Warworks
Overview
Warworks are android offensive forces of Praetoria, and quite closely match elements of the Imperial Defense Force.
Enemy Types
Minions
BCU
The most basic unit in the Warworks arsenal. These models are equipped with a heavy assault PGMP Rifle and both nano-repair technology and force fields.
Powers
Fusion Grenade Ranged, Moderate DMG(Energy), Foe Knockdown, Location DoT(Fire)
The Warwork plasma rifle is capable of launching fusion grenades which melt the ground beneath them.
Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Single Plasma Shot Ranged, Light DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Force Barrier Self, +15% Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Meltdown Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.
OR
Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.
Lieutenants
ACU
The most advanced of the Warworks shock troopers. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
Powers
Plasma Full Auto Ranged Cone, Light DMG(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.
Plasma Rifle Burst Ranged, High DMG(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Chemical Grenade Ranged (Targeted Location), Superior DoT(Toxic), Foe -Speed, -Rech
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.
Force Barrier Auto, Self +Def(All), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Meltdown Post Death, PBAoE, Light DMG(Fire/Lethal), Moderate DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.
OR
Self Destruct Post Death, PBAoE, Moderate DMG(Fire/Lethal), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.
Bosses
Mk-VI “Victoria”
Mk-VI "Victoria" androids are a deadly assassin android model. Unlike the ACU, BCU and Warwalkers these cunning automatons prefer to employ stealth to engage in melee and deliver killing blows to their enemies.
Powers
Swipe Melee, Light DMG(Energy/Lethal), Foe -DEF, Chance for Critical Hit
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.
Cross Cut Melee, Moderate DMG(Energy/Lethal), Foe -DEF, Chance for Critical Hit
The Mk6 Victoria can lash out at her foes with a pair of strikes with her arm blades and reduce their defense while dealing moderate lethal and energy damage.
Feint Melee, Heavy DMG(Energy/Lethal), Self +DEF(Melee, Lethal), Chance for Critical Hit
The Victoria's Feint attack deals moderate lethal and energy damage to her target while boosting her own melee and lethal defense for a short time.
Dance of Blades PBAoE Melee, Heavy DMG(Energy/Lethal), Minor DoT(Lethal), Foe Knockdown, -DEF, Chance for Critical Hit
The Victoria executes a magnificent twirling attack which causes high lethal and energy damage as well as reducing her foes defense and possibly knocking them down.
Blade Flurry Melee (Cone), Extreme DMG(Energy/Lethal), Foe Knockdown, -DEF, Chance for Critical Hit
The Victoria can unleash a deadly attack with her energy blades in a large cone in front of her dealing superior lethal and energy damage, reducing her targets' defense and possibly knocking them down.
Placate Ranged, Foe Placate, Self Stealth/Hide
The Victoria Mk6 can trick her opponents and slip away and deliver a deadly critical hit.
Plasma Eye Beams Ranged, High DMG(Energy), Foe -Regen
The Victoria Mk6 is capable of firing a powerful energy beam from her eyes which will reduce its targets' defense and cause energy damage.
Arm Self-Destruct Post Death Special: PBAoE, Moderate DMG(Energy/Smash), Foe Knockback
You are Disoriented.
Stealth Toggle: Self Stealth, +Def( M7.5 R3.5 ), -SPD
You blend into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. While Invisible, your movement is Slowed.
Force Barrier Auto: Self +Def( S10 L10 F10 C10 E10 N10 ), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
War Walker
War Walkers are meant to serve one purpose, to instill terror into its foes as it obliterates them with its deadly particle cannons. The mechanical behemoths represent the pinnacle of Praetorian technology.
Powers
Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Ground Slam PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Heavy Particle Burst Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Orbital Lance Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.
Orbital Lance Lock Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.
Orbital Lance Power Up Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.
The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
Resistance Res( S50 L50 F20 C20 E50 N20 ) Knockup, Knockback, Repel
Resistance
9CU
Prototype War Works shock troopers, members of Siege's personal cadre. These towering androids carry a heavy PGMP Rifle that is capable of delivering a deadly neurotoxin payload.
Powers
Plasma Full Auto Ranged (Cone), Light DoT(Energy), Foe -Regen, Self +DMG(Energy), +ToHit
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.
Plasma Rifle Burst Ranged, Heavy DMG(Energy), Foe -Regen, Self +DMG(Energy), +ToHit
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Chemical Grenade Ranged (Location AoE), High DoT(Toxic), Foe -Recharge, Self +DMG(Energy), +ToHit
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.
Force Barrier Auto: Self +Def( S10 L10 F10 C10 E10 N10 ), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Meltdown Post Death Special: PBAoE, Minor DMG(Fire/Lethal), High DoT(Fire)
The Warworks are rigged to explode, this particular unit was equipped to melt down and leave behind a plasma patch.
Elite Bosses
Goliath War Walker
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.
Powers
Particle Lance Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Foot Stomp PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Resistance Res( S50 L50 F20 C20 E50 N20 ) Knockup, Knockback, Repel, Terrorized
Resistance
Archvillains
Extinction War Walker
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.
Powers
Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Resistance Prot( Kb 50 Fr 50 Rp 50 )
Resistance
Scaling Special: Self +MaxHP, +Regen, +DMG
Special
Resistance Resistance
Archvillain resistance.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Goliath War Walker
The dreadnaughts tend to lead invasion forces due to their incredible resilience and destructive prowess. Wherever the Goliath War Walker goes, a trail of destruction is left in its wake.
Powers
Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Strength in Numbers Auto: Ally +DMG, +ToHit, Special
Each Goliath contains tactical cloud sharing which greatly increases the combat effectiveness of nearby units.
Resistance Prot( Kb 50 Fr 50 Rp 50 )
Resistance
Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 Rp 50 )
Resistance
Resistance Resistance
Archvillain resistance.
Self-Repairing Extinction War Walker
This Goliath has been modified with significantly improved nanobot repair capabilities - it appears to be able to heal from almost any damage instantaneously. Only the twisted energies of the Devouring Earth might be able to slow the regeneration process enough for the Goliath to be taken out.
Powers
Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Regeneration Auto: Self +Regen (revokes when Glowing Lichen is used)
The Self-Repairing Extinction War Walker can almost instantaneously recover from any damage applied - unless they are being affected by the Devouring Earth lichen.
Resistance Prot( Kb 50 Fr 50 Rp 50 )
Resistance
Scaling Special: Self +MaxHP, +Regen, +DMG
Special
Resistance Resistance
Archvillain resistance.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.