Energy Aura

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Overview

Energy Aura is a standard power set that is a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"You can surround yourself in powerful defensive Energy Auras that can deflect your foes' attacks. Like other defensive powers, Energy Aura powers do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes' attacks. Energy Aura offers good defense to all attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks."

Power Tables

Brute

The Energy Aura power Set is available as a secondary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Kinetic Shield 1 Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
Dampening Field 1 Auto: Self +Res(Smash, Lethal, Energy, End Drain)
Power Shield 4 Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff)
Entropic Aura 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech, Foe -Rech
Energy Protection 16 Auto: Self +Res(Energy, Neg, Toxic, Psi, Slow)
Energy Cloak 20 Toggle: Self Stealth, +DEF
Energy Drain 24 PBAoE, Self +End, +Def, Foe -End
Energize 28 Self End Disc, Heal, +Regen
Overload 30 Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special

Scrapper

The Energy Aura power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Kinetic Shield 1 Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
Dampening Field 1 Auto: Self +Res(Smash, Lethal, Energy, End Drain)
Power Shield 4 Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff)
Entropic Aura 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech, Foe -Rech
Energy Protection 16 Auto: Self +Res(Energy, Neg, Toxic, Psi, Slow)
Energy Cloak 20 Toggle: Self Stealth, +DEF(All)
Energize 24 Self End Disc, Heal, +Regen
Energy Drain 28 PBAoE, Self +End, +Def, Foe -End
Overload 30 Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special

Sentinel

The Energy Aura power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:

Power Level Effect
Kinetic Shield 1 Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
Kinetic Dampening 1 Auto: Self +Res(Energy, Neg, Toxic, Lethal, Smash, Slow)
Power Shield 4 Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff)
Energize 10 Self End Disc, Heal, +Regen
Entropy Shield 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech, Foe -Rech
Power Armor 20 Auto: Self +HP, +RES(All)
Repelling Force 24 Auto: Self +DEF
Power Drain 28 PBAoE, Self +End, Foe -End
Overload 30 Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special

Stalker

The Energy Aura power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(All but Psionics)
Kinetic Shield 1 Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)
Power Shield 4 Toggle: Self +DEF(Fire, Cold, Energy, Neg), +Res(DEF Debuff)
Entropy Shield 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Repel, Knockback, Teleport, DEF Debuff), +Rech
Kinetic Dampening 16 Auto: Self +Res(Energy, Neg, Toxic, Lethal, Smash, Slow)
Disrupt 20 Toggle: PBAoE, Foe Disorient
Energy Drain 24 PBAoE, Self +End, +Def, Foe -End
Energize 28 Self End Disc, Heal, +Regen
Overload 30 Self +DEF(All), +Res(DEF Debuff) +Rec, +Max HP, +Special

Powers

EnergyAura PowerShield.png Dampening Field

Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons as well as Energy damage. This auto power permanently reduces all incoming Smashing, Lethal and Energy damage as well as providing a minor amount of resistance to Endurance Drain effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Effects Auto: Self +Resistance(Smashing, Lethal, Energy, Endurance Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

EnergyAura Disrupt.png Disrupt

This Toggle power creates a field that periodically sends out waves of intense energy that overload nearby enemy senses leaving them briefly stunned. Disrupt drains a small amount of endurance for each enemy it attempts to stun.

Recharge Slow
Minimum Level V archetypeicon stalker.png 20 (Stalker)
Effects Toggle: Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

EnergyAura Energize.png Energize

You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Effects Self Endurance Discount, Heal, +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

EnergyAura Cloak.png Energy Cloak

The Energy Cloak bends light around you so you become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. Unlike some stealth powers, the Energy Cloak has no movement penalty. The Energy Cloak will not work with any other form of Concealment powers.

Recharge Slow
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Effects Toggle: Self Stealth, +Defense
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

EnergyAura Drain.png Energy Drain

Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Defense. If there are no foes within range, you will not gain any Endurance or Defense.

Recharge Long
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
V archetypeicon stalker.png 24 (Stalker)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance, +Defense
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute only)
Set Categories Defense
Endurance Modification
Taunt (Brute only)

EnergyAura Protection.png Energy Protection

Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Psionic and Toxic damage. Additionally, this power grants some resistance to both recharge and movement slowing effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Effects Auto: Self +Resistance(Energy, Negative, Toxic, Psionic, Slow)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

EnergyAura Entropy.png Entropic Aura

Entropic Aura diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Aura also grants you good resistance to Defense Debuffs as well as providing you a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced and may be taunted.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge
Foe -Recharge
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

EnergyAura Entropy.png Entropy Shield

Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs as well as providing a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced.

Editor's Note:

Stalkers: Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects.

Recharge Fast
Minimum Level Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge
Foe -Recharge (Sentinel only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

EnergyAura Cloak.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Moderate
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(All but Psionics)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

EnergyAura Protection.png Kinetic Dampening

Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Effects Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

EnergyAura KineticShield.png Kinetic Shield

Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Kinetic Shield also adds an Elusivity defense bonus to Smashing, Lethal, and Energy Attacks in PVP zones.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

EnergyAura Overload.png Overload

You can Overload your Energy Aura and dramatically improve your defense to all attack types. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points. However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Overload also adds a moderate Elusivity defense bonus to all attacks in PVP zones.

Recharge Very Long
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Effects Self +Defense(All), +Resistance(Defense Debuff) +Recovery, +Max Health, +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Defense
Endurance Modification
Healing/Absorb

EnergyAura PowerArmor.png Power Armor

Power Armor increases Hit Points and resistance to all damage types.

Recharge Long
Minimum Level Archetypeicon sentinel.png 20 (Sentinel)
Effects Auto: Self +Max Health, +Resistance(All)
Enhancements Enhance Damage Resistance
Enhance Heal
Set Categories Resist Damage
Healing/Absorb

EnergyAura Drain.png Power Drain

Power Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Slow
Minimum Level Archetypeicon sentinel.png 28 (Sentinel)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

EnergyAura PowerShield.png Power Shield

This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. Power Shield also adds Psionic Defense and an Elusivity defense bonus to Fire, Cold, Energy and Psionic Attacks in PVP zones.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Effects Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

EnergyAura RepellingForce.png Repelling Force

Your innate power over energies manifest itself naturally as a repelling force, increasing your defense against all types.

Minimum Level Archetypeicon sentinel.png 24 (Sentinel)
Effects Auto: +Defense (All)
Enhancements Enhance Defense Buffs
Set Categories Defense

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

EnergyAura ConservePower.png Conserve Power

You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.

Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
V archetypeicon stalker.png 28 (Stalker)
Effects Self Endurance Discount
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -


  • Prior to Issue 21, Stalkers had a PBAoE repel power in place of Disrupt called Repulse.

EnergyAura Repulse.png Repulse

This Toggle power creates a field that violently repels nearby foes. Each foe that is repelled costs you additional Endurance.

Recharge Slow
Minimum Level V archetypeicon stalker.png 20 (Stalker)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance

External Links