you have previously completed.  In the "Souvenirs" tab of this window, you will see a list of all the souvenirs you have collectedTo view the details of any of these souvenirs, click the ">>" button in the lower right to expand the souvenir's information.  To collapse the entry again, click on the "<<" button in the lower right.
= Targeting Reticle =
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Whenever you target an object in the game, a group of four brackets will appear to form a box around the object, calling attention to your active targetAlong with the brackets, the target's name, faction, and status bars will appear above the targetThis display is referred to as the "reticle".
{{Gametip|game=both|tip=When you find a clue, make sure you open up your Clues Window and actually read what you’ve foundClues can give you important information about the current mission, about story arcs, and about villain groups.}}


==[[{{NAMESPACE}}:{{PAGENAME}}/Badge Window|Badge Window]]==
<div style="float: right;">  
<div style="float: right;">  
[[Image:UI_Badge.jpg|thumb|left|150px|Badge Window]]
[[File:UI_Reticle_Friendly.jpg|thumb|left|150px|Friendly Target Reticle]]
</div>
</div>
You may open the Badge Window by clicking "Badge" in the Nav Window or selecting "Badge" from the Menu Window.
Targeting a friendly character that is not on your team will produce a blue reticle, while targeting a friendly character on your team will produce a green reticleWhen a friendly target is selected, any powers that require targeting an ally will directly affect your current target and any powers that require targeting a foe will be redirected to whatever foe your target has selected (if any.) This redirection of your attacks is known as "assisting".
 
This window shows you all of the badges you currently have and in many cases shows you progress toward other badges.
 
There are several types of badges, each having its own tab at the top of this window.
* '''[[Exploration Badges]]''' - Exploration badges are earned simply for finding a location of particular interest.  Just traveling through the area will award you with the badge.  Locations that award Exploration Badges are marked with an Exploration Badge Marker.
* '''[[History Badges]]''' - History badges are collected by reading plaques throughout Paragon City and the Rogue Isles.  Various plaques are located throughout the game and some relate to one another.  By reading all of the plaques related to a particular subject, you can earn a History badge on that subject.
* '''[[Accomplishment Badges|Accomplishment]]''' - Accomplishment badges are awarded for completing certain missions and Task Forces.
* '''[[Achievement Badges|Achievement]]''' - Achieving specific goals, such as defeating a large number of a specific enemy type or taking a large amount of damage, can earn these badgesSome of these badges will have a meter showing you your progress toward obtaining the badge.
* '''[[Accolades]]''' - Most of these badges are earned not by themselves, but by collecting badges in the Exploration, History, Accomplishement, and Achievement areas that all related to one another.  Once you have all the badges an Accolade requires, you will be issued the Accolade badge.  Some Accolade badges also award your character with extra abilities or permanent boosts to your Hit Points or Endurance.  Other Accolades may be awarded for special events or anniversaries in the "City of" franchise.
* '''[[Gladiator Badges|Gladiator]]''' - Gladiator badges are obtained by accomplishing specific tasks that unlock creatures for use in [[Arena]] [[Gladiator Matches]].
* '''[[Veteran Reward Badges|Veteran]]''' - For every three months of active subscription to City of Heroes or Villains, your account will be awarded a new Veteran Reward badge.  To claim any rewards that are offered along with these badges, click on the "Veteran" tab in your Badge Window.  Rewards related to any Veteran Rewards badge will be listed along with the related badge.  In the lower right corner of each reward will be a button that you can click to claim your reward.
 
With the exception of Gladiator badges, clicking on any badge you have obtained will set your character's [[Badge Title]].  This title appears under your name when other players are viewing your name above your character's avatar in the game.  You may clear your badge title at any time by clicking on the "Clear Badge Title" button at the bottom of the Badge Window.
 
If you are currently associated with a Super Group, you will also be able to view any badges that have been obtained by your Super Group.  At the bottom of the Badge Window you will find a button labeled "Super Group Badges".  Clicking on this button will switch you to viewing Super Group badges.  All of the same tabs that appear in the personal badges also appear in the Super Group badges, but Super Groups are only able to aquire badges under two categories:
* '''[[Supergroup Exploration Badges|Exploration]]''' - Super Group Exploration badges are earned by visiting all of the Exploration Badge markers in a zone while in Super Group Mode.  If you have already collected some of the Exploration Badges in a zone but weren't in Super Group Mode, you merely have to revisit the markers for those badges while in Super Group Mode.
* '''[[Supergroup Achievement Badges|Achievement]]''' - Super Group Achievement badges are rewarded for achieving specific goals, such as defeating a large number of a specific enemy type or taking a large amount of damage.  Any work done toward these badges must be done in Super Group Mode in order to count.  Some of these badges will have a meter showing you your Super Group's progress toward obtaining the badge.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Menu Window|Menu Window]]==
<div style="float: right;">  
<div style="float: right;">  
[[Image:UI_Menu.jpg|thumb|left|150x150px|Menu Window]]
[[File:UI_Reticle_Assist.jpg|thumb|left|150px|Assisting Against a Hostile Target]]
</div>
</div>
You may open the Menu Window by clicking on "Menu" on the Status Window or typing "{{slashcommand|menu}}" into the Chat Line.  By default, this window may also be opened by pressing the '\' key.
Assuming you have the option turned on in the [[The Players' Guide to the Cities/User Interface/Options Window|Options Window]], you will be able to identify your assist target by locating the enemy with its name and status bars displayed above its head without colored brackets. If you wish to switch to targeting this enemy directly, you may do so with the {{slashcommand|assist}} command.
 
The following windows may be accessed from the Menu Window:
* Chat
* Friends
* Team
* Super Group
* Email
* Tray
* Powers
* Inspirations
* Enhancements
* Nav
* Map
* Contacts
* Clue
* Badge
* Target
* Help
* Costume
* I.D.
* Personal Info
* Chat Handle
* Options
* Support
 
In addition to opening or closing each of the above windows, you may also select "Quit" from the Menu Window to either return to the login screen or quitting to your desktop.
 
When logging out, you will remain visible and can still be attacked for 30 seconds. If you press any key during this time, the countdown will be aborted and you will not log out. When the countdown reaches zero, you will either be sent back to the login screen.
 
If quitting to the desktop, you will have the option to quit out of the game before the 30 second timer has expired. If you do this, you will be sent out to the desktop, but your character will remain visible in the game and may still be attacked until the remainder of your 30 second timer has expired.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Help Window|Help Window]]==
<div style="float: right;">  
<div style="float: right;">  
[[Image:UI_Help.jpg|thumb|left|150px|Help Window]]
[[File:UI_Target.jpg|thumb|left|150px|Hostile Target Reticle]]
</div>
</div>
The Help Window may be opened by selecting "Help" from the Menu Window.
When targeting a hostile [[mob]] or character, the brackets on your reticle will appear in orangeWhen a hostile target is selected, any powers that require targeting a foe will directly affect your current target and any powers that require targeting an ally will be redirected to whatever ally your target has selected (if any.) Note that there is no indication of which target an enemy has selected.
 
This window provides a quick reference for almost everything in the game with topics ranging from Combat to Super Group Base constructionSelect a general topic from the tabs at the top of the window.  On the left side of the window you will see a list of terms that apply to that topicSelecting any of these terms will display a more detailed explanation of the term on the right side of the window.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Costume Window|Costume Window]]==
The reticle will appear in white when targeting either a non-combatant NPC or a character that is currently [[AFK]].
<div style="float: right;">
[[Image:UI_Costume.jpg|thumb|left|150px|Costume Window]]
</div>
The Costume Window may be opened by selecting "Costume" from the Menu Window.
 
In this window you will see all of the costume slots you have unlocked, and will be able to switch between [[costumes]] for your character's avatar.
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==[[{{NAMESPACE}}:{{PAGENAME}}/I.D. Screen|I.D. Screen]]==
<div style="float: right;">
[[Image:UI_ID.jpg|thumb|left|150px|I.D. Screen]]
</div>
The I.D. Screen may be accessed by selecting "I.D." from the Menu Window.
 
On this screen, you can view information about your character, such as:
* '''Name''' - The name you chose at character creation with any additional titles you have selected over time.
* '''Origin''' - The Origin you chose at character creation.
* '''Archetype''' - The Archetype you chose at character creation.
* '''Super Group Association''' - The Super Group you are currently affiliated with (if any.)
* '''Hit Points''' - Your maximum Hit Points.
* '''Endurance''' - Your maximum Endurance.
* '''Security/Threat Level''' - Your current level.
* '''Total XP''' - The total Experience Points you have accumulated.
* '''XP Remaining''' - The amount of Experience Points you need to aquire to reach your next level.
* '''Influence/Infamy''' - The amount of Influence or Infamy you currently have to saved.
* '''Known Powers''' - A list of all the powers you have selected or earned access to.
* '''Character Description''' - Your character's personal biography.
* '''Battle Cry''' - Your character's personal catch phrase.
 
You may return from this screen to the main user interface by clicking on the button in the lower right corner of the I.D. Screen.
 
===Character Description===
Your Character Description can be edited at any time by opening the I.D. Screen and editing the Character Description field.  If you wish, you may copy from any text document and paste to this window.  You are limited to a maximum of 1023 characters (including spaces and carriage returns) in the Character Description field.
 
===Battle Cry===
Your character's Battle Cry may be edited at any time by opening the I.D. Screen and editing the Battle Cry field.  You are limited to a total of 32 characters (including spaces) in this field.  By default, when you press the '''F10''' key on the keyboard, your character will shout out their battle cry and perform the "attack" [[Emotes|emote]].
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==[[{{NAMESPACE}}:{{PAGENAME}}/Info Window|Info Window]]==
The Info Window has four main forms and may be opened in several different ways:
* '''Player Character Info''' - Displays information about your character or other players' characters.
:* '''Personal Info''' -  Open either by selecting "Personal Info" from the Menu Window or entering "{{slashcommand|infoself}}" in the Chat Line.
:* '''Friendly PC Info Window''' - Open either by right clicking on a friendly PC and selecting "Info", targeting a friendly PC and selecting "Info" from the Action Window, or targeting a friendly PC and entering "{{slashcommand|info}}" in the Chat Line.
:* '''Enemy PC Info Window''' - Open either by right clicking on an enemy PC and selecting "Info", targeting an enemy PC and selecting "Info" from the Action Window, or targeting an enemy PC and entering "{{slashcommand|info}}" in the Chat Line.
* '''Non-Player Character Info''' - Displays information about Non-Player Characters.
:* '''Enemy NPC Info Window''' - Open either by right clicking on an enemy NPC and selecting "Info", targeting an enemy NPC and selecting "Info" from the Action Window, or targeting an enemy NPC and entering "{{slashcommand|info}}" in the Chat Line.
:* '''Friendly NPC Info Window''' - Open either by right clicking on a friendly NPC and selecting "Info", targeting a friendly NPC and selecting "Info" from the Action Window, or targeting a friendly NPC and entering "{{slashcommand|info}}" in the Chat Line.
* '''Item Information Window''' - Displays information about various types of items.
:* '''Enhancement Info Window''' - Open by right clicking on an Enhancement and selecting "Info."
:* '''Salvage Info Window''' - Open by right clicking on an item in your Salvage Window and selecting "Info."
:* '''Inspiration Info Window''' - Open by right clicking on an Inspiration in your Inspirations Window and selecting "Info."
* '''Power Info Window''' - Displays information about Powers and their effects.
:* '''Power Description Info Window''' - Open by right clicking on any power icon either in your Tray Window or the Powers Window and selecting "Info."
:* '''Effect Info Window''' - Open by right clicking on any status icon either outside of your Status Window or next to your Team Window or Pets Window and selecting "Info."


===Player Character Info===
{{Navbox User Interface}}
At the top of the Player Character Info Window will be a small character portrait on the left with the character's name, level, Origin, and Archetype on the right.


There are several tabs in Player Character Info Windows.  Depending on circumstances, some of these tabs may not be available when viewing information on some player characters.  The tabs that might appear in the Player Character Info Window are as follows:
{{Navbox Window Commands}}
<div style="float: right;">
[[Image:UI_Personal_Info_Description.jpg|thumb|left|150px|PC Info Window<br />Description Tab]]
</div>
* '''Description''' - Any text entered by a player in a character's Character Description field on the I.D. Screen will appear in the Info Window.  If no text has been entered in the Character Description field, this tab will not appear in the Info Window.
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<div style="float: right;">
[[Image:UI_Personal_Info_Powers.jpg|thumb|left|150px|PC Info Window<br />Powers Tab]]
</div>
* '''Powers''' - This tab lists all of the powers that have been acquired by a character.  These powers will be grouped by Primary Power Set, Secondary Power Set, Pool Powers, Accolades, Ancillary or Patron Pool Powers, and IO Set Enhancement Bonuses.  This tab does not appear when viewing information on a character of the alignment opposite your own.
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<div style="float: right;">
[[Image:UI_Personal_Info_Badges.jpg|thumb|left|150px|PC Info Window<br />Badges Tab]]
</div>
* '''Badges''' - In this tab, you can view the badges a character has collected.  At the top of this tab is a tally of the total number of badges the character as acquired.  The badges shown are grouped by Veteran, Gladiator, Accolade, Achievement, Accomplishment, History, and Exploration.  Hovering the mouse pointer over any of the icons in the Badges tab will enlarge the icon and display the name of the badge.
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<div style="float: right;">
[[Image:UI_Personal_Info_PvP.jpg|thumb|left|150px|PC Info Window<br />PvP Tab]]
</div>
* '''PvP''' - This information tells you the character's current record in Player vs. Player battles.  You can see the character's current PvP mode, Reputation, and a list of other characters that this character has recently defeated.
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<div style="float: right;">
[[Image:UI_Personal_Info_Arena.jpg|thumb|left|150px|PC Info Window<br />Arena Tab]]
</div>
* '''Arena''' - You can view a player's record in Arena matches in this tab.  You can see the character's rating and record in in each of the various types of matches in the Arena as well as their overall record.
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===Non-Player Character Info===
At the top of this Info Window is a small portrait of the NPC on the left and the NPCs name, level, faction, and rank on the right.  There are two tabs in the lower portion of the window labeled "Description" and "Salvage."  A brief description of the NPC is contained in the "Description" tab.  The "Salvage" tab will list all of the Salvage items that you might obtain by defeating the NPC as an enemy.
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===Item Info===
{{color|red|expand}}
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===Powers Info===
{{color|red|expand}}
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==[[{{NAMESPACE}}:{{PAGENAME}}/Support Window|Support Window]]==
The Support Window may be opened by selecting "Support" from the Menu Window.
 
From the Support Window, you can report suspected bug, violations of terms of service (either through exploits or cheats, or through harassment), or call for help from a game master or game manager ([[GM]]) to deal with real emergency situations.
 
===Petition Window===
<div style="float: right;">
[[Image:UI_Support_Petition.jpg|thumb|left|150px|Support Petition Window]]
</div>
When you open the Support Window, you start in the petition interface.  Petitions are generally filed whenever intervention from a GM is required to resolve an issue.  Begin filing a petition by first selecting the category which best describes the issue you are experiencing:
*'''Stuck'''
**Your character is in a location where they are unable to move normally.  Say, for example, you have fallen off of a map.  You might be able to see buildings and the sky far, far above your head, but you're located far, far below the street.  If you've already tried the {{slashcommand|stuck}} command and tried logging out and logging back in and still can't get back onto the map, a petition may be your only recourse.
**You are in a timed mission and the hostage you are escorting has fallen off the map.  Or maybe you're on a "defeat all" mission and one of the mobs on the map was knocked into a ceiling where you can see their feet, but can't target or attack them.  Maybe you've reset the mission once already for the same reason and had it happen again.  Maybe the mission is timed and there's no chance you'll be able to start from scratch and finish the mission again before the timer can expire.  Your only recourse may be to summon a GM to have them fix the situation for you.
*'''Exploits and Cheating'''
**If something in the game is broken or "working as intended" but allows for players to circumvent the normal game mechanics for profit, this is known as an exploit.  For example, if a bug were introduced to the game that somehow allowed any player who was stealthed to defeat Hamidon with one shot, using this method to [[farm]] [[Hamidon Origin Enhancements]] would probably be considered an exploit.  Use of exploits is a violation of the terms of agreement and is a potentially bannable offense.
**Any method of directly manipulating the underlying functionality of the game (whether simply for entertainment purposes or to gain an unfair advantage) is cheating.  (Being repeatedly beaten by the same player in a PvP zone is ''not'' cheating.)
*'''Feedback and Suggestions'''
**Any suggestion you may have for improving the game which is not related to a bug should be filed under this category.
*'''Harrassment and Conduct'''
**Any violations of the City of Heroes Rules of Conduct or [[EULA]] that don't fall under a more specific category should be filed under this category.
*'''Technical Issues'''
**Any technical issue that does not fall under a more specific category that you need help resolving should be filed under this category.  If the issue does not actually require help to resolve or is just a minor nuisance, it should probably be reported using the Bug Report Window instead.
 
After selecting a category, fill in a brief description of your issue in the "Summary" field.  This field is limited to {{color|red|check number}} characters.
 
Then describe your issue in the "Full Description" field.  Although you are limited to {{color|red|check number}} characters in this field, getting as much of the following information (if it applies to your current situation) into your petition will help to speed the process of resolving your issue:
* The Map or Zone you are in.  If you're not sure, you can find this information using the {{slashcommand|whereami}} command.
* The name of the contact you received the mission from.
* The name or primary objective of the mission.
* The amount of time remaining in your mission.  (You may want to note that in the "Summary".)
* Exactly what is preventing you from finishing your mission.
* The nature of the exploit or cheat.
* Names of any characters involved.
* The exact text of any harassment-related chat.
 
If you do not have enough room to fully detail your issue, get the main points into the Petition Window.  You will be able to add more information through the "My Stuff" tab at the [http://help.plaync.com/cgi-bin/plaync.cfg/php/enduser/acct_login.php PlayNC Support Center].
 
In general, petitions filed for help with an issue you are having with your character or a mission will be tracked and recorded in your account at the PlayNC Support Center and may be viewed from the "My Stuff" tab.  Any details regarding petitions filed against another player will be discussed exclusively between NCSoft's Player Relations Department and the registered account owner. If NCSoft determines that any rules are broken or subsequent action should be taken, they will not be able to relay any information about the incident or the account involved.
 
Visit [http://www.plaync.com/us/ PlayNC.com] for more information on the [http://www.plaync.com/us/help/eula_coh.html City of Heroes User Agreement] or [http://www.plaync.com/us/help/roc_coh.html City of Heroes Rules of Conduct].
 
When you have completed filling in the information in the Petition Window, click the "Send Petition" button to submit your petition.
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===Bug Report Window===
<div style="float: right;">
[[Image:UI_Support_Bug.jpg|thumb|left|150px|Support Bug Report Window]]
</div>
The Bug Window may be reached by clicking on the "File Bug Report" button in the Petition Window.
 
Bug reports should be filed whenever you encounter an anomaly or error in the game that does not require the immediate intervention of a GM.  As with filing a petition, the first step in reporting a bug is to select the category which best describes the issue you have uncovered:
*'''Art/Graphics''' - Any issue directly related to graphics or in-game art.  This includes things like the visual effects on powers, textures on objects, deformed polygons, and clipping on costume pieces.
*'''Mission/Contact''' - Any issue directly related to missions or contacts.  For example, a mission with an object you need to protect three floors above you being attacked as soon as you enter the mission door would fit under this category.  A contact who's indicating an open story arc in your Contacts Window who will not offer missions to you (assuming you do not already have three active tasks) would be another example.
*'''Powers''' - Any issue related to the mechanics of a power.  If a power does not fuction correctly (i.e. something that should drain Endurance does not do so or knocks a target back instead) your bug report would fall under this category.
*'''Team/Super Group''' - Any issue related directly to the mechanics of functions specific to Teams or Super Groups.  This category includes issues like setting Super Group permissions and inviting other players to your Team.
*'''Invention''' - Any issue related directly to the Invention system or Invention Tables.  (Issues with Consignment Houses or the Black Market probably don't count.)
*'''Text Error''' - Any spelling or grammar error encountered in the game's text.
*'''Suggestion''' - Any suggestion for functionality changes that aren't actually bugs.
*'''Other''' - All other issues that are not covered by any other category.
 
After selecting a category, fill in a brief description of your bug in the "Summary" field.  This field is limited to {{color|red|check number}} characters.
 
Describe your bug in detail in the "Full Description" field.  Although you are limited to {{color|red|check number}} characters in this field, getting as much of the following information (if it applies to your current situation) into your bug report will help developers to disposition the issue and locate the problem in the game's code:
* How to recreate the bug.
* Location where you encountered the bug.  (If you do not move from the location where the bug ocurred, you do not need to add this.  The bug report interface automatically adds your current location to the report when you submit it.)
* The name of the contact and/or mission you found the problem in.
 
If you do not have enough room to fully detail your issue, get the main points into the Petition Window.  You will be able to add more information through the "My Stuff" tab at the [http://help.plaync.com/cgi-bin/plaync.cfg/php/enduser/acct_login.php PlayNC Support Center].
 
When you have completed filling out the fields in the Bug Report Window, click the "Send Bug Report" button to submit your bug report.
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==[[{{NAMESPACE}}:{{PAGENAME}}/Options Window|Options Window]]==
<div style="float: right;">
[[Image:UI_Options_General_Chat.jpg|thumb|left|150px|General Chat Options]]
</div>
{{color|red|note to self:  this is going to either require a bunch of screenshots or a lot of real-time editing}}
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==[[{{NAMESPACE}}:{{PAGENAME}}/Quit Window|Quit Window]]==
{{Navbox Context Menu Commands}}


=Targeting Reticle=
[[Category:The Players' Guide to the Cities|User Interface]]

Latest revision as of 18:08, 6 November 2022


Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Windows

There are several windows that you may display in your user interface that will aid in navigating through the game, surviving your encounters, and communicating with other players.

Several of these windows display general information and are able to spawn other windows with more detailed information. This may be done by clicking on the name of the child window you wish to open. You may then close the child window by clicking on the name of the window again. You may also close windows by clicking on the small red 'X' bubble in either the lower or upper right hand corner of the window.

Often, child windows are attached to their parent by default and will move with the parent window. When anchored to parent windows, opening a second child window from the same parent will close the first child window.

Some child windows can be released from their parents and allowed to float. Floating windows may be dragged to new locations and can often be enlarged to display more detail or shrunk to be placed off to the side where they will serve as information, but not interfere with your interaction with the world. In addition, a window that is floating can be opened and closed independently of the child windows belonging to the same parent window.

For example, if the Map Window is anchored to the Nav Window, moving one will move the other. If you have the Map Window open and decide to open the Badge Window (which, in this example we will assume is also anchored), the Map Window will close and the Badge Window will open. However, if the Map Window is floating and you decide to open the Badge Window, doing so will not close the Map Window. Similarly, if the Map Window is set to float and the Badge Window is currently open, opening the Map Window will not close the Badge Window.

In order to set a child window to float, click on the bubble in the upper or lower left corner of the child. If the bubble is filled, the window will be anchored. If the bubble is empty, the window is floating.

Many windows can be resized by clicking on the outer borders of the window and dragging them to make the window larger or smaller in size.

Clicking in the tab on the upper or lower border of any floating window will allow you to drag the window around the screen to reposition it.

In a few cases, windows may have sections within them that may be resized by clicking the borders between sections and dragging them to reallocate space. Columns of information in the Super Group Window and the divider between the upper and lower chat tabs in the Chat Window are just two examples of this.

Detailed mechanics of each window are explained in detail in articles contained within the User Interface category outside of the Players' Guide to the Cities. Additional tips on the use of a few of the windows can be found in the following articles:

See also:

Targeting Reticle

Whenever you target an object in the game, a group of four brackets will appear to form a box around the object, calling attention to your active target. Along with the brackets, the target's name, faction, and status bars will appear above the target. This display is referred to as the "reticle".

Friendly Target Reticle

Targeting a friendly character that is not on your team will produce a blue reticle, while targeting a friendly character on your team will produce a green reticle. When a friendly target is selected, any powers that require targeting an ally will directly affect your current target and any powers that require targeting a foe will be redirected to whatever foe your target has selected (if any.) This redirection of your attacks is known as "assisting".

Assisting Against a Hostile Target

Assuming you have the option turned on in the Options Window, you will be able to identify your assist target by locating the enemy with its name and status bars displayed above its head without colored brackets. If you wish to switch to targeting this enemy directly, you may do so with the /assist command.

Hostile Target Reticle

When targeting a hostile mob or character, the brackets on your reticle will appear in orange. When a hostile target is selected, any powers that require targeting a foe will directly affect your current target and any powers that require targeting an ally will be redirected to whatever ally your target has selected (if any.) Note that there is no indication of which target an enemy has selected.

The reticle will appear in white when targeting either a non-combatant NPC or a character that is currently AFK.