Flux
Overview
Flux | |
---|---|
Undercover Agent | |
Zone | The Hollows |
Coordinates | (47.1, 0, -4601) |
Level Range | 5-14 |
Introduced By | David Wincott |
Introduces | Julius the Troll |
Enemy Groups | |
Badges | Complicated |
Flux is a hero contact in the Four Seasons neighborhood of The Hollows at coordinates (47.1, 0, -4601). His level range is 5-14.
Introductions
Contact Introduced By
Contact Introduces
- Single contact option
- There's someone I know who could give you a few leads.
I'd like you to meet a little fellow we call Julius the Troll. He's a Troll, all right, but he's not like the rest of them. He's determined to see the Hollows returned to its natural state. He can give you good tips about Trolls activities, and a few hints about those strange Magmite creatures. Julius can usually get his hands on Magic and Natural Enhancements.
You'll have to look past Julius' appearance if you're going to deal with him. Deep down, I'm convinced he's one of the good ones.
Information
Undercover Agent
When the Paragon City police needed an officer to go undercover among the Outcasts, Freddy Tindle's low level electrical powers made him the perfect man for the job. Perhaps because of the dual life he's leading, Freddy's trust isn't won easily. But once he decides that a hero is worth believing in, he'll do anything to help that hero out. Freddy's superiors have recently criticized him for giving his hero contacts too much information, thereby putting his own status in jeopardy. But the way Freddy sees it, the heroes he works with are his comrades and closest friends. If he didn't give them all the information that might help them, he couldn't look himself in the mirror.
Prior to Introduction
I don't know you, pal. Go see Active Contact.
Initial Contact
We'll make a good team, Character. If you can show me you've got what it takes.
Greeting
- This ain't gonna be an easy day.
- I got tips. Listen up.
- Got a job for you.
Too Busy
You're a busy hero, Character, and my missions require your undivided attention.
No More Missions
I'm fresh out of leads. You should look up your other contacts.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
Friend, I'm really beginning to like you. Let me hook you up with a few new Enhancements. Call on me whenever you need a hot tip.
- Inspirations
- Level 10 Training Enhancements (100% base costs) (Power 10 only)
I admit it: you've earned my full trust. I've got a few slick Enhancements stored away for heroes such as yourself.
Urgent Mission
When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.
Arrest some Outcasts (5-16)
Briefing
First thing's first, Character. You got to be cautious. I'm putting my hide on the line for you here, and I sure hope you're worth it. If you're willing to work with me and be discreet, I can give you tips on what's going on with the Outcasts. First, I'd like to see you take to the streets and arrest some of my so-called friends. The police in the Hollows are fighting a battle on two fronts, and the Trolls are too strong to make a move on yet. We have to start with the Outcasts.
Mission Acceptance
We'll see what you've got, hero.
Unnecessary Solicitation
If you think you've arrested enough Outcasts to impress me, you've got another think coming.
Mission Objective(s)
- Combat Outcasts in Hollows
- Defeat 10 Outcasts
You decreased the Outcast presence in the Hollows.
Enemies
Debriefing
Well, well. You did pretty good out there. I think I may be ready to spill a few of my secrets for you. Just remember, this is serious business.
Story Arc
Merit Rewards: This activity awards 18 Reward Merits.
Flux the Outcast (5-14)
Souvenir
Flux the Outcast
You met him out in the Hollows, not the nicest of guys, could use a shave and a shower, but there was something about Flux that told you he was on the right side. He was a spy, infiltrating the Outcasts in the hope of bringing them down. It's rare that you see that kind of dedication towards a single enemy. At least in that you respect him.
At first, the missions Flux gave you were nothing more than errands any beginning hero could perform. But then, Flux let you into his confidence.
Frostfire, founder of the Outcasts was set in your sights. To think this guy once considered himself a hero. How far we fall sometimes. You defeated him. It wasn't your easiest fight, but you managed it. As you looked down at his body, you get the briefest flash of yourself in his position. 'It could happen to any of us',a voice inside your head tells you. Before you leave Frostfire, you rip off that stupid little emblem on his T-Shirt as a reminder of what could happen.
'Not to me, you think' as you walk away, hopefully never looking back.
Stop the Outcasts' raid on the Troll cave
- Note: this arc may start with either this mission or Rescue the Cops from the Trolls
Briefing
Check it, I've got a hot tip today. Some of my 'buddies' in the Outcasts are planning a raid on a warren infested with Trolls. If you can get there, you can put a lot of bad guys in jail. If you can't? Well, the caverns around the The Hollows are anything but stable, and the Outcasts are hoping to bring that cave crashing down on the Trolls. Just in case their powers aren't enough, they've brought along a couple of bombs to finish the job.
Mission Acceptance
This could get ugly, Character. The Trolls may be on the wrong side of the law, but I don't want to see them buried alive.
Unnecessary Solicitation
If those caverns collapse, it'll be on your head and mine. Don't let that happen.
Mission Objective(s)
These close quarters amplify the Trolls' angry roars.
- Defeat gang leaders & crews
- 2 bombs to disarm
You stopped the Outcasts from collapsing the Trolls' cavern.
Enemies
Notable NPCs
- Greased Lightning (Outcasts Volt)
- Rundum (Trolls Caliban)
This torn page reads:
'I hear them chattering constantly in my mind: the minions of Igneous. Am I going crazy? I am beginning to understand their strange language. I believe the word 'logo' means 'home.'
Debriefing
Thanks for taking care of that Outcast bombing, Character. I have to admit, I was a little worried. It's hard being deep undercover sometimes. All the lying, the dishonesty. You start to wonder whether you're the same person you used to be. But then you help a hero do something good for the world, and you know. You know you're exactly who you wanted to be all along.
Rescue the cops from the Trolls
Briefing
I've got a tip for you, Character, and it's a doozy. The Outcasts have learned that the Trolls are planning a raid on the abandoned office Lt. Wincott's been using as a base of operations. The unit is made up of trained men, Character, but they can't stand up to the Trolls in a fair fight. I need you to rescue those cops from the Trolls. A lot of good men's lives are on the line.
Mission Acceptance
I'm counting on you to save those men, Character. A lot of them are my friends.
Unnecessary Solicitation
The police can't hold out against the Trolls forever! You've got to get over to that base!
Mission Objective(s)
You hear the rattle of heavy weaponry and the shouts of desperate men.
- Defeat all Trolls in base
- 5 policemen to rescue
You stopped the Trolls' raid and rescued the officers.
Enemies
Notable NPCs
- Gragnor (Trolls Caliban)
- Officer Jaffney (Hostage)
- Officer Kelly (Hostage)
- Officer Klein (Hostage)
- Officer White (Hostage)
- Officer Yancey (Hostage)
One of the policemen you rescued told you:
'One of the Trolls said something about carrying us away to the slave camp. We've always known that the Trolls are forcing human prisoners to mine for them deep within the Hollows. But we've never known the extent of that practice. I think the Trolls may have many more human prisoners than we ever guessed!'
Debriefing
According to Officer Jaffney, the Trolls have a lot of human prisoners somewhere. That's a lead we'll have to follow up on.
Hit the streets and take out a few Outcasts
Briefing
I think it's time to trust you with the biggest secret I have to offer: the location of Frostfire's hideout. Frostfire is the Outcasts' founder, and he's still their most respected leader. If you could take him out, you'd put a real dent in Outcast crime. Only trouble is, if I just send you to his hideout, it could mean my head. The Outcasts will know someone betrayed them, and it may not take them long to think of me. So first I need you to hit the streets and take out a few Outcasts. Then you can claim you learned the base's location from them.
Mission Acceptance
Keep asking about the hideout. It doesn't matter if you get an answer or not; the only thing that matters is that you put on a good show.
Unnecessary Solicitation
I need you to interrogate a few more Outcasts. We've got to sell this lie, Character.
Mission Objective(s)
- Interrogate Outcasts in Hollows
- Defeat 10 Outcasts
You defeated enough Outcasts to divert suspicion from Flux.
Enemies
Debriefing
Thanks, hero, I owe you one for that. By now the word has circulated among the Outcasts that you're tearing a swath through the Hollows, hot on the trail of Frostfire's hideout. That should keep them from guessing that I'm the one who sold them out.
Take Out Frostfire
Briefing
All right, hero, it's time to shine. I need you to get to Frostfire's hideout and take him out. It won't be easy. Frostfire has the respect of all Outcasts, and he'll be well-defended. I hear his hideout is a network of small strongholds, which can only be access by those with the correct keys. You've got a big job in store, my friend.
I'd recommend you bring along some teammates; Frostfire won't go down without a tough fight. He's far more dangerous than the other Outcasts you've faced.
Mission Acceptance
Frostfire's lair is guarded by the most powerful artifact the Outcasts have collected: the Warding Altar of Trefalgar. You'll have to destroy that completely. Once you make it past the altar, you'll be almost to Frostfire's inner sanctum. Then, you'll have to take on Keystone. He's a powerful Brick who guards Frostfire with his life. If you can get through him, there'll be nothing standing between you and Frostfire.
Unnecessary Solicitation
I want to see Frostfire behind bars!
Mission Objective(s)
The metal of these walls looks as though it's been melted and frozen repeatedly.
- Defeat Frostfire
- 2 doors to unlock
A great shudder stirs the air, and you hear a door creak open.
You defeated Frostfire!
Enemies
Notable NPCs
- Warding Altar of Trefalgar (Object)
- Keystone (Lead Brick)
- (Lead Brick) (Guarding Frostfire)
- Frostfire (Elite Boss)
Keystone was carrying a small metal artifact; it looks as though it may be a key.
When you defeated the Outcast known as Keystone, you found this small star clutched in his hand. It is composed of a strange blue metal, and you suspect it is the key to Frostfire's inner sanctum.
Frostfire:
- I was once like you, Character.
- I too thought the world was simple.
Lead Outcast:
- Yeah... simple!
Frostfire:
- Shut up, you moron.
- My point being, I learned the hard way that life isn't that simple.
Badge
Completion of this mission awards the Complicated badge.
Sometimes, the line between good and evil isn't as simple as it seems.
Debriefing
With Frostfire out of the picture, the Outcasts will have a hard time picking up the pieces. I don't really know what that'll mean for me. Maybe the force will pull me out, or maybe it's time for me to go even deeper under. One thing is certain: it's time for you to move on. There's nothing more I can show you around here. But the Hollows run deeper than the Outcasts and their petty tricks. If you want to learn more, you should go see Julius.