The Underground: Difference between revisions

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== Exploration Badges ==
== Exploration Badges ==


* [[Clockwork Mechanic]]
{{BadgeBox|Clockwork Mechanic}}
* [[Disappeared]]
{{BadgeBox|Disappeared}}
* [[Ferryman of the Damned]]
{{BadgeBox|Ferryman of the Damned}}
* [[Morbid]]
{{BadgeBox|Morbid}}
* [[Secret Prisoner]]
{{BadgeBox|Secret Prisoner}}
* [[Trainspotter]]
{{BadgeBox|Trainspotter}}
* [[Urban Spelunker]]
{{BadgeBox|Urban Spelunker}}
* [[Warrior at the Gate]]
{{BadgeBox|Warrior at the Gate}}


== Historical Plaques ==
== Historical Plaques ==

Revision as of 05:52, 22 August 2010

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The Underground
[[File:|277px|alt=Map]]
Praetorian Hazard Zone ()
No updated MoreMaps4U map available

Overview

Official Background

(Copied from the City of Heroes Going Rogue official web site)

The Underground is a network of tunnels that traverse the soft underbelly of Praetoria. It was created to keep the appearance of the above ground portion of the city unspoiled and uncluttered while the day-to-day maintenance and transportation tasks were carried out away from public view. Using the Lethe as its main artery, the tunnels follow a winding path through Nova Praetoria to Neutropolis and beyond.

Because the Underground is situated away from the prying eyes of the local citizenry, it is an ideal meeting place, hangout, or headquarters for groups that prefer to do their business covertly. It is more difficult for beings to perceive threats while in the Underground due to a well-known perception filter anomaly of the area, making the underground environment excellent terrain in which to hold secret deals and an environment full of prime opportunities for surprise attacks.

Despite the Underground's primary function, which can range from the mundane (transport of products and commuter passengers or elimination of waste materials) to volatile (transport of highly confidential personnel or material), it is surprisingly clean. In fact, the water conduits and large metal tubes located along the walls and housed away in storage rooms push clean, filtered water through the miles of pristine pipes.

Make no mistake, however, though the dark passages are clean, they provide no rest for the lost or weak. The tunnels are a dangerous place. This maze of winding halls and rooms is home to a strange breed of zombie-like creatures called the Ghoul. Ghouls prefer the dark spaces and freedom these tunnels provide, and they take flight from any scientific personnel who have attempted to study them.

The Underground is littered with gangs looking to keep their treasonous scheming away from Emperor Cole's network of spies. The Resistance, in particular, has set up several hubs across the Underground by hacking into some maintenance rooms and resetting the door codes to a series of specific Resistance-only logins, which are updated hourly. In fact, given the frustrating login changes to these hubs and a few access doors, Cole's city maintenance staff has reprogrammed the logins of many doors leading to the surface with loyalist codes of its own.

The illegal activity in the Underground, from smuggling to shakedowns to purely animalistic rampages from the Ghouls, is frowned upon by the Cole administration, so Cole has sent in several task forces of Praetoria police officers to investigate and monitor any and all gang activity, real or imagined.

There is little camaraderie in the tunnels. The rules of human decency, etiquette, and restraint shown under the light of day or cover of above ground night are absent in the Underground. In this vast vista of poor visibility and unending miles of concrete and tracks, behavior has eroded to the point where "ally," "enemy," and "meal ticket" have become nearly synonymous. While the Resistance, the Ghouls, and even the Destroyers may stick up for their own kind on the whole, every dark corridor provides an opportunity for bloodshed. Once the swinging starts, the only rule that matters is that the last one standing wins.

Contacts

Task Force Contact

Trainers

Regular Contacts

Notable NPCs

Neighborhoods

Exploration Badges

Badge
Clockwork Mechanic (-3504.0, 512.2, -784.0)[Copy]

Beneath the City Maintenance Facility lies the Maintenance & Treatment Chamber, where malfunctioning Clockwork are stored to prevent their errant code from infecting others of their kind.

Badge
Disappeared (-2640.0, 640.2, -1312.0)[Copy]

This is where enemies of the State vanish forever. These lost souls have been brought here from the PPD Headquarters for summary execution without review or recourse.

Badge

Beneath Praetoria lies the Lethe, a subterranean river that predates the founding of Emperor Cole's city. It has become the secret highway on which the State transports the truly condemned: Failed Experiments, convicted traitors, and those who have simply fallen from favor.

Badge
Morbid (-1280.0, 640.2, -3024.0)[Copy]

You have discovered the nearly forgotten sub-sub-basement of the hospital morgue, long since abandoned due to an infestation of Ghouls. Perhaps here you can learn something of lividity, morbidity, and the proclivities of the near dead.

Badge
Secret Prisoner (multiple locations)

You have found one of the most forbidden of places in Praetoria: the secret interrogation chamber beneath the PPD Precinct where the officers take the most recalcitrant prisoners for enhanced interrogations.

Badge
Trainspotter (-1840.0, 511.1, -760.0)[Copy]

In this subterranean maintenance bay the Clockwork maintain and repair Praetoria's monorail cars. Here you may find some of the older cars that have since gone out of service: a trainspotter's dream.

Badge
Urban Spelunker (multiple locations)

It takes courage and an adventurous spirit to brave the miles of corridors, tunnels, and maintenance chambers beneath Praetoria. You risk arrest by the PPD, conscription by the Resistance, or a messy end at the hands of Neuron's mistakes.

Badge
Warrior at the Gate (-3200.0, 511.1, -48.0)[Copy]

Here lies the impregnable door that leads to one of the strongholds of the Resistance. For a member of the Resistance this barrier is a comforting symbol of their defiance of State power. For the Loyalists it is an affront and a target of repeated attacks.

Historical Plaques

Day Jobs

Stores

Transfer Points

Villain Groups

External Links