Quantum: Difference between revisions

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(→‎Quantums: added KoAs and Carnies to the list)
imported>Yakovlev
(→‎Notes: added note on outdoor)
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** Council has 3 quantums since the Galaxy model is used for Minions, Leuitenants, and Bosses.
** Council has 3 quantums since the Galaxy model is used for Minions, Leuitenants, and Bosses.
* A quantum is always an extra mob in a spawn
* A quantum is always an extra mob in a spawn
**Solo, if you see a spawn of 5 enemies, one of them '''is'' a Quantum Gunner.
**Solo, if you see a spawn of 5 enemies, one of them '''is''' a Quantum Gunner.
* A Quantum Gunner never moves, nor wanders around like the rest of his spawn, unless aggroed.
* A Quantum Gunner never moves, nor wanders around like the rest of his spawn, unless aggroed.
* Some of them may have the special skills proper of their factions (example: I remember the Paragon Protector one used Focus during the combat)
* Some of them may have the special skills proper of their factions (example: I remember the Paragon Protector one used Focus during the combat)
* The factions below do not always use Quantums. If a faction does not have a Quantum gunner, they will always use Void Hunters.
* Quantum Gunners never spawn in outdoor, only in missions.
* The factions below do not always use Quantums. If a faction does not have a Quantum gunner, they will always use [[Void Hunters]].


==Quantums==
==Quantums==

Revision as of 16:03, 12 December 2006

Overview

Quantum Gunners appear in City of Heroes whenever a Kheldian has been present in the recent past. These Quantum Gunners use specialized Quantum Array Guns purchased or given from the Council. A shot from one of these rifles deals Negative Energy damage to all Archetypes. However when a blast hit's a Kheldian (warshade or peacebringer), the take additional damage 3 and 4 times what regular heroes take. This damage type is classified as Nictus and is unresistable.

Quantum foes in City of Heroes are not their own faction. Each Quantum enemy is part of the faction they spawn in. They are closely related to Void Hunters.

You can find specific information regarding each Quantum in their faction's article.

Notes

  • Quantum Gunners only come in a single model for each faction.
    • Hellions only have one quantum since minion models are different than Boss models.
    • Council has 3 quantums since the Galaxy model is used for Minions, Leuitenants, and Bosses.
  • A quantum is always an extra mob in a spawn
    • Solo, if you see a spawn of 5 enemies, one of them is a Quantum Gunner.
  • A Quantum Gunner never moves, nor wanders around like the rest of his spawn, unless aggroed.
  • Some of them may have the special skills proper of their factions (example: I remember the Paragon Protector one used Focus during the combat)
  • Quantum Gunners never spawn in outdoor, only in missions.
  • The factions below do not always use Quantums. If a faction does not have a Quantum gunner, they will always use Void Hunters.

Quantums

The following is a list of known quantums: (as such it may be incomplete).

Hellions
Blood Brother Quantum
Skulls
Gravedigger Quantum Gunner
Vahzilok
Reaper Quantum Gunner
Mortificator Quantum Gunner
Quantum Eidolon
Trolls
Trollkin Quantum Gunner
Outcasts
Lead Quantum Scorcher
Outcast Quantum Gunner
The Lost
Mutate Quantum Gunner
Council
Galaxy Quantum
Galaxy Adjutant Quantum
Galaxy Archon Quantum
Tsoo
Quantum Red Ink Man
Warriors
Warrior Quantum Gunner
Lieutenant Quantum Gunner
The Family
Button Man Quantum Gunner
Sky Raiders
Wing Quantum Raider
Freakshow
Freak Quantum Gunner
Crey
Quantum Agent
Elite Quantum Agent
Crey Quantum Tank
Paragon Protectors
Quantum Paragon Protector
Rikti
Quantum Infantry
Headman Quantum Soldier
Chief Quantum Gunman
Carnival of Shadows
Attendant Quantum
Malta Operatives
Tactical Operative Quantum
Operation Officer Quantum
Tac Ops Commander Quantum
Knives of Artemis
Mercenary Quantum
Praetorians
Child of Rage Quantum
Quantum Trainer
Quantum Lady
Quantum Champion of War
Quantum Lynx
Quantum Ocelot
Wrecker Quantum