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- ...fewer card to chase, and opposing supers must discard 1 additional card to chase them.460 bytes (61 words) - 12:16, 24 July 2010
- ...o move or chase (an additional card if he is already discarding to move or chase).492 bytes (77 words) - 02:12, 17 June 2010
- |text='''Action:''' Until Boost Range readies, it costs you 1 fewer card to chase.352 bytes (47 words) - 04:20, 24 July 2010
- ...ctions, each target has -2 accuracy and must discard an additional card to chase.439 bytes (63 words) - 02:33, 17 June 2010
- ...actions, each target has -3 accuracy and must discard 1 additional card to chase.432 bytes (60 words) - 02:39, 24 July 2010
- ...per with the teleport travel power declares an attack: He does not need to chase for this attack. Draw 1 card.413 bytes (64 words) - 00:43, 19 June 2010
- ...ic gain +1 defense, and opposing supers must discard an additional card to chase any of these supers.462 bytes (62 words) - 05:55, 24 July 2010
- ...actions, each target has -3 accuracy and must discard 1 additional card to chase.428 bytes (60 words) - 04:34, 24 July 2010
- ...er gains +2 defense and opposing supers must discard an additional card to chase this super. If this super makes an attack, turn off Superior Invisibility.479 bytes (64 words) - 05:54, 24 July 2010
- ...tion.<br />'''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Ranged Shot. Inflict 7 lethal damage.461 bytes (66 words) - 02:32, 17 June 2010
- ...ed since your last action. '''Action:''' Ranged attack. You do not need to chase to target Blazing Bolt. Inflict 6 fire damage.440 bytes (64 words) - 04:30, 24 July 2010
- ...st action. '''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Sniper Rifle. Inflict 6 lethal damage.464 bytes (66 words) - 01:55, 24 July 2010
- ...tion.<br />'''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Psionic Lance. Inflict 5 psychic damage.480 bytes (68 words) - 01:17, 17 June 2010
- |text=While Arctic Air is on, players must discard an additional card to chase this super or any ally using the same combat tactic.498 bytes (77 words) - 00:09, 17 June 2010
- |reward=Melee attacks by supers using Toe-to-Toe do not have to discard to chase.453 bytes (62 words) - 16:57, 14 April 2014
- ...his super gains +1 Defense, and players must discard an additional card to chase this super.460 bytes (66 words) - 23:54, 16 June 2010
- ...his super gains +1 Defense, and players must discard an additional card to chase this super.477 bytes (72 words) - 01:37, 17 June 2010
- ...nged attack. Until Siphon Speed readies, the target must discard a card to chase or to activate a power, and when you recharge your powers, powers on this s465 bytes (66 words) - 06:21, 24 July 2010
- ...on, your attacks have +3 accuracy, and you do not need to discard cards to chase or to activate attack powers.496 bytes (77 words) - 18:15, 12 August 2012
- ...st action. '''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Zapp. Inflict 6 energy damage. The target must discard 2 cards.479 bytes (69 words) - 02:54, 24 July 2010