Ultra Mode: Difference between revisions

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(not future tense, and I don't think a shopping list of 14yo graphics cards now useful)
 
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{{Issue17}}
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==Overview==
== Overview ==
'''Ultra Mode''' is an optional graphics upgrade that will be available with the release of [[Issue 17|Issue 17: Dark Mirror]]. It was initially slated to be released with [[Going Rogue]], but the [[developer]]s stated early on that if they finished it early, they would release it early.
'''Ultra Mode''' is an optional graphics upgrade that was introduced with the release of [[Issue 17|Issue 17: Dark Mirror]]. It was initially slated to be released with [[Going Rogue]], but the [[developer]]s stated early on that if they finished it early, they would release it early.


==Details==
The ''minimum requirements'' for a computer to run the game did not change. Ultra Mode is an ''optional'' feature. If a player's computer is not strong enough to utilize Ultra Mode, that doesn't mean the player cannot play the game; it simply means that the player cannot play with Ultra Mode features turned on.
''Taken from the [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]''


*'''Reflections'''
== Details ==
**Real time, environmental reflections on all shiny surfaces including glass, metal, water.
''Taken from the [http://web.archive.org/web/20120905124051/http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon information thread] on the [[Official Forums]]''
**This includes shiny elements on a character costume, such as a goggles and armor.
 
**Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions.
* '''Reflections'''
*'''Shadows'''
** Real time, environmental reflections on all shiny surfaces including glass, metal, water.
**Real time dynamic shadows that change with the time of day.
** This includes shiny elements on a character costume, such as a goggles and armor.
**Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes.
** Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions.
**Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see.
* '''Shadows'''
*'''Water'''
** Real time dynamic shadows that change with the time of day.
**Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths).
** Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes.
**Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths).
** Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see.
* '''Water'''
** Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths).
** Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths).


And some other info:
And some other info:
* Minimum specs will remain relatively the same
* Minimum specs will remain relatively the same
* Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria
* Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria, and Ultra Mode improves the rest of the world.
* Will be available throughout the rest of the CoH universe as well
* It will all work on ATI cards, infact, the demo at Hero Con was run on an ATI card
* Nvidia 3D vision is coming...soon™ (Apparently the Nvidia rep said March?)


==Gallery==
== Gallery ==
<gallery>
<gallery>
File:Cohultra1x.jpg
File:Cohultra1x.jpg
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File:MMORPGultramode2.jpg
File:MMORPGultramode2.jpg
File:MMORPGultramode3.jpg
File:MMORPGultramode3.jpg
File:Issue 17 - Coh ultramode 03.jpg
File:Issue 17 - Coh rikti shadows.jpg
File:Issue 17 - Coh ultramode 02.jpg
File:Issue 17 - Coh issue17 metallic armor.jpg
File:Issue 17 - Ambient occlusion.jpg
</gallery>
</gallery>


==External Links==
== External Links ==
* [http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement]
* [http://web.archive.org/web/20100216014658/http://www.mmorpg.com/discussion2.cfm/thread/269016 MMORPG.com announcement]
* [http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon thread] on the [[Official Forums]]
* [http://web.archive.org/web/20120905124051/http://boards.cityofheroes.com/showthread.php?t=196483 HeroCon thread] on the [[Official Forums]]
* [http://www.youtube.com/watch?v=SItM3OLqb5w Player submitted YouTube Video] demonstrating HeroCon 2009 Ultra Mode play, [[Praetoria]]n city zone, and [[Dual Pistols]] power set.
* [http://web.archive.org/web/20121003093645/http://na.cityofheroes.com/en/news/game_updates/issue_17/visual_guide_to_ultra_mode_gra.php Visual Guide to Ultra Mode Graphics]


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 02:32, 19 February 2024

Overview

Ultra Mode is an optional graphics upgrade that was introduced with the release of Issue 17: Dark Mirror. It was initially slated to be released with Going Rogue, but the developers stated early on that if they finished it early, they would release it early.

The minimum requirements for a computer to run the game did not change. Ultra Mode is an optional feature. If a player's computer is not strong enough to utilize Ultra Mode, that doesn't mean the player cannot play the game; it simply means that the player cannot play with Ultra Mode features turned on.

Details

Taken from the HeroCon information thread on the Official Forums

  • Reflections
    • Real time, environmental reflections on all shiny surfaces including glass, metal, water.
    • This includes shiny elements on a character costume, such as a goggles and armor.
    • Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions.
  • Shadows
    • Real time dynamic shadows that change with the time of day.
    • Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes.
    • Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see.
  • Water
    • Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths).
    • Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths).

And some other info:

  • Minimum specs will remain relatively the same
  • Preatoria was built with Ultra Mode in mind, but it is not required to play in Praetoria, and Ultra Mode improves the rest of the world.

Gallery

External Links