User Interface: Difference between revisions

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{{Definition
{{Definition
|word=User Interface (UI)
|word=User Interface (UI)
|define=Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of [[Window Names List|windows]] and [[context menu|context menus]] that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world.   
|define=Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of [[Window Names List|windows]] and [[context menu|context menus]] that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything else the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world.   
# The input and output devices used to interact and communicate with the game.
# The input and output devices used to interact and communicate with the game.
|also=[[The Players' Guide to the Cities/User Interface]]
|also=[[The Players' Guide to the Cities/User Interface]]
}}
}}

Latest revision as of 04:06, 3 March 2024

Definition

User Interface (UI)

  1. Also known as Graphical User Interface (GUI), a UI is the way that players interact and communicate with the game. It consists of windows and context menus that can include a title bar, text, images, buttons, edit boxes, dialog boxes, menus, reticles, names, or anything else the player interacts with that is rendered in 2 dimensions and that is not part of the 3D world.
  2. The input and output devices used to interact and communicate with the game.




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