Umbral Aura: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Baaleos
No edit summary
imported>GuyPerfect
m (Player Based -> Point Blank)
Line 14: Line 14:
{{Powers_LevelRow|Icon=UmbralAura_Absorption.png|Power=Absorption|Level=1|Effect=Auto, Self: +Resistance(Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_Absorption.png|Power=Absorption|Level=1|Effect=Auto, Self: +Resistance(Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_GravityShield.png|Power=Gravity Shield|Level=2|Effect=Toggle, Self: +Resistance(Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_GravityShield.png|Power=Gravity Shield|Level=2|Effect=Toggle, Self: +Resistance(Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_OrbitingDeath.png|Power=Orbiting Death|Level=4|Effect=Toggle, Player Based Area of Effect, Minor Damage over Time(Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_OrbitingDeath.png|Power=Orbiting Death|Level=4|Effect=Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_PenumbralShield.png|Power=Penumbral Shield|Level=10|Effect=Toggle, +Resistance(Fire, Cold, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_PenumbralShield.png|Power=Penumbral Shield|Level=10|Effect=Toggle, +Resistance(Fire, Cold, Toxic)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_ShadowCloak.png|Power=Shadow Cloak|Level=14|Effect=Toggle, Stealth +Defense, +Perception +Resistance(Immobilization)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_ShadowCloak.png|Power=Shadow Cloak|Level=14|Effect=Toggle, Stealth +Defense, +Perception +Resistance(Immobilization)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_TwilightShield.png|Power=Twilight Shield|Level=16|Effect=Toggle, +Resistance(Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_TwilightShield.png|Power=Twilight Shield|Level=16|Effect=Toggle, +Resistance(Energy, Negative)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png|Power=Black Dwarf|Level=20|Effect=Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png|Power=Black Dwarf|Level=20|Effect=Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_StygianCircle.png|Power=Stygian Circle|Level=22|Effect=Player Based Area of Effect, Self +Health(Special) +Endurance|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_StygianCircle.png|Power=Stygian Circle|Level=22|Effect=Point Blank Area of Effect, Self +Health(Special) +Endurance|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_NebulousForm.png|Power=Nebulous Form|Level=24|Effect=Toggle: Self Intangible, +Jump|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_NebulousForm.png|Power=Nebulous Form|Level=24|Effect=Toggle: Self Intangible, +Jump|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_InkyAspect.png|Power=Inky Aspect|Level=28|Effect=Player Based Area of Effect, Foe: Disorient, Self: -Health|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_InkyAspect.png|Power=Inky Aspect|Level=28|Effect=Point Blank Area of Effect, Foe: Disorient, Self: -Health|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_StygianReturn.png|Power=Stygian Return|Level=35|Effect=Self Rez, Special|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_StygianReturn.png|Power=Stygian Return|Level=35|Effect=Self Rez, Special|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_Eclipse.png|Power=Eclipse|Level=38|Effect=Melee (Area of Effect), Foe: -Endurance, -Recovery; Self: +Endurance, +Resistance(All)|Border=1}}
{{Powers_LevelRow|Icon=UmbralAura_Eclipse.png|Power=Eclipse|Level=38|Effect=Melee (Area of Effect), Foe: -Endurance, -Recovery; Self: +Endurance, +Resistance(All)|Border=1}}
Line 95: Line 95:
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 28 (Warshade)}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 28 (Warshade)}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe: Disorient}}
{{PowerBlock_Blank|Foe: Disorient}}
{{PowerBlock_Blank|Self: -Health}}
{{PowerBlock_Blank|Self: -Health}}
Line 123: Line 123:
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 4 (Warshade)}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 4 (Warshade)}}
{{PowerBlock_Effects|Toggle: Player Based Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
Line 162: Line 162:
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 22 (Warshade)}}
{{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 22 (Warshade)}}
{{PowerBlock_Effects|Player Based Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Self +Health(Special), +Endurance}}
{{PowerBlock_Blank|Self +Health(Special), +Endurance}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}

Revision as of 17:48, 15 April 2007

Overview

Umbral Aura is the Warshade secondary power set.

Warshades can generate Dark Fields to give themselves incredible defensive capabilities.

Power Tables

Warshade

The Umbral Aura powerset is the secondary powerset for Warshades. The following table shows which powers are available and at what level:

Power Level Effect
Absorption 1 Auto, Self: +Resistance(Energy, Negative)
Gravity Shield 2 Toggle, Self: +Resistance(Smash, Lethal)
Orbiting Death 4 Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative)
Penumbral Shield 10 Toggle, +Resistance(Fire, Cold, Toxic)
Shadow Cloak 14 Toggle, Stealth +Defense, +Perception +Resistance(Immobilization)
Twilight Shield 16 Toggle, +Resistance(Energy, Negative)
Black Dwarf 20 Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction
Stygian Circle 22 Point Blank Area of Effect, Self +Health(Special) +Endurance
Nebulous Form 24 Toggle: Self Intangible, +Jump
Inky Aspect 28 Point Blank Area of Effect, Foe: Disorient, Self: -Health
Stygian Return 35 Self Rez, Special
Eclipse 38 Melee (Area of Effect), Foe: -Endurance, -Recovery; Self: +Endurance, +Resistance(All)

Powers

The following are powers in the Umbral Aura powerset.

UmbralAura Absorption.png Absorption

Kheldians have a natural mild resistant to energy and negative energy damage. This is an auto power that is always on and costs no endurance.

Minimum Level Archetypeicon warshade.png 1 (Warshade)
Effects Auto, Self: +Resistance(Energy, Negative)
Enhancements Enhance Damage Resistance

UmbralAura BlackDwarf.png Black Dwarf

Kheldians are masters of energy and matter. A Warshade can transform into a massive unstoppable essence draining beast known as a Black Dwarf. When you choose this power, you will have access to six other powers that can only be used while in this form. You will not be able to use any other powers while in Black Dwarf form. Black Dwarf has awesome resistance to all damage except psionics, as well as controlling effects. Black Dwarf also has improved endurance recovery, but is limited to melee attacks.

Kheldian BlackDwarf.jpg
Recharge Fast
Minimum Level Archetypeicon warshade.png 20 (Warshade)
Effects Toggle: Shapeshift, Special
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Damage Resistance
Enhance Jump

UmbralAura BlackDwarfStrike.png Black Dwarf Strike

UmbralAura BlackDwarfSmite.png Black Dwarf Smite

UmbralAura BlackDwarfMire.png Black Dwarf Mire

UmbralAura EssenceDrain.png Black Dwarf Drain

UmbralAura Antagonize.png Black Dwarf Antagonize

UmbralAura TeleportSelf.png Black Dwarf Step

UmbralAura Eclipse.png Eclipse

The Dark Nictus powers allow you to tap the essence of your foe's soul and transfer it to yourself. This will drain the endurance of all nearby enemies and add to your own as well as increase your damage resistance to all damage types except psionics. The more foes affected, the more endurance and damage resistance you will gain. Affected foes are unable to recover endurance for a while.

Recharge Very Long
Minimum Level Archetypeicon warshade.png 38 (Warshade)
Effects Melee(Area of Effect)
Foe: -Endurance, -Recovery
Self +Endurance, +Resistance(All Damage)
Enhancements Increase Attack Rate
Enhance Endurance Modification
Enhance Damage Resistance
Enhance Accuracy

UmbralAura GravityShield.png Gravity Shield

When you toggle on Gravity Shield, you become highly resistant to smashing and lethal damage, deflecting away such physical attacks.

Recharge Fast
Minimum Level Archetypeicon warshade.png 2 (Warshade)
Effects Toggle: Self +Resistance(Smash, Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance

UmbralAura InkyAspect.png Inky Aspect

Inky Aspect allows you to sacrifice some of your own hit points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level Archetypeicon warshade.png 28 (Warshade)
Effects Point Blank Area of Effect
Foe: Disorient
Self: -Health
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Accuracy

UmbralAura NebulousForm.png Nebulous Form

You can Phase Shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Even gravity has a weak hold on you. You can jump great distances while in Nebulous Form. Cannot be used with rest.

Recharge
Minimum Level Archetypeicon warshade.png 24 (Warshade)
Effects Toggle: Self Intangible
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Jump

UmbralAura OrbitingDeath.png Orbiting Death

You surround yourself with orbiting particles and dark matter that will continually damage any nearby foes with negative energy.

Damage Minor Damage over Time(Negative)
Recharge Fast
Minimum Level Archetypeicon warshade.png 4 (Warshade)
Effects Toggle: Point Blank Area of Effect
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Accuracy
Enhance Damage

UmbralAura PenumbralShield.png Penumbral Shield

When you toggle on Penumbral Shield, you become highly resistant to fire, cold, and toxic damage.

Recharge Fast
Minimum Level Archetypeicon warshade.png 10 (Warshade)
Effects Toggle: Self +Resistance(Fire, Cold, Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance

UmbralAura ShadowCloak.png Shadow Cloak

You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to defense. Unlike some stealth powers, Shadow Cloak has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon warshade.png 14 (Warshade)
Effects Toggle: Self Stealth
Self: +Defense, +Perception
Self: +Resistance(Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs

UmbralAura StygianCircle.png Stygian Circle

You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself. The more defeated foes affected, the more You will be healed. Additionally, the more powerful the defeated foe you drain, for instance Bosses, the more health you will recover.

Recharge Slow
Minimum Level Archetypeicon warshade.png 22 (Warshade)
Effects Point Blank Area of Effect
Self +Health(Special), +Endurance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Endurance Modification
Enhance Heal

UmbralAura StygianReturn.png Stygian Return

Should you fall in battle, your Stygian Return can drain the life forces of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. There must be at least one foe nearby to fuel the transfer and revive yourself.

Damage Moderate
Recharge Very Long
Minimum Level Archetypeicon warshade.png 35 (Warshade)
Effects Self Rez, Special
Enhancements Increase Attack Rate
Enhance Heal
Enhance Damage

UmbralAura TwilightShield.png Twilight Shield

When you toggle on Twilight Shield, You become highly resistant to energy and negative energy damage.

Recharge Fast
Minimum Level Archetypeicon warshade.png 16 (Warshade)
Effects Toggle: Self +Resistance(Energy, Negative)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance

External Links