Trade accept (Slash Command): Difference between revisions

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==Slash command==
==Slash command==
{{SlashCommandArticle|command=trade_accept|note=Recieves a trade accept (unfinished)}}
{{SlashCommandArticle|command=trade_accept|options=offererName offererDBID receiverDBID receiverName|note=Recieves a trade accept (unfinished or internal command)}}


<span style="color:red">Partially functional.</span> Although this command partially works, it is unfinished. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or {{slashcommand|dialog_answer}}.
{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black"
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|<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_yes}} or <code><span style="color:blue">{{slashcommand|dialog_answer|yes}}</span></code>.
|}
This command will accept the trade invitation and trade windows will open for both parties, however it will not close the invitation dialog box that is currently open.
 
*'''offererName''' is the name of the character inviting you to trade.
*'''offererDBID''' is a the game's database ID number for the inviting character. Although players do not have access to this information, the command will accept any character (A-Z, 0-1)
*'''receiverDBID''' is a the game's database ID number for the character receiving the trade invitation. Although players do not have access to this information, the command will accept any character (A-Z, 0-1)
*'''receiverName''' is the name of the character receiving the trade invitation, however the command will accept any character (A-Z, 0-1)
*As usual, any name with spaces must be enclosed within quotes.
 
==Note==
It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game to make sure that a trade goes through smoothly. However, since 2 of the arguments can not be known and the command is designed to use these arguments, it's possible that items will be lost or character inventory databases will be corrupted.  
 
==Example==
/trade_accept SuperSlug 1 1 1
 
 
[[Category:Slash Commands]]

Latest revision as of 07:51, 13 November 2022

Slash command

/trade_accept offererName offererDBID receiverDBID receiverName

Recieves a trade accept (unfinished or internal command)

Partially functional. Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be /dialog_yes or /dialog_answer yes.

This command will accept the trade invitation and trade windows will open for both parties, however it will not close the invitation dialog box that is currently open.

  • offererName is the name of the character inviting you to trade.
  • offererDBID is a the game's database ID number for the inviting character. Although players do not have access to this information, the command will accept any character (A-Z, 0-1)
  • receiverDBID is a the game's database ID number for the character receiving the trade invitation. Although players do not have access to this information, the command will accept any character (A-Z, 0-1)
  • receiverName is the name of the character receiving the trade invitation, however the command will accept any character (A-Z, 0-1)
  • As usual, any name with spaces must be enclosed within quotes.

Note

It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game to make sure that a trade goes through smoothly. However, since 2 of the arguments can not be known and the command is designed to use these arguments, it's possible that items will be lost or character inventory databases will be corrupted.

Example

/trade_accept SuperSlug 1 1 1