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'''Turrets''' are rotating mounted guns. Nominally designed by [[Crey Industries]], they are used by many enemy groups, including [[Arachnos]], [[Longbow]], and [[Malta]].


== Overview ==
Turrets usually cannot heal from partial damage, but destroyed ones may [[respawn]]. The better models often have very long [[perception]] ranges.


== Villain Types ==
=== Minions ===
==== Pop Up Anti-Personnel Gun ====
[[File:Turrets Pop Up Anti-Personnel Gun 01.jpg|200px|thumb|Pop Up Anti-Personnel Gun]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."
''Powers''
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Special| PopUp Turret need fly so they don't fall when spawned on walls.}}
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Gun| Ranged, Moderate DMG(Lethal)| The Chain Turret can fire at an extremely fast rate. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Turrets don't have any Melee attacks at all''}}


__TOC__
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Pop-Up Anti-Personnel Guns have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks. They can't hide while in combat or after it. }}


== Villain Types ==
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}


=== Minions ===
{{clr}}


==== Dual Artillery Gun ====
==== Dual Artillery Gun ====
[[File:Dual Artillery Gun.jpg|200px|thumb|Dual Artillery Gun]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'
''Powers''
{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Dual Cannon| Ranged, Moderate DMG(Lethal)| The Dual Turret can fire at an extremely long range, and is very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| ''Turrets don't have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}


The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget.  Ask about our options close-quarter flamethrower!'
{{clr}}


=== Lieutenants ===
=== Lieutenants ===


==== Quad Howitzer Battery ====
==== Quad Howitzer Battery ====
[[File:Quad Howitzer Battery.jpg|200px|thumb|Quad Howitzer Battery]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Quad Howitzer Battery. The Crey security catalog entry reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'
''Powers''
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Quad Cannon| Ranged, High DoT(Lethal)| The Quad Turret can fire at an extremely long range, and is very accurate. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage from the Turret's Flamethrower. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}
{{clr}}
==== Cauldron Igniter ====
These heavy flamethrower turrets are traditionally used in the Smelting Cauldron arenas to pressure challengers who aren't being aggressive enough by enclosing the arena in deadly flames and reducing the area where you can stand.
Their construction is a bit crude and the liquid fuel tanks they use tend to combust easily, causing explosions...
''Levels: 35-54''
''Powers''
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Igniter| Ranged, Extreme DMG(Fire), Light DoT(Fire)| The Cauldron Igniters are good at one thing: spewing flames at those who need burning. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:FireBlast Inferno.png|22px]]| Medium Explosion| Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel| The explosion has left you Disoriented. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Auto Turret| {{DamResVal|40|25|40|40|0|0|70}}, {{TypeDefVal|0|0|0|0|0|0|0|25%|a=-}}, {{StatusProtVal|100|0|100|100|100|100|100|100|100}}, {{StatusResVal|50%|0|50%|50%|50%|50%|0|50%}}, Resist(Debuffs), +MaxHP, +Perception, -Regeneration, Self Immobilize| Auto Turret }}


The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with it's four heavy cannons and optional flamethrower.'
{{clr}}


=== Bosses ===
=== Bosses ===
==== High-Explosive Missile Turret ====
[[File:High Explosive Turret.jpg|200px|thumb|High-Explosive Missile Turret]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a High-Explosive Missile Turret. The Crey security catalog entry reads: 'When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. It's high-powered explosive rockets can ruin the day for nearly any attacker.'
''Powers''
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missiles| Ranged (Targeted AoE), Heavy DoT(Lethal), Foe Knockback| Missile Turrets can launch a pack of 8 Swarm missiles. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}
{{clr}}
==== Incendiary Missile Turret ====
[[File:Incendiary Missile Turret.jpg|200px|thumb|Incendiary Missile Turret]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: 'When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results.'
''Powers''
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Swarm Missiles| Ranged (Targeted AoE), Heavy DoT(Fire/Lethal), Location AoE, Minor DoT(Fire)| Missile Turrets can launch a pack of 8 Incendiary Swarm missiles. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}
{{clr}}
==== Toxic Gas Missile Turret ====
[[File:Toxic Gas Missile Turret.jpg|200px|thumb|Toxic Gas Missile Turret]]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: 'Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors.'
''Powers''
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged (Targeted AoE), Heavy DoT(Lethal), Location AoE, Foe Hold| Missile Turrets can launch a pack of 8 Gas Swarm missiles. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| Close (Cone), Moderate DoT(Fire)| You are taking Fire Damage over Time from the Turret's Flamethrower. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|30|40|30|40|40|40|60|10000}}, {{StatusProtVal|1.0|0|1.0|1.0|100|2.0|100|100|100}}, {{StatusResVal|18%|0|33%|48%|33%|50%|0|50%}}, Resist(Debuffs), Self Immobilize| Turret resistance }}
{{clr}}
==== Cauldron Igniter (Hard Mode) ====
These heavy flamethrower turrets are traditionally used in the Smelting Cauldron arenas to pressure challengers who aren't being aggressive enough by enclosing the arena in deadly flames and reducing the area where you can stand.
Their construction is a bit crude and the liquid fuel tanks they use tend to combust easily, causing explosions...
''Levels: 35-54''
''Powers''
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Igniter| Ranged, Extreme DMG(Fire), Light DoT(Fire)| The Cauldron Igniters are good at one thing: spewing flames at those who need burning. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}}
{{Power|[[File:FireBlast Inferno.png|22px]]| Medium Explosion| Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel| The explosion has left you Disoriented. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Auto Turret| {{DamResVal|40|25|40|40|0|0|70}}, {{TypeDefVal|0|0|0|0|0|0|0|25%|a=-}}, {{StatusProtVal|100|0|100|100|100|100|100|100|100}}, {{StatusResVal|50%|0|50%|50%|50%|50%|0|50%}}, Resist(Debuffs), +MaxHP, +Perception, -Regeneration, Self Immobilize| Auto Turret }}
{{clr}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 03:16, 9 April 2023

Turrets are rotating mounted guns. Nominally designed by Crey Industries, they are used by many enemy groups, including Arachnos, Longbow, and Malta.

Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.

Villain Types

Minions

Pop Up Anti-Personnel Gun

Pop Up Anti-Personnel Gun

Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."

Powers

Flight TravelFlight.png Fly Special
PopUp Turret need fly so they don't fall when spawned on walls.

ElectricalBolt LightningBolt.png Gun Ranged, Moderate DMG(Lethal)
The Chain Turret can fire at an extremely fast rate.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Invisibility Invisibility.png Hidden Spawn Untargetable
Pop-Up Anti-Personnel Guns have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks. They can't hide while in combat or after it.

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Dual Artillery Gun

Dual Artillery Gun

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Dual Artillery Gun. The Crey security catalog entry reads: 'Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!'

Powers

AssaultWeapons ShotgunSlug.png Dual Cannon Ranged, Moderate DMG(Lethal)
The Dual Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Lieutenants

Quad Howitzer Battery

Quad Howitzer Battery

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Quad Howitzer Battery. The Crey security catalog entry reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'

Powers

AssaultWeapons ShotgunSlug.png Quad Cannon Ranged, High DoT(Lethal)
The Quad Turret can fire at an extremely long range, and is very accurate.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Cauldron Igniter

These heavy flamethrower turrets are traditionally used in the Smelting Cauldron arenas to pressure challengers who aren't being aggressive enough by enclosing the arena in deadly flames and reducing the area where you can stand.

Their construction is a bit crude and the liquid fuel tanks they use tend to combust easily, causing explosions...

Levels: 35-54

Powers

AssaultWeapons ARFlamethrowerIgnite.png Igniter Ranged, Extreme DMG(Fire), Light DoT(Fire)
The Cauldron Igniters are good at one thing: spewing flames at those who need burning.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

FireBlast Inferno.png Medium Explosion Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel
The explosion has left you Disoriented.

Invulnerability TemporaryInvulnerabilty.png Auto Turret Res( S40 L25 F40 C40 P70 ), Def( All-25% ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Res( Ho 50% St 50% Sl 50% Co 50% Fr 50% Tn 50% ), Resist(Debuffs), +MaxHP, +Perception, -Regeneration, Self Immobilize
Auto Turret


Bosses

High-Explosive Missile Turret

High-Explosive Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a High-Explosive Missile Turret. The Crey security catalog entry reads: 'When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. It's high-powered explosive rockets can ruin the day for nearly any attacker.'

Powers

AssaultWeapons ARBurst.png Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Lethal), Foe Knockback
Missile Turrets can launch a pack of 8 Swarm missiles.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Incendiary Missile Turret

Incendiary Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: 'When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results.'

Powers

AssaultWeapons ARBurst.png Incendiary Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Fire/Lethal), Location AoE, Minor DoT(Fire)
Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Toxic Gas Missile Turret

Toxic Gas Missile Turret

Turrets like these are rumored to be based on designs stolen (or bought) from Crey industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: 'Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors.'

Powers

AssaultWeapons ARBurst.png Gas Swarm Missiles Ranged (Targeted AoE), Heavy DoT(Lethal), Location AoE, Foe Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.

AssaultWeapons ARBurst.png Flame Thrower Close (Cone), Moderate DoT(Fire)
You are taking Fire Damage over Time from the Turret's Flamethrower.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S30 L40 F30 C40 E40 N40 P60 T10000 ), Prot( Ho 1.0 St 1.0 Sl 1.0 Kb 100 Co 2.0 Fr 100 Rp 100 Tp 100 ), Res( Ho 18% St 33% Sl 48% Co 33% Fr 50% Tn 50% ), Resist(Debuffs), Self Immobilize
Turret resistance


Cauldron Igniter (Hard Mode)

These heavy flamethrower turrets are traditionally used in the Smelting Cauldron arenas to pressure challengers who aren't being aggressive enough by enclosing the arena in deadly flames and reducing the area where you can stand.

Their construction is a bit crude and the liquid fuel tanks they use tend to combust easily, causing explosions...

Levels: 35-54

Powers

AssaultWeapons ARFlamethrowerIgnite.png Igniter Ranged, Extreme DMG(Fire), Light DoT(Fire)
The Cauldron Igniters are good at one thing: spewing flames at those who need burning.

Power Missing.png No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all

FireBlast Inferno.png Medium Explosion Post Death Special: PBAoE, Foe & Ally Extreme DMG(Fire/Lethal), Foe & Ally Disorient, Knockback, Repel
The explosion has left you Disoriented.

Invulnerability TemporaryInvulnerabilty.png Auto Turret Res( S40 L25 F40 C40 P70 ), Def( All-25% ), Prot( Ho 100 St 100 Sl 100 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Res( Ho 50% St 50% Sl 50% Co 50% Fr 50% Tn 50% ), Resist(Debuffs), +MaxHP, +Perception, -Regeneration, Self Immobilize
Auto Turret