Trade decline (Slash Command): Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
(Created page with "==Slash command== {{SlashCommandArticle|command=trade_decline|note=Recieves a trade decline (unfinished)}} <span style="color:red">Partially functional.</span> Although this...")
 
No edit summary
Line 1: Line 1:
==Slash command==
==Slash command==
{{SlashCommandArticle|command=trade_decline|note=Recieves a trade decline (unfinished)}}
{{SlashCommandArticle|command=trade_decline|options=offererName teamOfferingDBID receiverName|note=Recieves a trade decline}}


<span style="color:red">Partially functional.</span> Although this command partially works, it is unfinished. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or {{slashcommand|dialog_answer}}.
{| class=wikitable style="border-style: solid black; border-width: 2px;border-color: black"
|-
|<span style="color:red">Partially functional.</span> Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be {{slashcommand|dialog_no}} or <code><span style="color:blue">{{slashcommand|dialog_answer|no}}</span></code>.
|}
This command will clear the trade invitation queue, in effect declining a trade invitation. It does so without any prompt, notification, or indication that a trade invitation was denied... for either party. Also, it will not close any trade invitation dialog window that is currently open.
 
*'''offererName''' is the name of a character who is inviting you to trade, however the command will accept any character (A-Z, 0-1).
*'''teamOfferingDBID''' is a the game's database ID number for the team of the character that is inviting you to trade. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
*'''receiverName''' is the name of the character receiving the trade invitation, however the command will accept any character (A-Z, 0-1).
*As usual, any name with spaces must be enclosed within quotes.
 
==Note==
It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game that check to see if the correct information is being processed, and if not an error is reported that clears the transaction in the queue. In other words, this command is non-functional, however the errors it generates causes the game to try to correct the situation by starting over. It's possible that the errors generated might cause additional conflicts that would be undesirable.
 
==Example==
/trade_decline 1 1 1

Revision as of 08:22, 13 November 2022

Slash command

/trade_decline offererName teamOfferingDBID receiverName

Recieves a trade decline

Partially functional. Although this command partially works, it is either unfinished or an internal command used by the game system. A better and wholly functional command to use instead would be /dialog_no or /dialog_answer no.

This command will clear the trade invitation queue, in effect declining a trade invitation. It does so without any prompt, notification, or indication that a trade invitation was denied... for either party. Also, it will not close any trade invitation dialog window that is currently open.

  • offererName is the name of a character who is inviting you to trade, however the command will accept any character (A-Z, 0-1).
  • teamOfferingDBID is a the game's database ID number for the team of the character that is inviting you to trade. Although players do not have access to this information, the command will accept any character (A-Z, 0-1).
  • receiverName is the name of the character receiving the trade invitation, however the command will accept any character (A-Z, 0-1).
  • As usual, any name with spaces must be enclosed within quotes.

Note

It's recommended that you avoid using this command. The reason the command works at all is probably due to the many redundancies in the game that check to see if the correct information is being processed, and if not an error is reported that clears the transaction in the queue. In other words, this command is non-functional, however the errors it generates causes the game to try to correct the situation by starting over. It's possible that the errors generated might cause additional conflicts that would be undesirable.

Example

/trade_decline 1 1 1