Usefp (Slash Command): Difference between revisions

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#REDIRECT [[usefp (Command Line Parameter)]]
== Slash Command ==
== Slash Command ==
{{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}}
{{SlashCommandArticle|command=usefp|options=[0-1]|note=Use a floating point render target for HDR lighting effects if available.}}
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* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* 0 = Disable floating point, 1 = Enable floating point. Default = 1.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.




==Example==
==Example==
  /usefp 1
  /usefp 1
{{Navbox Graphic Commands}}
[[Category:Slash Commands]]
[[Category:Graphic Commands]]

Revision as of 19:25, 27 June 2023

Slash Command

/usefp [0-1]

Use a floating point render target for HDR lighting effects if available.

  • 0 = Disable floating point, 1 = Enable floating point. Default = 1.
  • This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allow you to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.



Example

/usefp 1