Captain James Harlan

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Overview

Task Force
Terra Volta Respec Trial
Captain James Harlan.jpg
Contact Captain James Harlan
Zone Founders' Falls
Suggested Team Size 4 players
Coordinates (1161, 0, 1511)[Copy]
Level Range 34+
Merits 20
Badge Badge trial zone 01.png Transmogrified
Badge respec statesman.png Statesman Star
Enemy Groups
v  d  e

Captain James Harlan is a hero contact in the Gaspee neighborhood of Founders' Falls at coordinates (1161, 0, 1511)[Copy] Captain James Harlan is a Respecification Trial contact.

Captain James Harlan is the contact for the second Terra Volta Respecification Trial. Upon successful completion of the trial, the player can choose a power respecification as a reward.


Introductions

Contact Introduced By

  • None. He will give any hero who is at least level 34 a mission.

Information

US Army Captain

A stern and rugged man in his late thirties, Captain Harlan has spent his life working to protect the citizens of Paragon City. A veteran of the Rikti War, he now works to bring law and order back to the shattered streets of this once gleaming city. The official title of his current post is 'Military Law Enforcement Liaison,' and he commands a squad of hand-picked soldiers who work closely with Paragon City's police. Unofficially, Harlan's been known to step beyond his authority when the situation calls for it, by bringing in a little super-powered help. He hates to see a mystery go unsolved or a wrong go unrighted, which may be why the officers he works with speak of him so highly.

Initial Contact

I have something that you might be able to help me with, but it's no simple task. Come back with a squad of at least four able-bodied heroes.

You need at least 4 members on your team, all of them at least Level 34. If they are over Level 43, they will be automatically exemplared to Level 43 for the duration of the Task Force.

Not Everyone in Zone

When the entire team has arrived, I'll tell everyone the next part of the plan.

Missions

Merit Rewards: This activity awards 20 Reward Merits.

Defeat Mad Maartin & his crew

Briefing

I'm glad you're ready for duty, heroes; I could really use your help. My men are stretched too thin fighting the many battles in this lawless city, but I've got a situation that has to be dealt with post haste. I just got word that a young woman has been kidnapped by the Freakshow. I want you and your team to hunt those villains down and bring back the woman back to safety. Can you help?

Mission Acceptance

We've traced the Freaks back to this hole in the ground, but I don't have the forces to root them out.

Go in there and bring the kidnapped woman back alive. You are authorized to use any measures necessary to restrain her captors.

Unnecessary Solicitation

Have you found the girl yet? I don't want her life on my hands!

Mission Objective(s)

The cackle of hideous laughter rolls up from the depths of these fetid corridors.

  • Defeat Mad Maartin & his crew
    • Rescue the woman

You rescued Missy Minton and defeated Mad Maartin

Clue
Set of keys

You found this rusted set of keys on the body of Freak in the sewers.

Notable NPCs

Enemies

Freakshow

Debriefing

I've contacted Missy's father, Dr. Minton. He's grateful to have his daughter back safe and sound, but he reported that the Freaks did ransack his laboratory, just as Missy feared. He's still trying to compile a list of the items that are missing.

While we're waiting, we should follow up on those keys you found. If I pull a few strings, I may be able to have them traced.

You've done a lot for me, Task Force, but I'm afraid things are just getting started. You should take my phone number. I want you to contact me if things get hairy.

Defeat Big Marcus & his crew

Briefing

Well, it wasn't easy, but I had those keys you found traced. They belong to an office building over in Founders' Falls. If you'll investigate, we may be able to find out what the Freaks are up to. Kidnapping and theft are their bread and butter, but I really have the feeling there's something bigger going on here.

Mission Acceptance

Dr. Minton's still working on a list of items that was stolen from his lab. He may yet be able to provide us a clue to the Freaks' motives.

Unnecessary Solicitation

Get yourselves to that office and check it out. We need to find out what the Freaks are up to.

Mission Objective(s)

Two dueling metal soundtracks have turned this place into a nightmare.

  • Defeat Big Marcus & his crew

One of the Freaks yelled, 'You're too late to stop the boss! Soon, we'll have all the nuclear power we want!'

Clue
The Freak's last words

One of the Freaks you defeated told you:

'You're too late! When our implants are nuclear-powered, there'll be no stopping us! Time to say goodbye to your fancy reactor!'

Clue
Radiation collection material

This material is used to collect and store radiation energy. It is highly toxic and very hard to make. Why the Sky Raiders have it is somewhat of a mystery.

Notable NPCs

Enemies

Freakshow

Debriefing

So, the Freaks plan to steal the nuclear material that makes up the Terra Volta reactor core, then use that material to power their implants.

Hoo, boy! It's hard to believe even the Freaks could be that dumb. If they want to blow themselves up, that's fine by me, but we can't let them turn out the lights for the whole city. Looks like you've got a big job ahead of you. I just hope you're up to it.

You've really proved yourselves to me, Task Force. But I'm afraid we've got more work to do.

Save the Terra Volta reactor

Briefing

Listen up, Task Force, and don't forget this. Protecting the Terra Volta reactor may be the most important thing you'll ever do for this city. Without that reactor, Paragon City will have to crawl its way up from the Stone Age again. You've got to get to Terra Volta and stop the Freakshow's assault. I'm counting on you to make this happen. Don't let me down.

Mission Acceptance

There's a lot riding on this, heroes. Do me proud.

Unnecessary Solicitation

Get over to the Reactor in Terra Volta! Protect it all costs!

Mission Objective(s)

The squeals and jeers of the raucous Freaks set your teeth on edge.

  • Save the Terra Volta Reactor
    • Rescue Guard
    • Save Scientists
    • Save Scientists & Get Key
    • Get to Reactor Core
    • Protect Reactor Core

You saved the Terra Volta reactor.

Clue
Reactor key card

This key card allows access to the Terra Volta reactor control room.

Clue
Reactor core key card

This key card allows access to the Terra Volta reactor core room.

Enemies

Freakshow

Debriefing

Task Force, I don't think I've ever been this proud. You saved the Terra Volta reactor, and with it, life as Paragon City knows it. Nothing can diminish that achievement, but we must bear in mind that the Freakshow may try another stunt like this. Check back with me if you'd like to continue to protect the reactor.

I don't want to alarm you, but you're looking, well, strange. You should drop by City Hall in Atlas Park and speak to a fellow there named James Wolfe. He's an expert on the effects of radiation; maybe he can tell you if something happened to you during your mission.


Completing the Terra Volta Trial for the first time will award the Transmogrified Badge.

Badge

You have succeeded in preventing the destruction of the Terra Volta reactor... but at what price?

Completing the Captain James Harlan Task Force will award the Earned the Statesman Star Badge.

Badge

Repeated exposure of the energies of the Terra Volta reactor have once again affected you.