Scrapyarders: Difference between revisions
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[[Category:Enemies]] |
Revision as of 15:59, 22 November 2006
Overview
The Scrapyarders are an enemy group in City of Villains.
Enemy Types
Minions
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Pick Axe (Melee, Lethal) Foe -Defense
Your Defense has been reduced by the Pick Axe
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Shovel Melee, Smash, Moderate Damage, Foe Stun
This shovel has a chance of knocking you silly.
Enraged Miner
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.
Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy Sledgehammer can knock down foes.
Lieutenants
Demolitionist
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Fire Bomb (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire
The explosion from the Fire Bomb affects all within the blast and sets them on fire.
Jackhammer (Melee, Lethal) Damage over Time (Foe -Defense)
Your Defense has been reduced by the Jackhammer.
Bossees
Foreman
These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.
Powers
Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.
Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Punch Melee, Smash, Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockdown
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Summon Miners Summon 1-2 Enraged Miners
Summons 1 to 2 Enraged Miners to fight for you.
Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.
Named enemies
The Sea Witch (Boss)
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Lightning Bolt Ranged, Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Elite Bosses
Sea Witch
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost
Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.
Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.
Spinnerette
Main Article: Spinnerette
Spinnerette is a lieutenant of the Scrapyarder hero known as Iron Widow. She is a champion of the Scrapyarder cause in Sharkhead.
Powers
Flight Self fly
Spinerette can Fly!
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Healing Aura Point Blank Area of Effect, Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Regeneration Aura Point Blank Area of Effect, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Heros
Sea Witch
Main Article: Sea Witch
The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.
Powers
Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost
Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.
Lightning Storm Summon
Sea Witch can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Lightning Bolt Ranged, Energy, Foe -Endurance
The Sea Witch can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.
Thunder Clap (Point Blank Area of Effect) Area of Effect Disorient
Sea Witch can call a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while.
Tornado Point Blank Area of Effect, Minor Damage over Time (Smash), Foe Knockback, Disorient, -Defense
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. Recharge: Long.
Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Sea Witch smashes her foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.
Resistance Auto, Self
Archvillain class Resistance
Giant Monsters
Ghost of Scrapyard
Main Article: Ghost of Scrapyard
Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You relly hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do.
Powers
Spirit Wrack Ranged, High Damage over Time (Negative), Foe -Accuracy
The Ghost of Scrapyard slowly drains a target of life, while reducing his Accuracy.
Wave of Shadows Ranged (Cone), Moderate Damage (Negative), Foe -Accuracy
The Ghost of Scrapyard unleashes a cone shaped burst of particles from the Netherworld. All targets within the range of this power take Negative Energy damage and have a reduced Accuracy.
Maul Moderate Damage (Smash/Negative Energy), Foe Disorient
Ghost of Scrapyard has Disoriented you.
Fissure (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
The Ghost of Scrapyard smashes the ground, dealing moderate damage to every foe in melee range, while knocking them back.
??? +Perception
Ghost of Scrapyard can see through Stealth and Invisibility
Resistance Archvillain Resistance
Named bosses
- Cole Black (Foreman)
- Concrete Fred (Foreman)
- Foreman Mike (Foreman)
- Foreman Walter (Foreman)
- Hard Luck Pete (Foreman)
- Iron Billy (Foreman)
- Jackhammer Joe (Foreman)
- Johnny Slate (Foreman)
- Steeltoe Joe (Foreman)