Sniper: Difference between revisions

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{{otheruses4|enemies|the badge|Sniper Badge}}
{{otheruses4|the Enemy Rank|the badge|Sniper Badge}}
{{incomplete|note=Need HP values. Same as [[Lieutenant]]??}}
{{TOCright}}
== Overview ==
== Overview ==
Snipers are dangerous enemies, as they lie in wait for a Hero or Villain target to present themselves and attack mercilessly. As a subset of "normal" enemies, they have their own "Sniper" designation and unique behavior. They are equipped with very long range attacks, and appear to always be alert (aggroed). Snipers won't move unless the player attacks them, where they will attempt to move out to engage their ranged attacks.
A '''Sniper''' is an enemy rank which is equal to that of a [[Lieutenant]]; stronger than a [[Minion]] and weaker than a [[Boss]].


Snipers are usually found alone, outdoors, lying in wait for a target to present themselves. They have very long range and see through stealth easily. As they have long range attacks, are permanently aggroed and are usually in high and hidden locations, they will often only be noticed when they attack players, causing damage from an "unknown" source.
An equal level Sniper will [[con]] +1 to the player's level. Their name will appear in yellow to players of an equal level.


Unlike other villain group, Nemesis often makes use of Snipers inside missions. It is not uncommon for players to come under fire of several snipers, each hidden inside a different spawn. Thankfully, snipers do not aggro their spawnmates when they open fire.
Snipers are dangerous enemies, as they lie in wait for a player target to present themselves and attack mercilessly from long distance.  As a Sniper, they have their own unique behavior.  Snipers are equivalent to Lieutenants in most ways, though they are as accurate as Bosses, and their [[Stealth and Perception|Perception]] range is roughly triple that of Lieutenants.  They are equipped with very long range attacks which are not interruptible like player sniping attacks are.  Snipers cannot move on their own -- a fact which can be exploited to draw the rest of their [[spawn]] away.
 
Snipers are usually found alone, outdoors, lying in wait for a target to present themselves.  They have very long range and see through stealth easily.  As they have long range attacks, they will detect and [[aggro]] on players from great distances, and are usually in high or hidden locations.  They will often only be noticed when they attack players, causing damage from an "unknown" source.
 
Unlike other [[:Category:Enemies|villain groups]], [[Nemesis]] often makes use of Snipers inside missions. It is not uncommon for players to come under fire from several Snipers at once, each hidden inside a different spawn. Thankfully, Snipers do not aggro their spawnmates when they open fire.
 
== Examples ==
* [[Penumbra Outer Band#Penumbra Elite Sharpshooter|Penumbra Elite Sharpshooter]], of [[Council]] faction.
* [[Crey#Special Agent Sharpshooter|Special Agent Sharpshooter]], of [[Crey]] faction.
* [[Nemesis#Snipers|Nemesis enemies]] with '''Comet''' or '''Tirailleur''' in their name, of [[Nemesis]] faction.
 
== Stats ==
{|
|-
| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 1 ||
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| 2 ||
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| 3 ||
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| 4 ||
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| 5 ||
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| 6 ||
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| 7 ||
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| 8 ||
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| 9 ||
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| 10 ||
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| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 11 ||
|-
| 12 ||
|-
| 13 ||
|-
| 14 ||
|-
| 15 ||
|-
| 16 ||
|-
| 17 ||
|-
| 18 ||
|-
| 19 ||
|-
| 20 ||
|}
| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 21 ||
|-
| 22 ||
|-
| 23 ||
|-
| 24 ||
|-
| 25 ||
|-
| 26 ||
|-
| 27 ||
|-
| 28 ||
|-
| 29 ||
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| 30 ||
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| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 31 ||
|-
| 32 ||
|-
| 33 || 610
|-
| 34 ||
|-
| 35 ||
|-
| 36 || 665
|-
| 37 ||
|-
| 38 || 700
|-
| 39 || 715
|-
| 40 || 730
|}
| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 41 ||
|-
| 42 ||
|-
| 43 ||
|-
| 44 ||
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| 45 ||
|-
| 46 ||
|-
| 47 ||
|-
| 48 ||
|-
| 49 ||
|-
| 50 ||
|}
| style="vertical-align: top;" |
{| class="wikitable"
! style="width: 5em;" | Level !! style="width: 5em;" | HP
|-
| 51 ||
|-
| 52 ||
|-
| 53 ||
|-
| 54 ||
|}
|}


== Note ==
== Note ==
While some enemies use long range attacks and they include the term "sniper", there is a difference to the class of enemy "Sniper". Examples of those not classed as Snipers include [[Family]] and [[Mook]] Hitmen (Lieutenant), who have a sniper attack, but do not lie in wait.
* Some enemies use long range attacks and include the term "Sniper" in their attack power names, but are not Sniper-class enemies and do not share their distinct behaviours, such as immobility. Examples include [[The Family]] and [[Mooks|Mook]] [[Mooks#Mook Hitman 2|Hitmen]].


== Enemies ==
{{Navbox Ranks}}
* [[Council]] - [[Council#Penumbra_Elite_Sharpshooter|Penumbra Elite Sharpshooter]]
* [[Freakshow]] - [[Freakshow#Snipers|Juicer Sniper]]
* [[5th Column]] - [[5th_Column#Nacht_Elite_Sharpshooter|Nacht Elite Sharpshooter]]
* [[Nemesis#Snipers|Nemesis]]:
** Subaltern Comet
** Subaltern Tirailleur
** Lance Corporal Comet
** Lance Sergeant Comet
** Lance Sergeant Tirailleur
** Sergeant Major Comet
** Sergeant Major Tirailleur
** Lieutenant Comet
** Lieutenant Tirailleur
** Captain Comet
** Captain Tirailleur
** Colonel Comet
* [[Crey]] - [[Crey#Special_Agent_Sharpshooter|Special Agent Sharpshooter]]
* [[Devouring Earth]] - [[Devouring Earth#Lichen_Colony_.28Sniper.29|Lichen Colony]]


{{stub}}
[[Category:Enemy Rank]]
[[Category:Gameplay]]
[[Category:Definition]]

Latest revision as of 18:24, 26 March 2014

Overview

A Sniper is an enemy rank which is equal to that of a Lieutenant; stronger than a Minion and weaker than a Boss.

An equal level Sniper will con +1 to the player's level. Their name will appear in yellow to players of an equal level.

Snipers are dangerous enemies, as they lie in wait for a player target to present themselves and attack mercilessly from long distance. As a Sniper, they have their own unique behavior. Snipers are equivalent to Lieutenants in most ways, though they are as accurate as Bosses, and their Perception range is roughly triple that of Lieutenants. They are equipped with very long range attacks which are not interruptible like player sniping attacks are. Snipers cannot move on their own -- a fact which can be exploited to draw the rest of their spawn away.

Snipers are usually found alone, outdoors, lying in wait for a target to present themselves. They have very long range and see through stealth easily. As they have long range attacks, they will detect and aggro on players from great distances, and are usually in high or hidden locations. They will often only be noticed when they attack players, causing damage from an "unknown" source.

Unlike other villain groups, Nemesis often makes use of Snipers inside missions. It is not uncommon for players to come under fire from several Snipers at once, each hidden inside a different spawn. Thankfully, Snipers do not aggro their spawnmates when they open fire.

Examples

Stats

Level HP
1
2
3
4
5
6
7
8
9
10
Level HP
11
12
13
14
15
16
17
18
19
20
Level HP
21
22
23
24
25
26
27
28
29
30
Level HP
31
32
33 610
34
35
36 665
37
38 700
39 715
40 730
Level HP
41
42
43
44
45
46
47
48
49
50
Level HP
51
52
53
54

Note

  • Some enemies use long range attacks and include the term "Sniper" in their attack power names, but are not Sniper-class enemies and do not share their distinct behaviours, such as immobility. Examples include The Family and Mook Hitmen.