Player vs Player: Difference between revisions
imported>Alex Hopkinson m (→PVP Servers: added "for holders of US accounts" qualifier as Freedom and Infinity are a bit inaccessible to those of us on the EU servers!) |
imported>Colonel Jasmine m (change movement slotting wording) |
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* Single target attacks for damage dealers | * Single target attacks for damage dealers | ||
* Perception advantage (buffs for you and teammates, debuffs for foes) | * Perception advantage (buffs for you and teammates, debuffs for foes) | ||
* | * Slotted Movement powers (the Leaping pool is very popular) | ||
* High To-Hit, Damage and Recharge | * High To-Hit, Damage and Recharge | ||
* Fitness pool (some builds can forego it) | * Fitness pool (some builds can forego it) |
Revision as of 13:21, 16 January 2008
There are three types of PvP in COX: the Arena, PvP Zones, and base raids.
PvP Zone Combat
Combat in the four zones is probably the most popular form of PVP. It has a freewheeling style and all kinds of strange builds and teams show up there.
All four zones have a level requirement to enter; the lowest is level 15. All contain various Badges, Temp Powers, Missions and mini-games designed to tempt PvE-oriented players into PvP land, or perhaps to give PvPers something to do while waiting for the enemy to show up. All also contain NPCs. Some are aligned to the Hero or Villain factions; others are neutral. Neutral and enemy NPCs will give you debt if they defeat you.
Three of the zones allow PvP combat only between Heroes and Villains. (At least until some joker throws a Confuse-type power into the mix.) In Warburg, you can fight players of your own faction, but still can only team with members of your own faction.
PvP Arena Combat
Arena battles are set up in advance by players for the format they choose in a controlled environment. There are many options: duels, two teams, multiple teams, large scale free-for-alls, various types of limits on levels, power use, classes and victory conditions. The Arena uses special maps which are chosen randomly for each match.
Two common formats for Arena battles are 1v1 duels and 8v8 battles between Supergroups who focus on PVP. The latter mostly occur on the Test server, described by Positron some months ago as the official cross-server PvP area. (This would be funnier if he had been kidding.) Test is also a good place to find pickup PvP matches.
SG 8v8 battles usually feature a team of players with Level 50 builds specialized and drilled to complement each other. A typical SG match is best two-out-of-three 20-minute rounds. Today, Hero SG vs Villain VG matches are unusual. This is usually attributed to stronger or advantageous Hero powers which Villains cannot match.
The PVPEC created two SG ladders, one each for Hero Supergroups and Villain Villain Groups. After an initial tournament to determine ranks, the SG ladder opened on August 3, 2007 with seven ranked SGs. Matches conducted within this system are usually called official matches and organized on the official PVP Arena board.
Base Raids
This is a battle, or a set of two battles, between two Supergroups, both of which have suitably equipped bases. The battles are set in the target SG's base, which may be fortified by special defenses used only in a raid.
At one point, the Devs planned to have raidable bases house one or more Items of Power, which could be stolen by a raiding group, but at this writing the Cathedral of Pain Trial where the IoPs are obtained is unavailable. Thus base raids are just done for fun and bragging rights at present.
PvP Builds
Players who enjoy PvP will typically play certain Powersets and develop specialized builds with them to maximize their PvP advantage.
Characteristics of PvP builds
- Specialize in their role: damage, disruption, or support
- Single target attacks for damage dealers
- Perception advantage (buffs for you and teammates, debuffs for foes)
- Slotted Movement powers (the Leaping pool is very popular)
- High To-Hit, Damage and Recharge
- Fitness pool (some builds can forego it)
- Escape powers such as Phase Shift or Hibernate
Characteristics of PvP Powersets
A dedicated PvPer will often play a Powerset they find advantageous. For example, the Scrapper Broadsword or Spines sets are usually thought stronger choices than Dark Melee or Katana, and Regeneration better than Super Reflexes or Dark Armor. However, a skilled player can overcome the limitiations of a "gimped" set that they play, especially if they don't face off against the most powerful players running the most powerful builds and teams. And in the zones, numbers and skill are both more important than build.
In any case, give careful thought to Powersets and build before going to PvPi, and especially before creating a character especially for PvP. Bear in mind also that dueling, team Arena, solo zone play, and team zone play all differ in what is most advantageous.
PVP Servers
While PVP can and does occur on any server, more PVP players means a better chance to get into a fight, if you're looking for one. There is no official position on this and some debate, but after the server transfers Freedom and Infinity have emerged as popular live PvP servers for holders of US accounts, with Infinity stronger in the Arena and Freedom more active in the zones. As a venue hosting both players and SGs from any server and permitting ready duplication of toons and enhancements, Test remains the central server for high-level Arena play.
External references
- Official boards PVP FAQ and Guide to PVP Guides by NotPutzing
- Nicci's PVP 101 - very good for tactics
- PVP Zone Guide