Recipe Drop Pools: Difference between revisions

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imported>Aggelakis
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== Listing ==
These are the Pool A Rare possible recipes, broken down by the set's level ranges.
The highlighted portion of each line corresponds to which level range the recipe can awarded whether from:
a.) defeating a foe in PvE or b.) a Bronze or Silver Class random roll via Mission Architect ticket rewards.
''Note: Author will completely validate the counts, totals and groupings within the table below by April 16, 2009''
<center>
{| align="center" class="wikitable" width="80%"
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
|-
! colspan=9 style="background:#ADC4FF;" | 10-20 - 6 Recipes
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt/Rech || colspan=6 | &nbsp;
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Explosive Strike.png|20px]] [[Explosive Strike]] KB/Acc || colspan=6 | &nbsp;
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] End Mod/Rech || colspan=6 | &nbsp;
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] To-Hit/Rech || colspan=6 | &nbsp;
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Deflated Ego.png|20px]] [[Deflated Ego]] To-Hit/Rech || colspan=6 | &nbsp;
|-
| colspan=3 style="background:#D9E4FF;" | [[Image:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] Def/Rech || colspan=6 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 10-25 - 2 Recipes
|-
| colspan=4 style="background:#D9E4FF;" | [[Image:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs]] Acc/Dam/Rech || colspan=5 | &nbsp;
|-
| colspan=4 style="background:#D9E4FF;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 10-30 - 35 Recipes
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Commanding Presence.png|20px]] [[Commanding Presence]] Taunt/Placate Resist || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Call to Arms.png|20px]] [[Call to Arms]] Acc/Dam || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue]] +Regen || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Rech/Res || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impervious Skin.png|20px]] [[Impervious Skin]] Mez Resist || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] Def/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] End/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Kismet.png|20px]] [[Kismet]] +6% Acc || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] End/Confuse || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] End/Sleep || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Dam/Slow || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Rech/Immob || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] End/Hold || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Hold || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Rech || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] End/Fear || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] End/Stun || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/End || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Def || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/Def || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] To-Hit || colspan=4 | &nbsp;
|-
| colspan=5 style="background:#D9E4FF;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/To-Hit || colspan=4 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 10-50 - 1 Recipe
|-
| colspan=9 style="background:#D9E4FF;" | [[Image:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr]] Range
|-
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
|-
! colspan=9 style="background:#ADC4FF;" | 15-30 - 2 Recipes
|-
| &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 15-40 - 6 Recipes
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Dam/End || colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Edict of the Master.png|20px]] [[Edict of the Master]] Acc/End || colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] Rech/Res || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Impervium Armor.png|20px]] [[Impervium Armor]] End/Rech || colspan=4 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] Def/Rech || colspan=2 | &nbsp;
|-
| &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Gift of the Ancients.png|20px]] [[Gift of the Ancients]] End/Rech || colspan=2 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 15-50 - 4 Recipes
|-
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Freebird.png|20px]] [[Freebird]] End
|-
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End
|-
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Celerity.png|20px]] [[Celerity]] End
|-
| &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End
|-
! colspan=9 style="background:#ADC4FF;" | 20-35 - 4 Recipes
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] Dam/End || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] %Heal || colspan=3 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 20-40 - 2 Recipe
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Miracle.png|20px]] [[Miracle]] End/Rech || colspan=2 | &nbsp;
|-
| colspan=2 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Miracle.png|20px]] [[Miracle]] Heal/Rech || colspan=2 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 20-50 - 22 Recipes
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Scirocco's Dervish.png|20px]] [[Scirocco's Dervish]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Positron's Blast.png|20px]] [[Positron's Blast]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Acc/Dam
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Executioner's Contract.png|20px]] [[Executioner's Contract]] Dam/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Malaise's Illusions.png|20px]] [[Malaise's Illusions]] End/Confuse
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] Acc/Rch
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Call of the Sandman.png|20px]] [[Call of the Sandman]] End/Sleep
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Acc/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Stupefy.png|20px]] [[Stupefy]] End/Stun
|-
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
|-
! colspan=9 style="background:#ADC4FF;" | 21-50 - 22 Recipes
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Taunt/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Perfect Zinger.png|20px]] [[Perfect Zinger]] %Psi
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Kinetic Crash.png|20px]] [[Performance Shifter]] KB/Dam/Acc
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] KB/Acc
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Force Feedback.png|20px]] [[Force Feedback]] %Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Efficacy Adaptor.png|20px]] [[Efficacy Adaptor]] End Mod/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] End Mod/Acc
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Performance Shifter.png|20px]] [[Performance Shifter]] %End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Adjusted Targeting.png|20px]] [[Adjusted Targeting]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] To-Hit/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Gaussian's Synchronized Fire-Control.png|20px]] [[Gaussian's Synchronized Fire-Control]] %Build Up
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dampened Spirits.png|20px]] [[Dampened Spirits]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] To-Hit/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Dark Watcher's Despair.png|20px]] [[Dark Watcher's Despair]] %-Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Undermined Defenses.png|20px]] [[Undermined Defenses]] Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/Rech
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] Def/End
|-
| colspan=2 | &nbsp; || colspan=7 style="background:#D9E4FF;" | [[Image:IO Touch of Lady Grey.png|20px]] [[Touch of Lady Grey]] %Energy Dam
|-
! colspan=9 style="background:#ADC4FF;" | 25-40 - 4 Recipes
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] Dam/End || colspan=2 | &nbsp;
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | &nbsp;
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 | &nbsp;
|-
| colspan=3 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Decimation.png|20px]] [[Decimation]] %Energy Dam || colspan=2 | &nbsp;
|-
! colspan=9 style="background:#ADC4FF;" | 25-50 - 6 Recipes
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc/Dam
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Sovereign Right.png|20px]] [[Sovereign Right]] Acc
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Aegis.png|20px]] [[Aegis]] End/Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Aegis.png|20px]] [[Aegis]] Res
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def/End
|-
| colspan=3 | &nbsp; || colspan=6 style="background:#D9E4FF;" | [[Image:IO Luck of the Gambler.png|20px]] [[Luck of the Gambler]] Def
|-
! colspan=9 style="background:#ADC4FF;" | 30-50 - 16 Recipes
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Devastation.png|20px]] [[Devastation]] Acc/Dam
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Devastation.png|20px]] [[Devastation]] Acc/Dam/End/Rech
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Obliteration.png|20px]] [[Obliteration]] Dam
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Obliteration.png|20px]] [[Obliteration]] Acc/Rech
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Rech
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Expedient Reinforcement.png|20px]] [[Expedient Reinforcement]] Acc/Dam
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] End/Heal
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Numina's Convalescence.png|20px]] [[Numina's Convalescence]] Heal
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Touch of the Nictus.png|20px]] [[Touch of the Nictus]] Heal/Rech
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Acc/Def
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Siphon Insight.png|20px]] [[Siphon Insight]] To-Hit
|-
| colspan=4 | &nbsp; || colspan=5 style="background:#D9E4FF;" | [[Image:IO Siphon Insight.png|20px]] [[Siphon Insight]] Acc/To-Hit
|-
! width="13%" | 10-14 <br /> 44 recipes!! width="12%" | 15-19 <br />56 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 111 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 90 recipes!! width="13%" | 40-45 <br /> 87 recipes!! width="13%" |46-50 <br /> 75 recipes
|-
! colspan=9 style="background:#ADC4FF;" | 35-50 - 2 Recipes
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Acc/Dam
|-
| colspan=5 | &nbsp; || colspan=4 style="background:#D9E4FF;" | [[Image:IO Sting of the Manticore.png|20px]] [[Sting of the Manticore]] Dam/End/rech
|}
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== Pool B (Missions) ==
== Pool B (Missions) ==

Revision as of 03:46, 16 April 2009

Overview

All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.

In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements and Invention Temporary Powers.

The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.

Uncommons

Category:Uncommon Recipe Drops

Rares

Category:Rare Recipe Drops

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Category:Mission Recipe Drops

Pool C (Task Forces)

See also: Taskforce Random Recipe Roll

Prior to Issue 13, recipes in drop pool C were randomly awarded at the end of Task Forces (and, confusingly, all Trials except the respec trial).

Now, random generation of Pool C recipes is only done as a Taskforce Random Recipe Roll at a Merit Vendor, at a cost of 20 Reward Merits per roll. Recipes are generated at your level, or at the maximum level possible for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.

Category:Task Force Recipe Drops


Pool D (Trials)

See also: Trial Random Recipe Roll

This article contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

Overview

The Trial Random Recipe Roll was a Reward Purchase available at Merit Vendors.

<onlyinclude>Prior to Issue 13, recipes in drop pool D were formerly randomly awarded at the end of respec Trials and Hamidon Raids.

With Issue 13, random generation of Pool D recipes was only done as a Trial Random Recipe Roll at a Merit Vendor, at a cost of 30 Reward Merits per roll.

As of Issue 14 this recipe roll was merged with the Taskforce Random Recipe Roll, and can be rolled for 20 Reward Merits, eliminating this reward roll.

Listing

25-29 range
5 recipes
30-34 range
8 recipes
35-39 range
9 recipes
40-45 range
9 recipes
46-50 range
7 recipes
IO Decimation.png Decimation Acc/Dam/Rech (25-40)  
IO Touch of Death.png Touch of Death Dam/End/Rech (25-40)  
IO Aegis.png Aegis Res/End/Rech (25-50)
IO Luck of the Gambler.png Luck of the Gambler Def/End/Rech (25-50)
IO Sovereign Right.png Sovereign Right Acc/Dam/End (25-50)
  IO Devastation.png Devastation Acc/Dam/Rech (30-50)
  IO Mako's Bite.png Mako's Bite Acc/End/Rech (30-50)
  IO Numina's Convalescence.png Numina's Convalescence Heal/End/Rech (30-50)
  IO Sting of the Manticore.png Sting of the Manticore Dam/Int/Rech (35-50)

See Also

Category:Trial Recipe Drops


Pool E (Minions Only)

See also: Invention Made Costumes

Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as Minions. It is possible for a single defeated minion to drop both a pool A and a pool E recipe.

All recipes in drop pool E are level 1, regardless of the level of minion defeated.


Special Means

Recipes in this category are all awarded by means other than the normal pools.

Category:Special Recipe Drops

Unknown Pool

Category:Unknown Recipe Drops


Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.

Currently, there are no recipes in this category.

See Also

Template:RecipeDropPools